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Thread: Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!

  1. #821
    Colonel Sickboy's Avatar
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    Quote Originally Posted by Dystopian1 View Post
    SU's Game Manager wants me to use 1.62 version of arma2oa.exe, but required md5 checksums of some other files are from 1.60. For example

    File 1.62 md5 required md5
    Addons\missions.pbo 71ae081e9b1afd29b927f5e20a0b6b9d 6153b9e2ae5ddc09fbc18500a7efbd3e
    Addons\missions.pbo.bi.bisign 61221525f5e13f39bd49c9f169008e9f d9780db7451adbae88abe09963dc77ad
    Addons\missions.pbo.bi2.bisign 7e49002417748b6e38ae30d3d1f6f6cd 211a7b941529190b8fb22bffa79327cc
    Expansion\Addons\anims_e.pbo 9b005ec1bcecbd711add07a213258998 c2fe7e6f1c98c54182133f9d13afa64f
    Expansion\Addons\anims_e.pbo.bi.bisign 1b448167a2fcd72a64e91d5ba27c6d84 152cc403b409445ff878964f3760cee4
    Expansion\Addons\anims_e.pbo.bi2.bisign 7f543bc776527aa0c9ecaafd7c451f27 969573ed29cb9dbafa1d7a4116724cfd

    In fact all *.pbo and *.bisign in the required list are from 1.60 (except core.pbo* and product.bin, they're included in 1.62 but it looks like they weren't changed from 1.60).

    Is it OK or I should create ticket at Issue Tracker?
    Thanks for the heads up. Ticket would be helpful, but we'll take a looksy

    ---------- Post added at 12:26 ---------- Previous post was at 12:24 ----------

    Quote Originally Posted by kylania View Post
    Is there a way to export a game profile? Like the launch settings and mods? I have a bunch of friends I play with who are too confused by SU and want me to be able to send a file they can import and just launch. I know communities can do that for a server, but can you do that just for the client side of things?
    PwS will feature exportable and importable presets and such at a later stage. For SU you can use the CustomRepo feature (with a dummy server if you need it for SP instead): http://www.six-projects.net/Six_Upda...tomRepos_Setup
    You do not need to host the mods yourself, the CustomRepo feature can be used just for configuration as well.
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  2. #822
    i have a question about the new take on rearmed

    in six updter i can see all the mods i have for arma 2 but as not installed is there a way to make six use arma 2 install folder when using mods for toh many of the mods work but i need to copy them from the arma 2 folder to the toh folder but there must be another way of doing this like a launcher that can launc all 3 games and enable and disable mods without the need for redownload or having to copy 100's of gb

  3. #823
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    Quote Originally Posted by pressytcn View Post
    i have a question about the new take on rearmed

    in six updter i can see all the mods i have for arma 2 but as not installed is there a way to make six use arma 2 install folder when using mods for toh many of the mods work but i need to copy them from the arma 2 folder to the toh folder but there must be another way of doing this like a launcher that can launc all 3 games and enable and disable mods without the need for redownload or having to copy 100's of gb
    Hi,

    I would recommend creating a global mods folder somewhere, moving the mods to this folder, and then changing the Mod Path in the SIX Updater Options to point to this folder.
    Otherwise you could mess around with symlinks, but it'd be messy, currently SU only reads mods from the Mod paths.

  4. #824
    it worked thanks

  5. #825
    Hey Nederlander, would you ever consider making a version of Play withSIX/Updater for GRAW 2? Like ArmA 2 there's no in-line updater and a lot of content to manage that separates Fans from the game... While GRAW 2 is virtually abandon-ware as GRIN (the Developer) has closed it's doors; it has excellent mod support with an enormous catalog of mods, maps and missions, as well as an enthusiastic dedicated audience with active 24/7 servers. What's more, Diesel Engine mods are self-contained 'bundle' files with integrated XML version control (info here), that would require far less of the feature sophistication provided in your ArmA 2 SIX Updater.

    I'm sure you have a full plate supporting ArmA 2 feature requests but there's a substantial cross-over Ghost Recon audience as you've probably been clued in via the likes of Lightspeed's Island Thunder port for ArmA 2 (and others) -- and Ghost Recon as well as the GRAW games do have some features and technology as yet not on offer in the ArmA games, and it doesn't look like that will change with ArmA 3. Considering SIX Updater's sophistication and flexibility, and GRAW 2's simplicity it at least appears this might be quick work for what would be a very appreciative audience, but that's only a guess -- and obviously the prospect has to appeal to you.

    Regardless, thanks for all you've done in making my ArmA 2 experience a better smoother ride!

    Last edited by Hoak; Sep 18 2012 at 17:40.

  6. #826
    Colonel Sickboy's Avatar
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    Quote Originally Posted by Hoak View Post
    Hey Nederlander, would you ever consider making a version of Play withSIX/Updater for GRAW 2? Like ArmA 2 there's no in-line updater and a lot of content to manage that separates Fans from the game... While GRAW 2 is virtually abandon-ware as GRIN (the Developer) has closed it's doors; it has excellent mod support with an enormous catalog of mods, maps and missions, as well as an enthusiastic dedicated audience with active 24/7 servers. What's more, Diesel Engine mods are self-contained 'bundle' files with integrated XML version control (info here), that would require far less of the feature sophistication provided in your ArmA 2 SIX Updater.

    I'm sure you have a full plate supporting ArmA 2 feature requests but there's a substantial cross-over Ghost Recon audience as you've probably been clued in via the likes of Lightspeed's Island Thunder port for ArmA 2 (and others) -- and Ghost Recon as well as the GRAW games do have some features and technology as yet not on offer in the ArmA games, and it doesn't look like that will change with ArmA 3. Considering SIX Updater's sophistication and flexibility, and GRAW 2's simplicity it at least appears this might be quick work for what would be a very appreciative audience, but that's only a guess -- and obviously the prospect has to appeal to you.

    Regardless, thanks for all you've done in making my ArmA 2 experience a better smoother ride!

    Hi Hoak,

    Thank you for your kind words and glad to read you enjoy our works!

    It's an interesting idea and we will consider it, we have revised multi-game support planned for the latest project, Play withSIX, that might be a great opportunity.
    Very low on time right now, but will keep in touch

  7. #827
    Since 2 days ago, I am no longer able to open my copy of SixUpdater. I click on it, the logo pops up, then: "SixUpdater GUI has stopped working" then an option to click close program. I didn't change anything, and I have over 100 mods installed sixupdater.

    Is there a known problem for this to happen? Anything I could check? I have no idea what it is and I am stuck with silly old vanilla.. Lol!

  8. #828
    Fixed. I still don't know what caused it, but this time I uninstalled and deleted SU configuration files, then reinstalled. It worx

  9. #829

    Downloading Missions

    I have recently installed I44 on my computer using Play withSix and I was wondering how I could download SinglePlayer Missions to the game. Thanks.

  10. #830
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    Quote Originally Posted by Jopake View Post
    I have recently installed I44 on my computer using Play withSix and I was wondering how I could download SinglePlayer Missions to the game. Thanks.
    Hi, missions are often available on diverse community sites. For I44 however there are several missions included within the @i44 mod folder. You can copy them to the game's missions folder to activate them.
    I suspect the readme has some more directions, specific to I44.

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