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Thread: Iron Front - Liberation 1944, new WW2 game on A2:OA engine

  1. #331
    Strategic-level command (like in 'achtung panzer', 'close combat V' or at least like in arma2) and i'll be fully satisfied

  2. #332
    Quote Originally Posted by Abs View Post
    Yes, well, one group is doing what everyone else is doing for free while implementing EULAs that have been unheard of in this community (not speaking to the right or wrong of it all here), and the other group has licensed the game engine and can do whatever they damned well please. I don't see the relation, and why L1944 would want to stay away.

    But if you haven't the wit, what can I say?

    Abs
    You're wrong in your assessment, or rather, you've left out one rather large element, but whatever. They either will, or they won't.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  3. #333

  4. #334
    Well I was just responding to discussion, but whatever. My point about missing elements is that you cannot do "what you damn well please" even with a licensed engine, they must be subject to various clauses, and very likely the same or similar clauses to PR. But whatever, I'm off to PM myself.

  5. #335

  6. #336
    If anyone who cant wait game release might be interested to join us at PvP tournament based on i44 mod.Currently we got round 55 active players(20 American team and 35 German).So if we will get more players for USA side we can have 70 or even more players Battles on Sunday evening.Everything that you need to do is to have arma2 oa game register on forums at armedglobalwarfare.com and download i44 and CBA version 7.6

  7. #337
    WHen will we gamers learn to stop being so nieve?

    Those screenshots of Iron Front of obviously touched up in photoshop, and being the ArmA engine the game will play like crap and have all the clipping/animation and game mechanical bugs that ArmA has.

    I wouldn't get my hopes up. Games are just far too complicated to make for a true sandbox game like ArmA/Ironfront to ever be made to the quality we all so dearly desire, that is why 99% of developers create scripted corridoor shooters like battlefield/CoD.

    I stopped expecting much of games way back in 2006/7 when games started to really become junk, and with the recent pathetic release of Red Orcestra 2 just hits the nail in the coffin for me.

    These Iron Front devleopers won't bother fixing the glaring bugs of the ArmA engine and will simply work the game to a playable state then take your money.
    Last edited by Locksley; Sep 18 2011 at 15:34.

  8. #338
    Quote Originally Posted by Locksley View Post
    WHen will we gamers learn to stop being so nieve?

    Those screenshots of Iron Front of obviously touched up in photoshop, and being the ArmA engine the game will play like crap and have all the clipping/animation and game mechanical bugs that ArmA has.

    I wouldn't get my hopes up. Games are just far too complicated to make for a true sandbox game like ArmA/Ironfront to ever be made to the quality we want, that is why 99% of developers create scripted corridoor shooters like battlefield/CoD.
    So what are you doing here then ? Addicted to crappy games ?
    Last edited by ProfTournesol; Sep 18 2011 at 15:36.

  9. #339
    WHen will we gamers learn to stop being so nieve?

    Those screenshots of Iron Front of obviously touched up in photoshop, and being the ArmA engine the game will play like crap and have all the clipping/animation and game mechanical bugs that ArmA has.

    I wouldn't get my hopes up. Games are just far too complicated to make for a true sandbox game like ArmA/Ironfront to ever be made to the quality we all so dearly desire, that is why 99% of developers create scripted corridoor shooters like battlefield/CoD.

    I stopped expecting much of games way back in 2006/7 when games started to really become junk, and with the recent pathetic release of Red Orcestra 2 just hits the nail in the coffin for me.

    These Iron Front devleopers won't bother fixing the glaring bugs of the ArmA engine and will simply
    work the game to a playable state then take your money.
    your so informed on the LIB mod team.
    If you had any experience, or any playtime for that matter, the LIb mod team been around since OFP days
    if you even know what OFP means, the mod they had for OFP let me spell it out Operation Flashpoint,
    the team had a Mod called Liberation 1941-1945 .

