Yes,I know where I can find sections, but I thought that polys more important.
Our models have 13 sections.
Yes,I know where I can find sections, but I thought that polys more important.
Our models have 13 sections.
Member of the RedFox Studio
Sections are more important than polies in A2 due to the way that modern graphics cards render.
It would be great if you could work on reducing the number of sections for your units.
For example, I once made an addon for ArmA, and managed to keep each unit down to less than 5 sections. This means you can have tonnes of units on the map with very little performance hit (like the standard BIS units).
The BIS model Russian soldier is 6 sections and 7,500 polies in the most detailed LOD. You should aim for each of your guys to have no more than 8, I reckon, seeing as you are adding quite a bit of kit.
The way to reduce sections is to combine texture UVs, so rather than using 4 1024 x 1024 textures, for example, use 1 2048 x 2048. This would mean a reduction from 4 sections to 1.
At lot of the custom Russian units released in the past (for example, the VDV) are very performance heavy due to a lot of sections. I don't want to see these motostreloks suffer the same fate.![]()
Indeed, a 20,000 poly model with 4 sections is better than a 5,000 poly model with 25 sections.Sections are more important than polies in A2 due to the way that modern graphics cards render.
As Cam has said, aiming for 4 sections is great, not too sure how the GPU works it all out but the LODs in the model mean that the actual poly count isn't too important if they really high detail LODs are only visible close up.
Is the motorized infantry something like regulars? So that they arent special in any sort.
Also, how can we support you?
low sections or bust.
A2: US Marines v1.2 | Force Recon v1.2
I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.
Looking great!
Any new development with Gruppa "A" units (from max)? I've noticed that the closed visors only work properly with the _pmc faces for some reason. Adding english names to the stringtable and adding namesound, portrait, and icons to the units are minor tweaks of course.
Keep on!
Last edited by DiFool; Jun 27 2011 at 17:51.