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Thread: Iron Front - Liberation 1944, new WW2 game on A2:OA engine

  1. #461
    English subtitle added to the last video.

  2. #462
    Gunnery Sergeant Myshaak's Avatar
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    I really liked the interaction with Maxim machine gun right at the end of the video, the visually represented zeroing is a nice feature indeed.

  3. #463
    In the last video posted, wrong shadow being displayed?

  4. #464

  5. #465
    Sergeant Major Defunkt's Avatar
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    Apr 13 2008
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    That bonnet panel that languidly falls off some moments after the AT rocket hits the armoured car (~09:45), do we think that is set piece destruction (and plays out the same each time) or some sort of improved physics?

  6. #466
    Who could advise where to pre order the game disc? Can't wait to get it in the first time when it's released on May 25.

  7. #467

  8. #468
    Ooooh, finally a town! Nice building with a hole in it! (See ~13:10... then seperately at 20:40 from the outside.) Makes me wonder how the level of building destruction will compare with OA. Then again... every other building in that video was intact.

    Also, whether default AI will make use of buildings... that's probably even less likely but here's hoping.

  9. #469
    Well my car is in the shop and I just bought the parts for a new rig but the second I have the money, I will no longer have the money.

  10. #470
    Last video looked much better then the first four. These guys obviously aren't playing at full settings as Arma II's engine looks better then that on my CPU.

    If you watch the official promo video (where the guy is at the range trying out different weapons) you can see the engine really looking good.

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