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Thread: DSutils v2 release (signatures)

  1. #11
    Quote Originally Posted by Dwarden View Post
    actually the file will be overwritten using v2 signature
    Will this be changed?

    Quote Originally Posted by Dwarden View Post
    these who sign can decide if they use theirs old signature to replace v1 with v2 ignoring backward compatibility
    I don't understand the meaning of backward compatibility. The v2 signature works with verifySignature 1 + 2. To be sure, i have tested it with an addon. In which case can it be incompatible?

  2. #12
    Servers running older game versions I guess.
    Does anyone know about ArmA2 original compatibility with the new sigs, or is it OA only?
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  3. #13
    Master Gunnery Sergeant Hellfire257's Avatar
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    This needs a bit more documentation or something.

  4. #14
    From what I understand the v2 tool creates a different sign file.
    The hash is based on the complete pbo data, while the v1 version only used some data of the pbo.

    The key creation has not changed.
    Your only advised to create a new key to separate v1 and v2 sign files for pbos.

    The recommendation is to use v2 only as the v1 security was compromised.
    The compatibility mode to use v1 and v2 is for those who want to take the additional
    risk to be able to continue to use old v1 bisign files until addon authors have released
    new v2 signs for their addons (pbos).


    Edit:
    As suggested, DSCreateKey.exe is unmodified.
    Only DSSignFile.exe and DSCheckSignatures.exe.
    Last edited by .kju [PvPscene]; Apr 30 2011 at 14:39.

  5. #15
    Quote Originally Posted by Mikero View Post
    well, this is not making a great deal of sense signature files wise. so far as i can see all bi have done is release a new public key against a new internal private key. That's fine and good, and hardly earth shattering.

    pbo's themselves and the signatures *they* already have, don't change, nor could they.

    the so called version2 stuff might well only work with bi2 bikeys, that's engine functionality, but nothing appears to be any different dsSignature tools wise and i'm suprised (and confused) what purpose re-releasing these 3 exes do for arrowhead that the old tools don't do in any case.
    While DSCreateKey.exe is the same, DSSignFile.exe is different and generates a new, longer (556 instead of 287 bytes long) bisign.

    Whether you wish to create a new signature key is up to you but I'd strongly suggest that you do. That way admins and players can easily see whether the said addon is version 2 without having to compare the size.

  6. #16
    This should work with BINPBO right? Just shove the new DSSignFile into

    C:\Program Files (x86)\Bohemia Interactive\Tools\BinPBO Personal Edition\DSSignFile

    Not tried it yet.. but I imagine it will :P.
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  7. #17
    Quote Originally Posted by rexehuk View Post
    This should work with BINPBO right? Just shove the new DSSignFile into

    C:\Program Files (x86)\Bohemia Interactive\Tools\BinPBO Personal Edition\DSSignFile

    Not tried it yet.. but I imagine it will :P.
    It does work, yes.

  8.   Click here to go to the next Developer post in this thread.   #18
    BI Developer Dwarden's Avatar
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    v1 signature system received "death note" entry from me,
    that's why i removed the compatibility writeup ...

    unless there is reason to change this i will not try save v1 from it's fate...

  9. #19
    Yep. Every addon has to be signed again with the new tool to get a v2 signature.

    The main question is how to achieve this - especially for addons that have their author left the scene.

    Hint: Something along the lines of a community sign server - an automated system.

  10. #20
    Quote Originally Posted by rexehuk View Post
    This should work with BINPBO right? Just shove the new DSSignFile into

    C:\Program Files (x86)\Bohemia Interactive\Tools\BinPBO Personal Edition\DSSignFile

    Not tried it yet.. but I imagine it will :P.
    Quote Originally Posted by Deadfast View Post
    It does work, yes.
    Oh great, i´m good to go then. Thx for clarification

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