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Thread: Iron Front - Liberation 1944, new WW2 game on A2:OA engine

  1. #501
    Master Gunnery Sergeant Hellfire257's Avatar
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    This looks very good, especially for the price! I couldn't believe how little it cost when I looked it up!

  2. #502
    Sergeant Major topas's Avatar
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    Indeed nice, but....

    ....what's the reason for including footage of 1939 Polish AT crew?????


  3. #503
    Master Gunnery Sergeant OnlyRazor's Avatar
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    Quote Originally Posted by topas View Post
    Indeed nice, but....

    ....what's the reason for including footage of 1939 Polish AT crew?????
    Hinting at portable AT guns, perchance?
    Quote Originally Posted by W0lle View Post
    But obviously it's very hard for people these days to make use of BRAIN v1.0.

  4. #504
    I don't know why they feel like using real footage. It breaks the immersion when you see the real and the game worlds together.

  5. #505
    Sergeant Major topas's Avatar
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    You're right Onlyrazor, the intention is clear, I was only curious why this specific (obviously unfitting) footage.
    With tons of material documenting the ww2 Soviet Army there must have been some ZiS guns or whatever to use. Never mind

  6. #506
    I don't know why they feel like using real footage. It breaks the immersion when you see the real and the game worlds together.
    I think what they might be doing is making a comparison, showing you or giving the idea that they have built/made the same
    thing or weapon close to the real thing, and then show it off.

    The Liberation Mod for OFP was pretty thorough in what it had, like almost every version of Russian and German tanks, and AT guns, and soldier,
    vehicles and such you'd ever see, of course there was more out there but I seen variations of tanks and such that I never even knew existed.
    I have a ton of screenshots still for that mod, i should post them in the OFP section.

    You guys remember T_Roc, he created a ton of tank variations for the Lib mod, at least he sent me a pack, not sure if it went public though.
    I still have the original Lib mod with all the latest patches, and with T_Roc's updates to it if anyone want it.

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  7. #507
    It might just be because that footage was easy to access. You see the same thing with documentaries, watch a few WW2 ones and you'll see the same footage repeated, mostly without much regard as to what they're talking about. For example, one segment could be about the air war over North Africa but they use BoB footage as background.
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  8. #508
    Master Sergeant Icewindo's Avatar
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    Is the helmet roll feature a new animation or does Iron Front feature advanced physics like in ArmA3? The flying soldiers at 0:45 also didn't seem like OA physics.
    Retired Stargate Mod Developer - www.stargateassault.net

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  9. #509
    Chief Warrant Officer RobertHammer's Avatar
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    Quote Originally Posted by Icewindo View Post
    Is the helmet roll feature a new animation or does Iron Front feature advanced physics like in ArmA3? The flying soldiers at 0:45 also didn't seem like OA physics.
    They got some new animations and NO they are not using Physx like arma 3

    There's one place for One Snake and for One BigBoss !!!

  10. #510
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    I think there are some physics effects on dropped helms, blowed up tank turrets and some other stuff. Anyway I don`t find ragdoll effects on dead bodies game-changing...

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