After long last, almost a year in development (all of which is my free time), I present to you guys my first full-fledged campaign for Armed Assault 2 Combined Operations.
It features
Complete voice acting;
A riveting plot that carries you from the middle east to eastern Europe;
Music from other action games and movies;
Uses a variety of community made content including Mando Missiles, Robert Hammer's weapon packs, MRAPs, elite special operations units, and new environments.
Ability to use all the vanilla Arma 2 and OA weapons for your squad during the briefings. If you download all the optional addon weapon packs, you'll have an unprecedented amount of death dealin firearms
Its currently only been tested by me, so I'm sure there will be some bugs. Just post em here and I'll tackle em as fast as possible.
In its current state, this is SP only, as I've never made a coop or mp level. If anyone with any experience would like to help me convert this to COOP I'd very much be happy too.
Please post any feedback, positive or constructive criticism so I can continue to improve this project and and any future projects!
Thanks for playing!!!
Known Issues
Spoiler:
If you don't install all of the optional addons, you'll get an error before each mission briefing. This is okay, as the game will still work, but adding the optional weapons will eliminate this error message and give you're team all kinds of fun toys to kill those nasty terrorists with
Not tested with any AI Mods, so I cannot guarantee compatibility with mods such as Zeus AI, and they may break missions.
IEDs from the BAF DLC and Units from the PMC DLCare included, if you don't have the DLC, the IEDs and Units will appear low-res.
On missions that use Group Link 4, a Initialize prompt pops up in the side radio chat. Kinda annoying but I don't know how to get rid of this (yet).
There's still a few bugs with the qualification ranges in 'The Stan' mission. Sometimes a target won't popup and thus won't score. I've never had an issue where this would cause me to fail the qualifications, but you can re-qualify as many times as you like anyhow. I am working on this, however.
Version History:
Spoiler:
1.0 | 18 April 2011
-First release
1.1 | 20 June 2011
-Lowered Volume
-Added Subtitles to cutscenes
-Removed RH's SMG and MK18 pack from required addons
-Various bug fixes and quality changes
1.2 | 21 June 2011
-Fixed broken/repeating Introduction
-Included actual updated missions
-Removed IED Pack addon, replaced with BAF
1.3 | 21 June 2011
-Removed WarFX Mod requirement mistake
-Added name tag script
1.4 | 24 June 2011
-Removed NIM Weather, AC-130, Mando Missile, and SAS/SBS Pack addon requirements
-Fixed mission bugs in Avarice and Ride the Lightning missions
1.5 | 25 June 2011
-Fixed missing fog.fsm files
-Tweaked and fixed scripts in Ride the Lightning
-Tweaked Where Eagles Dare - added PMC DLC
-Removed TF86 SAS/SBS Addon requirement for Where Eagles Dare
-Added hint to remind player to revert to save after main characters die
-Added PMC and BAF weapons to briefing screen
-Various other minor bug fixes and game play/mission tweaks
1.6 | 9 July 2011
-Manually disable GL4 and added Mission Script Based GL4
-MMA and AC-130 training at "the Stan"
-Delete "Lose" Triggers, kill teammates instead.
-Savegame in radio
-Change "Report In" Actions to Trigger
-Ride The Lightning hints for each target building
-Add snipers and patrols to mountain ranges in Metal Militia
-Fail mission script in Faith Lost for final assault wave
-Added Mortar and changed OPFOR spawn locations in Faith Lost
-Put Crucho on the first floor in Where Eagles Dare
-Metal Militia Spelling Errors
-The 'Stan' subtitles for ROs
-Various minor fixes
1.7 | 18 July 2011
-Enable GL4
-Set GL4 config
-Changed Spook's voice to BAF voice.
-Fixed entry weapon BAF_L109A1_HE
-Changed IED Pictures
-Fixed Time speed during convos
-Added Optional RH MGS Weapons Pack Addon
-Fixed Objectives written for Bloodhound not 'player'
-Fixed missing weapon ammo
-Added music to end of Faith Lost
-Remove deBug Radio option from 'the Stan'
-Locked Humvee Driver position in 'the Stan'
-Changed standing guy in tent to SF in 'the Stan'
-Removed RE option from 'the Stan' training
-Fixed Metal Militia "Blue on Blue" 'grants' team gets killed in crossfire
-Fixed Metal Militia music volume
-Fixed marker on SOV in Ride the Lightning
-Changed cleared building hints to Voice Over in Ride the Lightning
-Fixed Collect Evidence Objective in Unforgiven
-Fixed Ambient Lights in Unforgiven
-Added Gunshot sound in Four Horsemen
1.7.1 | 22 July 2011
-Removed GL4 Enemy Markers
-Removed GL4 Initialization Chat
-Fixed final objective trigger in Avarice
-Removed GL4 Initialization for Four Horsemen
1.7.3 | 09 December 2011
-Fixed broken script on Avarice
Thank you to all my voice actors:
MEATBALL0311 as Archangel, Major Back
sle as Spook
Clavicula_nox4817 as Black Ops Officer, CINCJSOC, Blue
Grub as POW, Captain Mills, EOD Tech and EOD Team Sergeant
Palehorse as Range Officers
MemphisBelle as Spetznas Officer
USRanger709 as Bloodhound, Russian Spy, Russian General, Ranger Officers
My Girlfriend as Command and Control (C2)
Sick1 as Alex Crucho
Please forgive me if I forgot anybody! I've been working on this for a year...
Contest:RUNNING THE GAUNTLET
Winner will receive: A spot on this post, and a virtual high five!
In order to play, you simply have to run through the Gauntlet as fast as you can, while knocking down all targets.
Pics or it didn't happen!
The Gauntlet is the CQC live fire range located in the mission 'The Stan.' Simply run through the Gauntlet with your weapon of choice, knockdown all of the targets, then sprint to the end as fast as you can.
Ranger you have done an exceptional job on this campaign. It's obvious you put a lot of time and love into creating it. Dude your voice is awesome. You sound like the lead Delta operator in Medal of honor. I'm going to have to ask you for some voice work in my next campaign if you're not too busy. One small thing that bugged me that is really not important. The music volume was too loud in certain parts. Well that's it. I'll let you know if i find anything else.
No problemo, I'd love to help! Just shoot me a script and I'll have my agent get back with you
Try and see if changing your music volume in the settings will help you, I'll see what I can do for the next release. I know that some of the voice acting volume is too low, when I recorded on Audacity 1.3 beta the recordings were almost inaudible in game, but if recorded in Audacity 1.2.6 it sounded fine . . .
nice, I have 25 gigs in my A2 OA folder, and 27 gigs in my A2 folder, so subtract how big the game is and thats how many addons I have in my folders :P