Page 1 of 38 1234511 ... LastLast
Results 1 to 10 of 371

Thread: Multi-Session Operations v3.4 is released!

  1. #1
    Gunnery Sergeant Wolffy.au's Avatar
    Join Date
    Sep 29 2008
    Location
    Sydney,Australia
    Posts
    545

    Multi-Session Operations v3.4 is released!

    Download:
    http://dev-heaven.net/projects/mso/files

    Previous discussion found here:
    http://forums.bistudio.com/showthread.php?t=114001

    New features like:
    - Terrorist Cells,
    - Shepherds,
    - Civilian Emergency Services,
    - Flocks of crows,
    - Sandstorms and
    - Tupolov's Air/Sea Traffic

    Sample Missions
    Mission: GUE/PMC vs RU/INS on Utes
    Version: 3.4
    Developer(s): Wolffy.au
    Required Add-Ons: CBA

    Mission: BAF/USA vs TK_GUE on Takistan
    Version: 3.4
    Developer(s): Wolffy.au
    Required Add-Ons: CBA (optionally BAF)

    Mission: AAW/ACE vs RU/INS on Chernarus
    Version: 3.4
    Developer(s): Wolffy.au
    Required Add-Ons: CBA, ACE, ACEX, AAW_OA (optionally ACEX_RU)

    Mission: AAW/ACE vs TK_GUE on Takistan
    Version: 3.4
    Developer(s): Swordsman
    Required Add-Ons: CBA, ACE, ACEX, AAW_OA (optionally ACEX_RU)

    Mission: BAF vs RU/INS on Chernarus
    Version: 3.4
    Developer(s): Wolffy.au
    Required Add-Ons: CBA (optionally BAF)

    Mission: AAF's ACE/AAW on Takistan
    Version: 3.4
    Developer(s): Antipop
    Required Add-Ons: CBA, ACE, ACEX, AAW_OA, ACRE (optionally ACEX_RU)

    Mission: ACE on Takistan
    Version: 3.4
    Developer(s): Swordsman & ?
    Required Add-Ons: CBA, ACE, ACEX (optionally ACEX_RU)

    Mission: Terrorist Cells (US/CZ) on Zargabad
    Version: 3.4
    Developer(s): Wolffy
    Required Add-Ons: CBA

