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Thread: Proxys not working in game

  1. #1
    Warrant Officer Slatts's Avatar
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    Proxys not working in game

    Hey guys

    i tried re making a harrier with a new loadout using proxys from arma1 (the a-10 and harrier itself) these being the mavericks and sidewinders

    however in game my harrier uses the LGB's even though there never was any lgb proxys in my model

    class config
    Myconfig: config

    Code:
    class CfgPatches {
    
    	class my_harrier {
    		Units[] = {"my_harrier"};
    		Weapons[] = {};
    		requiredVersion = 1.000000;
    		requiredAddons[] = {"CACharacters"};
    	};
    };
    
    class CfgVehicles
    {
    	class Air;
    	class AV8B;
    
    	class my_harrier : AV8B
    	{
    		displayName = "Harrier (mine)";
    		model = "\my_harrier\AV8BAST";
    		armor = 50;
    		memoryPointsGetInDriver = "pos driver";
    		memoryPointsGetInDriverDir = "pos driver dir";
    		};
    };
    Last edited by Slatts; Apr 22 2011 at 18:27.


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  2. #2
    ?
    Proxies are defined within the P3D model.

  3. #3
    Moderator [FRL]Myke's Avatar
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    With the proxies in the model it is defined where the weapons are loaded (positional placeholder).
    In the config you define what weapons are loaded.

    Your config is missing the following entries:
    Code:
    weapons[] = {};
    magazines[] = {};
    Please note that the order in the magazines determine where they are applied. Check the proxy numbering in the MLOD, it adds the weapons in ascending order, so the first magazine will be loaded at proxy 001 and following. It also doesn't matter what missile/bomb you use as proxyshape in the MLOD.

    So:
    magazines order = order the missiles are attached to the plane.
    weapons order = order the weapons can be selected by switching through.

  4. #4
    Warrant Officer Slatts's Avatar
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    Author of the Thread
    cheers guys

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