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Thread: A few questions

  1. #1

    Lightbulb

    OK, i have a few editing questions.

    1 : Can i activate or deactivate a trigger with a trigger ?

    What i mean is i m working on a co op with 3 different squads, 1 squad acitvates a trigger for the other squad. Now what i wanna do with that trigger is when AI is disabled and the squad that activates the trigger isn t playing that the trigger for activating 1st wp for other squad activates

    Triggername i need to activate/deactivate is "t3go"

    2 : With the switchmove, how do i set a unit "free" after a switchmove ?? I m capturing an officer, when approaching him he does the fxstandsur move, and then joins my squad, he does that OK but i can t make him do anything, he get s stuck in the switchmove, how do i get him out of there ?

    3 : I just found that one out ***

    Thx upfront !

    JAP

    /edit

    Oh yeah, and a list of housenames - a current one - found one of old housenames, but not a current one. Or is that Gunslinger's names for the houses i see in editor ? And where are the bushes, trees and rocks that are on the Gunslinger editor upgrade's readme file




  2. #2
    Sergeant Major
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    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (JAP @ May 25 2002,22:20)</td></tr><tr><td id="QUOTE">2 : With the switchmove, how do i set a unit "free" after a switchmove ?? I m capturing an officer, when approaching him he does the fxstandsur move, and then joins my squad, he does that OK but i can t make him do anything, he get s stuck in the switchmove, how do i get him out of there ?[/QUOTE]<span id='postcolor'>
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