Thanks for the heads up. Ticket would be helpful, but we'll take a looksy
Originally Posted by Dystopian1
---------- Post added at 12:26 ---------- Previous post was at 12:24 ----------
PwS will feature exportable and importable presets and such at a later stage. For SU you can use the CustomRepo feature (with a dummy server if you need it for SP instead): http://www.six-projects.net/Six_Upda...tomRepos_Setup
Originally Posted by kylania
You do not need to host the mods yourself, the CustomRepo feature can be used just for configuration as well.
i have a question about the new take on rearmed
in six updter i can see all the mods i have for arma 2 but as not installed is there a way to make six use arma 2 install folder when using mods for toh many of the mods work but i need to copy them from the arma 2 folder to the toh folder but there must be another way of doing this like a launcher that can launc all 3 games and enable and disable mods without the need for redownload or having to copy 100's of gb
Originally Posted by pressytcn
I would recommend creating a global mods folder somewhere, moving the mods to this folder, and then changing the Mod Path in the SIX Updater Options to point to this folder.
Otherwise you could mess around with symlinks, but it'd be messy, currently SU only reads mods from the Mod paths.
Hey Nederlander, would you ever consider making a version of Play withSIX/Updater for GRAW 2? Like ArmA 2 there's no in-line updater and a lot of content to manage that separates Fans from the game... While GRAW 2 is virtually abandon-ware as GRIN (the Developer) has closed it's doors; it has excellent mod support with an enormous catalog of mods, maps and missions, as well as an enthusiastic dedicated audience with active 24/7 servers. What's more, Diesel Engine mods are self-contained 'bundle' files with integrated XML version control (info here), that would require far less of the feature sophistication provided in your ArmA 2 SIX Updater.
I'm sure you have a full plate supporting ArmA 2 feature requests but there's a substantial cross-over Ghost Recon audience as you've probably been clued in via the likes of Lightspeed's Island Thunder port for ArmA 2 (and others) -- and Ghost Recon as well as the GRAW games do have some features and technology as yet not on offer in the ArmA games, and it doesn't look like that will change with ArmA 3. Considering SIX Updater's sophistication and flexibility, and GRAW 2's simplicity it at least appears this might be quick work for what would be a very appreciative audience, but that's only a guess -- and obviously the prospect has to appeal to you.
Regardless, thanks for all you've done in making my ArmA 2 experience a better smoother ride!
Last edited by Hoak; Sep 18 2012 at 17:40.
Originally Posted by Hoak
Thank you for your kind words and glad to read you enjoy our works!
It's an interesting idea and we will consider it, we have revised multi-game support planned for the latest project, Play withSIX, that might be a great opportunity.
Very low on time right now, but will keep in touch
Since 2 days ago, I am no longer able to open my copy of SixUpdater. I click on it, the logo pops up, then: "SixUpdater GUI has stopped working" then an option to click close program. I didn't change anything, and I have over 100 mods installed sixupdater.
Is there a known problem for this to happen? Anything I could check? I have no idea what it is and I am stuck with silly old vanilla.. Lol!
Fixed. I still don't know what caused it, but this time I uninstalled and deleted SU configuration files, then reinstalled. It worx
I have recently installed I44 on my computer using Play withSix and I was wondering how I could download SinglePlayer Missions to the game. Thanks.
Hi, missions are often available on diverse community sites. For I44 however there are several missions included within the @i44 mod folder. You can copy them to the game's missions folder to activate them.
Originally Posted by Jopake
I suspect the readme has some more directions, specific to I44.