    Change Log - v3.4
    - Split MSO into Core, Ambient, Support and Enemy components
    Core
    - Complete re-write of scheduling to reduce number of spawns/execVMs and use scheduled server loops
    - Added bordercrossings to Utes for Convoys and Terrorist Cells
    - Added AAW Inko fix to automatically detect ACE
    - Fixed if ACE state is set to nil previously - thanks Sickboy (#18935)
    - Fixed wrong path (#18934)
    - Adjusted player rating to 0, so that any negative activity (killing civilians, animals, stealing civvy cars) has instant repercussions regardless of rank.
    - Committed Rockfakey's fix for ACE backpacks (#17389 rockfakey)
    - Added Everon support (inc auto-creation of CityCenters)
    - Added Torabra support (inc Border Crossings)
    - Added createLocations function for maps that do not have keypoints defined (Tupolov)
    - Updated createLocations to include CityCenters and output auto created locations in config format to the rpt
    - Updated createLocations to create BorderCrossings on roads within 300 meters of edge of map
    - Updated initLocations to call createLocations for maps that are not defined in the case statement
    MP_Rights
    - Changed if group leader has rights, group members can pilot and crew
    - Disable MP rights by default
    NOMAD
    - Committed Rommel's NOMAD lives reset after 12, 24 and 48 hrs (#17420 Rommel)
    Weather
    - Move Timesync to weather module
    - Included rain values in the server weather forecast
    - Max 50% fog density and min 5 mins weather change time(#17886)
    - Client time will sync if +/- 2 mins from server (#17207)
    - Max 4 hrs overcast forecast
    - Max 2 hrs fog and rain forecast
    - Implemented mission time parameters (#18335 - thanks Fogu, Shuko & Muzzleflash)
    - Added DisableFog to mission parameters
    - Disable Fog on by default
    - Disabled instant weather setting
    Ambience
    - Updated kylania's Zargabad city bazaar
    Ambient Civilians
    - Added randomness to house effects to ensure not every house has their chimney and lights going
    - Fixed to sometimes allow no passengers
    - Always set civilians to be friendly to all sides (see http://creobellum.org/node/185)
    - Removed BIS_CIV_SPECIAL from ambient civilians as rarity is currently not working
    - Added Resistance Friendly settings to prevent civilians disliking BLUFOR (http://creobellum.org/node/185)
    - Updated to BIS MIP Project release 20110315
    - Added Everon HouseFX support
    - Added ALICE2 Traffic passengers
    - Changed ALICE2 Traffic to 3 cars per town (rather than default single car per town)
    - Fixed town faction settings for all ALICE2 Factions for Respect to work correctly
    - Added Limited SpeedMode to civilian walking
    - Fixed Traffic drivers to be of ALICE2 Factions only
    - Set driver skill to 0.5, disableAI and disable Fleeing (to reduce CPU stress)
    - Set max ambient civilian skill level to 0.5 (to reduce CPU stress)
    NEW Air/Sea Traffic (Tupolov)
    - Added Ambient Sea Traffic Module, contains main.sqf that spawns ships near piers (ends and fuel stations) and boathouses on a map. Boats are spawned based on faction that controls the pier/boathouse. Boats will cycle between its "home" pier/boathouse and a random other.
    - Setup custom island helipad creator (until BIS bug is fixed)
    - Update air traffic to include pilots meeting at Control Tower randomly.
    - Fixed MV22 so that it lands near a hangar rather than on a runway.
    Wild dogs
    - Decreased iteration time to ensure pursuit of wilddogs
    - Changed wild dogs parameter to be side dogs spawn as
    - Remove extra sounds from dog attack file
    - Improved wild dogs actions when not active
    - Changed wild dogs from using trigger to using distance to players method (same as Shepherds)- performance improvement
    - Added Cars to objects approached, so dogs will approach you if you're in a vehicle
    - Randomised screaming and yelping consistency (stops the non-stop screaming once the attack is over)
    - Reduced trigger area to 100m
    NEW Shepherds (Wolffy - concept by PRYMSUSPEC)
    - Use MPKilled EH on dedicated or Killed EH if not
    - Randomly spawn reinforcement shepherd within 500m
    - Changed spawn method so that flock spawns when player within 800m and despawn once out of range (like Wild dogs)
    NEW Emergency Services (Wolffy)
    - Added civilian ambulances/doctors on SUPPORT waypoints (called in automatically by hurt ambient civilians)
    - Added civilian police on GUARD waypoints (called in automatically by scared ambient civilians)
    NEW Flocks of crows
    NEW Swarms of flies
    - Ensure that flies are only triggered once by players
    NEW Random Sandstorms
    - Ensure that sandstorms are only triggered once by players
    Enemy
    Enemy Populator
    - Changed Camp probability to 1 in 4
    - Always ensure infantry defending camp
    - Created mission parameter for Enemy Population Intensity
    Convoys
    - Enabled minimum 1 convoy
    - Fixed convoy task update
    NEW Terrorist Cells
    - Fixed minimum 1 terrorist cell
    - Created mission parameters for markers and intensity
    - Fixed bug to stop Terrorist Recruiting on dedicated server
    - Increased default recruitment per cell to 30min to 1hr
    Support
    - Optimised Tophe's GuardPost, Vehicle respawn and custom resupply scripts to use PerFrame
    - Changed RESUPPLY and vehicle RESPAWN to support custom weapon cargo/ammo crates
    - Re-wrote Resupply and Vehicle respawn scripts as FSM's
    Tasks
    - Move position to terrain level
    - Fixed SHIFT+ALT+Click functionality
    NEW Town Manager (Wolffy)
    - Added Town Manager support module
    JIP Markers
    - Moved time stamp into text field for optional editing
    Recruitment
    - Added CZ recruitment
    - Separated AAW DPDUDPCU and DPCU recruitment actions
    R3F Logistics
    - Added Landrovers to towing vehicles
    - Added AAW CH47 to lifting vehicles
    - Added AAW CH47, S70 and Bushmasters to cargo transporters
    - Added AAW weapons crates to transportable and liftable contents
    Last edited by Wolffy.au; May 1 2011 at 00:53. Reason: Added ACRE to AAF addons