    They are a very creditable mod team, they put alot of effort and sincerity into their work, one of the guys that helped
    had content on their team I worked with for a few months on a ww2 mod for a ww2 realism unit I was with, I helped beta test the models.

    The amount of detail and richness in the game is astounding, the number of vehicles, planes, static guns, infantry type units,
    and variations of weapons and classes was massive.

    The team may work on the engine and improve it, and surely they would to get what they try to build work how they want,
    these guys aint stupid, and their mods show what they can do.

    First demo released if I recall correctly was December 2004,
    mod was patched several times up until 2007 in February.

    Liberation 1941-1945 Team:
    Their website: (OFP)
    http://translate.google.com/translat...26prmd%3Dimvns

    Forum:
    http://translate.googleusercontent.c...FMbVQ5EzTk1KMw

    Website:
    http://translate.google.com/translat...psilver.com%2F
    The Team (From OFP)
    AND - Mod co-founder, concept developer, 3d, 2d, technical support, design, forum admin, project coordinator.

    Bdfy - Unit balancing, config.cpp, SFX, scripts, sounds, missions, manual.
    Deadmoroz - 3d.
    Dezoom - Animations.
    DimaG -Unit balancing, config.cpp, SFX, scripts, sounds, missions, manual.
    DUHER - island, missions, campaign.
    Dusty - 3d, 2d.
    Ingeneer - Mod co-founder, concept developer, 3d, 2d.
    LarryTheSniper - Mod co-founder, concept developer, history consultant, storyline.
    Lexik -Unit balancing, config.cpp, SFX, scripts, 3d, animations, missions, mod structure
    Loktewaa - Missions, campaign.
    Lovesan - island, missions, campaign.
    Maxguard -3d, 2d.
    Mikhalich aka SLON - Mod co-founder, concept developer, PR, web-site, head beta tester, missions.
    Motostrelok -Mod co-founder, concept developer, history consultant, PR, project coordinator, storyline.
    Necros - 3d.
    Redfrog - 2d.
    Sanek -scripts.
    SEA DEMON - 3d, 2d.
    Stoppelhopser -Mod co-founder, concept developer, 3d, 2d, animations.
    Strinder - 3d, 2d.
    Stutzer - 3d, 2d.
    Swan - 3d models and fortifications idea
    HeniekJ - 3d.
    Vimot - Storyline, missions, campaign.
    Voyager -scripts.
    WebRunner - history consultant.
    Zyklon_C - 3d, 2d.
    Steam - 3d models
    Kondor - scripts
    Shadowdragon - scripts
    Cribban - animations
    Muzhik - 3d models, animations
    Phoenixhero - 3d models
    Brat - island.
    KBSH - 3d
    sandy1942 - 3d
    Sanchezzz - 3d

    Other mod teams:
    -ORCS Development Studio
    -FDF MOD, WW2EC
    -Invasion 1944
    -Specnaz MOD.
    ============

    All that who created missions and campaigns for Liberation 1941-1945 mod:

    -Crazy soldier
    -Dead_Kennedy
    -lokttewaa
    -SashNet
    -sniperGRU
    -vimot
    And others

    You can find their creations in section "Range" on flashpoint.ru
    http://www.flashpoint.ru/forum/forumdisplay.php?f=32
    You really dont know much about Arma games or OFP either, maybe you should just leave your comments and educated
    thoughts to others like yourself, so you all can swim in a pool of doubt, and insecurity about games alot of us here have
    played since released, and know the quality, and reputation of such modders as the LIB team.

    We know they will deliver, as they have done so before.

    About every post you had made in your profile here on BIS forums comes across as complaining or a rant, or basically trolling,
    I suggest you either get your act together before the mods here get sick of your posting style.

    Find another forum to troll on.
    Last edited by Günter Severloh; Sep 18 2011 at 20:59.

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

  10. #340
    Locksley, i just want to say one thing: you have NO IDEA about war games so shut up, and stop trolling.
    @Günter Severloh - It isn't worth to answer him, and to waste our time

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