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Thread: Iron Front - Liberation 1944, new WW2 game on A2:OA engine

  1. #571
    Quote Originally Posted by raptor90 View Post
    Indeed, AI was/are/will be the ArmA main problem, and every game good as its weakest part... The AI is typical for RTS rather to FPS.
    In addition when you want better AI then you should realize that it would give additional work to at all busy CPU... So the frames will be even lower.
    I think the AI is good in Arma 2 its set to large scale battles and not in closed corridors like in... Uhhm all other fps games ?
    Well, the good thing is that it supports mods, so we should/could expect improvements on the AI/balancing front that the vanilla releases on the engines aren't able to do. For starters, any mod that tampers with the 'superhuman' nature of the AI in the vanilla releases, for one.

    What I'm curious about is this: we have ACE mod support for Take on Helicopters, so should we expect the same support here as well?

  2. #572
    I don't think the germans used 2012 equipment in 1944, so I guess not

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  4. #574
    Quote Originally Posted by Foffy View Post
    Well, the good thing is that it supports mods,
    Imo this is a two-sided issue;
    It is good that ppl can run the mods they like and make the game more as they want it to be.
    On the other hand it will most likely make the MP scene as complex as in vA2, so every server runs their mods and addons which makes joining a server as horrible as in vA2 and spreads the community up. The good thing about PR and DayZ is that there are no extra special islands and rare addons that you have to hunt down, you just start the mod and play. No hassle.

  5. #575
    Staff Sergeant raptor90's Avatar
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    I don`t think that IF will ever even need any mods, its pretty realistic from stock. Note that Awar devs love their work and they will keep it improving even more

  6. #576
    Quote Originally Posted by Atkins View Post
    Imo this is a two-sided issue;
    It is good that ppl can run the mods they like and make the game more as they want it to be.
    On the other hand it will most likely make the MP scene as complex as in vA2, so every server runs their mods and addons which makes joining a server as horrible as in vA2 and spreads the community up. The good thing about PR and DayZ is that there are no extra special islands and rare addons that you have to hunt down, you just start the mod and play. No hassle.
    Thanks god, everybody isn't MP ONLY interested, and thus the community is mainly built around mods and modding, and not only MP squad like others.

  7. #577
    Staff Sergeant raptor90's Avatar
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    If we type about AI improvements in IF, then anybody else noticed the flanking T-34 on this video ? http://www.youtube.com/watch?v=WEeRRD3iD88 start at 4:11
    Don`t know if there was such things in A2OA.

  8. #578
    Gunnery Sergeant BigMorgan's Avatar
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    Forgive me if this has been asked and answered, but who is distributing this title in North America?

    I'm dying to pre-order a DVD copy!



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  9. #579
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    Quote Originally Posted by Dwarden View Post
    and now try imagine what they could do with ARMA 3 engine

    can't wait for sequel
    Are you teasing us again ?>:{

  10. #580
    Staff Sergeant raptor90's Avatar
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    Quote Originally Posted by Dwarden View Post
    and now try imagine what they could do with ARMA 3 engine

    can't wait for sequel
    Indeed, "Tirpitz" ship sabotage mission ala Hidden&Dangerous 2 for example, now those were the days.

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