I have been mulling this over for a while and figured I would put out a feeler thread to see how much time I should invest into it, so here it is.
Since player controlled AI is process entirely on the players machine, the actual server does nothing but synchronize clients and hits, etc. This is a commonly known fact.
The trick I am looking to implement is to build a framework that would allow dummy clients on multiple machines to connect to COOP multiplayer games and process and direct the AI, freeing up the main server to solely handle sync.
I think this could allow a massive increase in player counts in COOP missions, most likely doubling them.
If there is any interest in this please let me know.
If you have any questions feel free to ask, I have a lot I would like to expand upon, but am too lazy to do so right now!![]()
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