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Thread: Iron Front - Liberation 1944, new WW2 game on A2:OA engine

  1. #551
    Quote Originally Posted by Atkins View Post
    Indeed server owners will most likely run their servers with the lowest common nominator, alas all the GPS, crosshairs and whatnot enabled. I suppose they don't want to limit their possible player base to the ones that like most immersion. And indeed it is their right to do it so, they after all pay for the server.
    I am just hoping that we will see some server with PR type gameplay and settings. I suppose i am alone with my opinion here...
    There is a simple solution to this, but it involves you having to do stuff....

  2. #552
    Quote Originally Posted by panzer_baron View Post
    I ensure you, the tank battles are really epic, by my opinion. I play with tanks every day, and never got bored yet, although I am developer.
    Btw, can you switch crewman positions while inside the tank, just like in I44/RO2/DH/RO1?
    I know, not that realistic, but more practical in MP cos that way you can have about double the tank amount in the action instead of 2-3 guys in one tank and half the tanks in the action.
    One could also introduce a few second delay for changing positions. That way those that can and want to team tank will have the advantage they are entitled to.

  3. #553
    Quote Originally Posted by panzer_baron View Post
    I ensure you, the tank battles are really epic, by my opinion. I play with tanks every day, and never got bored yet, although I am developer.
    Thanks, I've just joined your forums.
    Good luck with the release.

  4. #554
    Quote Originally Posted by panzer_baron View Post
    I ensure you, the tank battles are really epic, by my opinion. I play with tanks every day, and never got bored yet, although I am developer.
    Good luck from me too, the obvious ammount of work and dedication that has gone into this shall be rewarded.

  5. #555
    Staff Sergeant raptor90's Avatar
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    Quote Originally Posted by Tonci87 View Post
    Good luck from me too, the obvious ammount of work and dedication that has gone into this shall be rewarded.
    I hope that there will be some magic and features with air fights too...

  6. #556
    raptor90: as for the matters of magic ...like Nazi UFO investigations in the area of WW2 Poland? Right on!

  7. #557
    Cant wait to get my hands on this on the 25th, and I have convinced a few other freinds to preorder the game aswell so I hope you have great success with it. (and cannot wait for the tank battles - the way they should be)
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  8. #558
    Any random voices both for Russian and German in the battle? And roaring slogans such as "for staling, for mother land ", etc.

  9. #559
    Quote Originally Posted by Atkins View Post
    Btw, can you switch crewman positions while inside the tank, just like in I44/RO2/DH/RO1?
    I know, not that realistic, but more practical in MP cos that way you can have about double the tank amount in the action instead of 2-3 guys in one tank and half the tanks in the action.
    One could also introduce a few second delay for changing positions. That way those that can and want to team tank will have the advantage they are entitled to.
    Yes, you can switch crewman positions while inside the tank.

  10. #560
    Sorry searched but couldn't find any info on whether this game will be released via digital distribution on the 25th as well?
    ~The bearly literate pugilist~

    Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

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