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Aspide

[Answered] Shadows and AA problems!!!!!!

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After the release of patch 1:59 I saw the shadows in the game are no longer defined. I have also seen that the antiliasing is not at its maximum performance, even if the video options are set to "very high " are seen structures with undefined borders.

If you raise the value of 8 antiliasing to the grass turns white, absurd!

What happened?

I installed the latest official NVIDIA drivers, and left all settings to default and all other games work fine.

Edited by Dwarden

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Atoc In setting a value of 0 returns the grass green, but the shadows are really a disaster, even though I set the maximum antiliasing you see the lines are not even well defined on objects.

What is Biki?

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To be honest i dont know what you mean with 'defined', did you set the shadow settings above normal so you get those GPU calculated shadows, instead of the sharp CPU calculated ones?

Edited by NeMeSiS

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To be honest i dont know what you mean with 'defined', did you set the shadow settings above normal so you get those GPU calculated shadows, instead of the sharp CPU calculated ones?

I did some testing, I noticed that by increasing the game settings in detail of the shadows "very high" presents the problem.

Setting the value of the shadow to "normal" but the problem decreases the antiliasing affected, because the contours of the windows and structures do not have good detail.

By turning off shadows completely, clean and very detailed graphics back without problems antiliasing.

How is this possible?

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Hi Aspide.

Is this the kind of thing thats happening?

AA Very High + Shadows Normal

aaveryhighshadowsnormal.th.png

AA Very High + Shadows Very High

aaveryhighshadowsveryhi.th.png

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Yes, the shadows are not detailed if set to high values​​.

If the shadow is set to a lower value becomes more detailed, but it suffers from the AA, in fact the contours of the structures and units to present an outline of white and grooves.

I attach photos and video in 1080.

arma2oa2011042821002393.th.jpg

Edited by Aspide

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in short

Normal = CPU shadows

High / Very High = GPU shadows

thus shadowing techniques differ ...

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in short

Normal = CPU shadows

High / Very High = GPU shadows

thus shadowing techniques differ ...

The problem then would be the driver?

If set to "very high" you experience the problem, to "normal" is seen less.

You might consider all these graphics issues after the release of the last patch?

What do you suggest?

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The problem then would be the driver?

If set to "very high" you experience the problem, to "normal" is seen less.

You might consider all these graphics issues after the release of the last patch?

What do you suggest?

after last patch ? tried disable AToC then ?

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Yes I have tried to disable ATOC to 0, solve the problem of white grass, but the shadows set to values ​​"very high" become as photos.

Although the AA is not the most, the edges are not defined

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I'm sure not a hardware problem, these days I bought another video card and EVGA GTX580 Super clocked a system made ​​in SLI.

I do not know if the problem is driver 270.61 or 1:59 the latest patch which is not very optimized. I hope that Bohemia checked the shadows in the next patch.

Honestly, I have tried everything but I could not understand what could depend.:mad:

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I still dont know if you tried setting the shadows to normal or not.

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Thats the ArmA2 Hard Edge Shadowing

Problem is - they are look jagged and needs Anti alias and soft look

Edited by RobertHammer

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I still dont know if you tried setting the shadows to normal or not.

Sure, I set the shadows to normal but I have not solved the problem.

There is always the atiliasing that has no HD.

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Well that was an interesting fact to learn, just set my Shadows to Normal and my game looks better. Same with my AA somehow.

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When on AA+ High or Very High shadows the edges only look jagged when playing in 3rd person, have you looked at the shadows from first person.

They look fine to me when playing first person, it's when you switch to 3rd person they look jagged on high and Very high

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