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Thread: I44 Domination 2 Chenarus

  1. #71
    Many changes in and improvements compared to 2.57
    Have look on notes next briefing.
    Grenade in tanks works better.
    Enemy mortars works when distance mortar enemy is appropriate.
    50 m of dispersion for helight arty (8 rounds)
    Many scripts reworked and optimized.
    Some sounds changed.
    New features.
    Total cleanup of objects on main
    Objects and compositions are generaly well placed on main.(not always)
    2 slots can built mortar
    German uncouncious sounds for east version
    English uncouncious sounds for west version
    Side missions works
    JIP about status of streetlamps on main
    45 slots (added 5 more for pilots)
    Possibility to allow only pilots to fly in parameters
    Possibility to enabled I44 colors in parameters
    NVG, halo and satellite view diseabled
    I44 jump added
    Night control added
    With IA version or features IA works
    Time of respawn groups increased a bit

    Known bugs:
    Smoke appears on both extremities of runway at night when lights cutted off , it's a normal effect of that command.
    Light red and green not appear correctly in ju87 it's an internal texture default of ju87
    Last edited by Titi; Mar 10 2012 at 21:28.

  2. #72
    I've found little bugs, sound bell when alarm on rings twice on main target. (Resolved)
    No JIP for status of streetlights on main target at night. (Currently in test)
    I'am testing that before updating the mission.
    Last edited by Titi; Feb 25 2012 at 13:00.

  3. #73

  4. #74
    post #71 updated


    Players who join the mission at night after main has been triggered at night will see that streetlamps are cutted off too.

    Domination East link updated
    Domination West link added
    Last edited by Titi; Feb 25 2012 at 13:10.

  5. #75
    Release of Invasion44 2.6 version
    I've a some changes to do now.
    Do not use 2.57 or 2.60 domination old versions anymore ! There are some bad effects in now...

    I think the new versions will be available soon.
    Added respawning balloons barrage on airfield for east version
    Added balloons barrage on main for west version
    Added Forward Observers scripts from Invasion44, there will be IA observers now on main to command mortars. Can be diseabled in parameters.
    Added new backpacks
    Added flametrower gun and magazines in ammobox
    3 enginners have flamethrower gun
    Some changes in compositions
    Added new vehicles and men
    Last edited by Titi; Mar 3 2012 at 09:00.

  6. #76

  7. #77
    Hey mate great work with the domination we run it on our server.

    I've been trying to take your GIT script out to use in our Coop Campaign missions, I've put the file in the right folder, Put the line in the init.sqf and also put a marker named center in the editor, What else must I change ?

    Thanks.
    Last edited by FHMathew90; Mar 28 2012 at 16:52.

  8. #78

    offtopic

    Hi,

    I know this is wrong, but if I dare, I'll ask you guys, has there ever been interest for Arma1 I44 domi? I'm on such thing, but starting to feel, if it's possible at all. Maybe it is, if it's possible in arma2 also..?

  9. #79
    Quote Originally Posted by FHMathew90 View Post
    Hey mate great work with the domination we run it on our server.

    I've been trying to take your GIT script out to use in our Coop Campaign missions, I've put the file in the right folder, Put the line in the init.sqf and also put a marker named center in the editor, What else must I change ?

    Thanks.
    Heya Matthew ~ Did you get any further with this? I'm setting out to do the same to some coop missions.

  10. #80
    I have now got a GIT script working in (most) of the missions I need it in (post above), but with an updated 144 Domination now on the circuit, it is a good time to fix my original and ,hopefully the latest version as I do. Not sure what has been causing it; I have been running the Mission with @I44;@CBA;CBA_OA;@CBA_A2 and just lately @ASR_AI, but my player spawns with an M16A4, and the Ammo Boxes at the spawn are also from the modern-era; if I make any changes to the default selection of the lobby parameters???! Anybody got any Ideas?

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