The War Between the States (WBtS)
A potential mod for ArmA 2 based on the American Civil War (1861-1865).
Preface
Greetings from MilitaryGamers.com!
Before I begin, I would like to give you all a little back story behind our community's attempt to create a mod based on the American Civil War.
We began a short while back to develop this mod using another game's engine, Mount&Blade: Warband, in an attempt to bring a first-person command/shooter/milsim based on the Civil War to life in a game that supported large-scale multiplayer battlefield combat, and that was also, relatively speaking, easy to mod and had a strong modding community behind it. However, we quickly found that the modding community for that game was unwilling to assist in our effort even though the majority of the models, animations, systems, etc. had already been created. Not wanting our small team to spend several months of our time going it alone and reinventing the wheel where it had already been perfected only to possibly have another, more experienced team, release something while we were still in production, the decision was made to move over to one of the MilitaryGamers.com community's even more popular game ventures, ArmA 2, and break new ground.
With the switch to ArmA 2 as the backdrop for our mod, many features and possibilities we wanted to implement, but were unable to because of the "hard-coded" limitations of the previous engine are now at least feasible again. In many ways this engine is an even better fit because some of the more common engine mechanics such as shooting, projectile physics, explosions, hit boxes, etc. are all already part of the game and will not have to be added in just to make work. As long-time fans of this series, it was a natural transition for many of us. ArmA 2 also has (arguably) an even larger modding community to fall back on for guidance and support, and since no one has really attempted to create a period mod like this since OFP, hopefully this mod will be better received here and we will be able to assemble the team needed to make this happen.
We did, however, lose several members of our already small modding team that had committed to the project because they were not happy with the switch, even though very little actual work had been done, and what has can be converted. However, when making the switch to ArmA 2, we actually increased the number of potential members in our own community that can possibly assist in this effort. Our members have varying degrees of skill in modding different areas of ArmA 2 (some of them famous/infamous posters around here), however each member's time is limited and we will not be able to see this through without increasing the size of our modding team. We also need to get a feel for whether or not we can pull this off before we throw the full weight of MilitaryGamers.com's resources into the effort. We need your help!
We need assistance in all aspects, but especially those who are experienced in modeling and texturing, animations and rigging, etc. Eventually, if we can't pull it off ourselves, we will need someone that can create a custom battlefield map (Island) using historical locations.
If you can and would like to help, please contact me via PM here or through MilitaryGamers.com's Forums (best) with what area(s) you would like to help with, your experience, and links to some examples of your work (if possible). Please only offer your help if you are experienced and serious!
Goals
To accurately and realistically portray the American Civil War using the ArmA 2 engine.
The initial focus will be to provide a two-faction (USA/CSA) sandbox-style multiplayer mission with defined player roles (ranks) which allow you to take control of pre-made historical company-sized units at camps and march out to fight other players for control over strategic objectives.
Proposed Features (WIP)
- Melee Combat (Is it even possible?)
- AI Commands/Formations and Bonuses
- Infantry, Cavalry, and Artillery Units and Player Roles
- Realistic Uniforms, Weapons, and Equipment (With both generic and specific historical units represented.)
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