  2. #2

    MSO release for Qom Province

    Introducing....

    Mission: BAF/USA vs TK_GUE on Qom Province
    Version: 3.4
    Developer(s): Tupolov, Wolffy.au
    Required Add-Ons: CBA (optionally BAF)

    http://www.2shared.com/file/lPbhjcpI...-4tup_qom.html

    New features in MSO 3.4 now automatically create keypoint locations for Qom Province, making the terrain fully MSO compliant.

    Enjoy!

    Regards,

    Tupolov


  3. #3
    Hurray, nice one Wolffy!

    I recommend Six Updater

  4. #4
    Mission: ACE on Takistan
    Version: 3.4
    Developer(s): Swordsman & ?
    Required Add-Ons: CBA, ACE, ACEX (optionally ACEX_RU)
    =

    Mission: BAF/USA vs TK_GUE on Takistan
    Version: 3.4
    Developer(s): Wolffy.au
    Required Add-Ons: CBA (optionally BAF)
    +some ACE2 features, and this is not 3.4, this is 3.3 (i mean "Mission: ACE on Takistan")

  5. #5
    Downloading and uploading as we- chat-

  6. #6
    Gunnery Sergeant Wolffy.au's Avatar
    Join Date
    Sep 29 2008
    Location
    Sydney,Australia
    Posts
    545
    Author of the Thread
    Quote Originally Posted by Eagleone View Post
    and this is not 3.4, this is 3.3 (i mean "Mission: ACE on Takistan")
    I'm pretty sure I've updated it to v3.4 myself - download it and double-check what I'm saying is correct. If I've made a mistake, update the mission and send it to me, and I'll put it into the next release.

  7. #7
    Script: "Scripts\wep.sqf" Not found. :'(

  8. #8
    Gunnery Sergeant Wolffy.au's Avatar
    Join Date
    Sep 29 2008
    Location
    Sydney,Australia
    Posts
    545
    Author of the Thread
    Quote Originally Posted by Kolmain View Post
    Script: "Scripts\wep.sqf" Not found. :'(
    Ok guys, I'm gonna have to ask you guys to start logging bugs on Dev-Heaven (http://dev-heaven.net/projects/mso) - otherwise, we'll end up with 40 pages of repeated reports like the last forum thread!

    Please log bugs and feature requests, and I'll correspond directly with you to sort it out!

    Cheers in advance.

  9. #9
    Just been playing for...oh God it's 2am, nearly 8 hours straight. Lucky I don't have a life really. Running very smoothly compared to the last version. A few odd bugs which we'll test/reproduce before logging on dev-hev, but epicly intense non-stop patrol action all day. Really good stuff

  10. #10
    Gunnery Sergeant Wolffy.au's Avatar
    Join Date
    Sep 29 2008
    Location
    Sydney,Australia
    Posts
    545
    Author of the Thread
    That is fantastic to here. Was just noticing how long this version took to get out. I'll start trying to do short sharp releases, rather than huge ones.

    ---------- Post added at 00:59 ---------- Previous post was at 00:52 ----------

    Hey, here's a tip for updating your MSO's to the latest version.
    There is a utility I use called TreeComp (http://creobellum.org/node/163) where you basically you point it to your old and new directories and it shows you graphically what has changed.Thats how I maintain 6 MSO's so quickly.

    You can copy the files across using the utility and if you download windiff.exe, it will actually show you whats changed between the contents of the files.

Page 1 of 38 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •