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Thread: Multi-Session Operations v3.4 is released!

  1. #21
    Hey guys!

    Doing it in Tupolovs style! Here my versions:

    Mission: Lingor Reality (Lingor)
    Versions: MSO 3.4 and VTS 3.5
    Developer(s): MSO team, VTS Team, ported by me
    Required Add-Ons: CBA, ARMA 2 + OA, Lingor island (no Lingor units needed)

    VTS included (GM optional, for admins only)

    Mission: Podagorsk Reality (Podagorsk)
    Versions: MSO 3.4 and VTS 3.5
    Developer(s): MSO team, VTS Team, ported by me
    Required Add-Ons: CBA, ARMA 2 + OA, Podagorsk (or FDF mod)

    VTS included (GM optional, for admins only)

    Will work on it some more and provide updated versions soon. Sheperds and Terrorist cells are disabled for better performance but you can enable it easily.

    http://www.megaupload.com/?d=JQX5ZRQA

    Guidance
    Dave
    Last edited by highhead; May 2 2011 at 11:36. Reason: error in post

  2. #22
    Quote Originally Posted by gL33k View Post
    giving the number of AI unit, i presume it's mainly MP. you need a dedicated server

    Not entirely true. Multi Session Operations - as far as ArmA2 is concerned - is a single mission that runs for several days at a time. The environment and enemies are all procedurally generated and the player is free to do what he wants. There's no directed, linear mission.

    It can be played quite happily on your own if you run it up on a local server (put the mission in your MPMissions folder and host a LAN game). But it works best on a dedicated server with persistent mode on. The real magic is that you can leave and rejoin later and everything will be as you left it, including all the map markers, notes, weapons, your location and kit, so you can start up where you left off.

    HH - awesome mate, gonna have to give these a go!

    I recommend Six Updater

  3. #23
    Im quite happy messn with it in straight SP

    Do ai mark enemy units on the map?

  4. #24
    Enemy spotted will get marked, but not all of them.

    Intel will feed suspected insurgent activity (marked with a ? and an estimated range)

  5. #25
    Gunnery Sergeant Wolffy.au's Avatar
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    Author of the Thread
    Quote Originally Posted by highhead View Post
    Hey guys!

    Doing it in Tupolovs style! Here my versions:
    Great work Highhead!

    And it goes for the rest of you, I encourage you to post your customised missions here, which I can include for distribution with the pack.

    Remember, MSO is not so much about the mission I release but about customising and making your own versions using the framework. What I can include as part of the official releases, the better - just let me know if you've created modules I can easily incorporate.

  6. #26
    This is what Arma 2 should have been out the box.

    Congratulations Wolffy.

    I just hope you get the support and attention, as this could be massive.

  7. #27
    Mission: ACE on Takistan
    Version: 3.4
    Developer(s): Swordsman & ?
    Required Add-Ons: CBA, ACE, ACEX (optionally ACEX_RU)
    I took the liberty of fixing this mission (just need to point init lines to the new script locations). It's ACE/ACEX only using the old template so there's a BAF group as well if people prefer British. Working copy is here:

    http://www.mediafire.com/file/u14v8k...4.Takistan.pbo
    Last edited by friznit2; May 3 2011 at 18:05.

  8. #28
    Thx m8s!

    Please Provide feedback if possible! I took care on server performance and it never went below 20 fps without tcells and sheperds.

    Guidance

    Ps: nice fritz! another version to go! hooraaa
    Last edited by highhead; May 2 2011 at 16:06. Reason: Forgot something

  9. #29
    Second Lieutenant Kremator's Avatar
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    4,955
    Thanks highhead .... I LOVE VTS and this makes it even better !

  10. #30
    Quote Originally Posted by Tupolov View Post
    Introducing....

    Mission: BAF/USA vs TK_GUE on Qom Province
    Version: 3.4
    Developer(s): Tupolov, Wolffy.au
    Required Add-Ons: CBA (optionally BAF)

    http://www.2shared.com/file/lPbhjcpI...-4tup_qom.html

    New features in MSO 3.4 now automatically create keypoint locations for Qom Province, making the terrain fully MSO compliant.

    Enjoy!

    Regards,

    Tupolov
    Oh dear god, I had a lot of fun with this map and mission last night. The planes were a nice touch but I guess as soon as I jumped into one 5 APCs appeared all around a 2km radius.

    I really like the way the terrain was done to give good cover even on vast treeless grounds.

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