http://www.pastie.org/2876761 (not intended for public usage )
That is very cool indeed - you even comment your code! I have spent my whole career in support (fixing other people's code) and people who properly comment code are Gods in my eyes!
Would it be feasible to add something in Six to convert local mods to v2 keys (on a mod by mod basis)? If it is then I'll add a request ticket.
Updated the pastie with latest code
Conversion only makes sense when done by e.g a Repo/Server Admin or Six Updater network, or the mod authors themselves.
One must have access to the biprivate key, and this key must be authorized on servers.
So everyone creating such key and adding signs based on that key is not useful; servers wont accept them
---------- Post added at 11:10 ---------- Previous post was at 10:58 ----------
Oh but there's a ticket open on detecting if a mod has v2 or not, and notifying the user / server admin about it.
For Server Admins I could add some easy mechanism so that they can easily sign themselves with v2.
But no ticket needed in this case.
snip... working out this misunderstanding in private!
Last edited by Sickboy; Nov 17 2011 at 16:08.
Ah gotta love the internet.
Last edited by RKSL-Rock; Nov 17 2011 at 16:12.
Addons makers don’t get cash they get credit! Support them!
RKSL Studios Website is BACK!! http://www.rkslstudios.info
Is this how my format is suppose to be? Our clan now has a server and when we click the link and SIX comes up it tells us that connection couldn't be reached or something like that.
The Art of Warfare - join our ArmA2/OA; Arma III team (Maturity, Microphone & Teamspeak 3 required)
We now play ACE+ACRE too!
---------- Post added at 08:30 ---------- Previous post was at 08:30 ----------
and 11111 should be 2302 by default unless you adjusted the port.