Servers running older game versions I guess.
Does anyone know about ArmA2 original compatibility with the new sigs, or is it OA only?
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This needs a bit more documentation or something.
From what I understand the v2 tool creates a different sign file.
The hash is based on the complete pbo data, while the v1 version only used some data of the pbo.
The key creation has not changed.
Your only advised to create a new key to separate v1 and v2 sign files for pbos.
The recommendation is to use v2 only as the v1 security was compromised.
The compatibility mode to use v1 and v2 is for those who want to take the additional
risk to be able to continue to use old v1 bisign files until addon authors have released
new v2 signs for their addons (pbos).
Edit:
As suggested, DSCreateKey.exe is unmodified.
Only DSSignFile.exe and DSCheckSignatures.exe.
Last edited by .kju [PvPscene]; Apr 30 2011 at 14:39.
While DSCreateKey.exe is the same, DSSignFile.exe is different and generates a new, longer (556 instead of 287 bytes long) bisign.
Whether you wish to create a new signature key is up to you but I'd strongly suggest that you do. That way admins and players can easily see whether the said addon is version 2 without having to compare the size.
This should work with BINPBO right? Just shove the new DSSignFile into
C:\Program Files (x86)\Bohemia Interactive\Tools\BinPBO Personal Edition\DSSignFile
Not tried it yet.. but I imagine it will :P.
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v1 signature system received "death note" entry from me,
that's why i removed the compatibility writeup ...
unless there is reason to change this i will not try save v1 from it's fate...
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Yep. Every addon has to be signed again with the new tool to get a v2 signature.
The main question is how to achieve this - especially for addons that have their author left the scene.
Hint: Something along the lines of a community sign server - an automated system.