"Simulations aren't about the destination, they are about the way there." - Metalcraze
They look like they're shaping up, only gripe and don't take this wrong is the pants.
http://i.huffpost.com/gen/39121/thum...ANTS-large.jpg
They look like ghetto SF, straight from compton... Any chance on changing/fixing it?
I mentioned that, it's weighting, not the model, and yes I'll be fixing it before any release.
looking at the units and the progress you make is simply astonishing! Kinda makes me want to install ArmA2 and all the modding tools again
Keep up the good work!
thanks johnny, you inspired me to learn in the first place, and I appreciate your help and support. I've nearly phased out all of your models as you suggested a while back, and so another chapter begins![]()
Get back to work, Gunnery Sergeant.looking at the units and the progress you make is simply astonishing! Kinda makes me want to install ArmA2 and all the modding tools again
In light of the other camo thread I figured I'd post some of my resources. I know some of the character artists already have some of these but it may be useful to others.
http://filesmelt.com/dl/ACU1.jpg - Source is US ARMY press website (now gone). I also have the 300 MB original file, if anyone needs it drop me a message.
http://filesmelt.com/dl/Multicam.jpg -Source is me, took photo off of back of surplus coat I bought at a store. The tiling is awful but works in some areas. If you want the original drop me a message.
Last edited by Fox '09; Jun 15 2012 at 17:06.
Those units looks kewl and epic awesome job man![]()
Ghetto SF from Compton? How about just stating that the pants look wrong and let Fox respond, instead of making statements that could give the wrong impression. By the way, baggy pants are no longer strictly associatated with the "ghetto" and it hasn't for years now.