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Thread: AI Compilation List of Addons/Mods/Scripts & Misc

  1. #21
    Ausome.
    Although I did study German a little back in my WW2 Realism days, I'm rather out of it in terms of being able to read it anymore,
    can you post a english translation, not here of course, thats for A2WarMod, post that on my thread, not here for the AI Compilation.

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

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  2. #22
    Sorry Günter,
    yes of course I translate it and post it to the right Thread, A2WarMod!!

    Regards
    McLupo

  3. #23

    List Update

    Arma2 Addons

    Dynamic Sound AI (RUG DSAI)
    http://www.armaholic.com/page.php?id=6092
    It gives your and the enemies AI a voice beyond the stale radio messages

    Radio Discipline
    http://www.armaholic.com/page.php?id...hlight=AI+MODS
    I was tired of all the "moving", "covering", "Go I cover" messages all over the radio. Thats why I got rid of the messages
    and changed "target THAT" to "target" and "engage THAT" to "attack" (engage solo was not avaibable) ("contact" got out as well, like "clear")

    Infantry Stealth and Recognition Skills
    http://www.armaholic.com/page.php?id=9604
    mod allows the user to adjust several specific AI variables that effect the stealth movement
    and recognition skills of the game.

    Zeus AI Combat Skills & AI Spotting modular
    http://www.armaholic.com/page.php?id=8250
    mod improves the ability of AI soldiers in a number of key areas

    Zeus AI Combat Skills & AI Spotting modular - ACE
    http://www.armaholic.com/page.php?id...ight=AI+ADDONS
    Same as above but for ACE

    ASR AI Addons
    http://www.armaholic.com/page.php?id=12105
    AI units equip with weapons and ammo on their own.
    AI skills and awareness improvements

    RMM_AI_Range
    http://www.armaholic.com/page.php?id=8510
    AI_Range simply increases the AI effectiveness to its maximum capability, with its only decreases in the AI's super
    accuracy in game, to give a more instinctive and enjoyable firefight.

    AI First Aid Support
    http://www.armaholic.com/page.php?id...ight=AI+ADDONS
    This small addon will add for AI ability to pull aside wounded teammates and render first aid them.

    Cent Stick2gether
    http://www.armaholic.com/page.php?id...ight=AI+ADDONS
    will make AI stick together in formation (AI won't issue engage orders) in firefight. They will only break formation
    and engage the enemy if friendly group to enemy ratio is greater than 70%.

    Copy My Stance
    http://www.armaholic.com/page.php?id...ight=AI+ADDONS
    This addon will make a players AI team copy the players stance.

    Mechanized Infantry Tactics Addon
    http://www.armaholic.com/page.php?id=13199
    makes infantry fighting vehicles and their infantry squad cooperate better.
    It does so in a simple way, when the vehicle discovers an enemy and the enemy is
    within preset engagement range then:
    1. The vehicle stops.
    2. The infantry squad dismounts and get locked out of their vehicle.
    3. The infantry goes in to combat mode and moves to the enemy position.
    4. The vehicle follows the infantry and support its attack.
    5. After the engagement the infantry mounts up.

    AI Dispersion for Mounted MG's
    http://www.armaholic.com/page.php?id=9712
    allows the user to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.

    AI Dispersion Increased for more Immersion
    http://www.armaholic.com/page.php?id=6085
    addon which does decrease the AI precision in order to make combat last slightly longer and
    make firefights become a little more intense and interesting.

    Anti-tank Launcher vs. Infantry Fix
    http://www.armaholic.com/page.php?id=10752
    AI since ArmA has always been inclined to use their rocket launchers at range rather than their rifles, this changes that.

    Dynamic-AI-Creator (DAC)
    http://www.armaholic.com/page.php?id...ight=AI+ADDONS
    In (so called) "AI-zones", waypoints and units of different categories and sides are being generated.
    If you play a mission using DAC, you will get a different game experience every time restarting the mission.
    This is the result of every AI-zone being generated every time, when you start the mission.

    GLT Dynamic AI
    http://www.armaholic.com/page.php?id...ight=AI+ADDONS
    The GLT Dynamic AI is a module addon for ArmA II where you can set up variables and variable-arrays to execute different functions.

    Streamlined Radio
    http://www.armaholic.com/page.php?id=14324
    Gets rid of some radio annoyances and shortens it. Adds other radio features.

    TWIRL Hide
    http://www.armaholic.com/page.php?id=15369
    The primary purpose of this addon is to enhance the players ability to hide from the AI.
    There is no reason in the world why the enemy should simply see you, as they do...if you are in the grass lying still.
    Especially if you are a trained sniper in a Ghillie suit. It's just not going to happen!

    It allows you to be the sniper you want to be. It allows that SF guy hiding in you to sneak into
    the enemy base to plant those charges without being detected.

    The addon can also be activated on the AI so they can hide from each other when lying still.

    JTD Hide
    http://www.armaholic.com/page.php?id=13037
    This is a simple little idea - a place to hide. Now that more & more AI addons are having some sort of
    a "search" functionality I thought it would be nice to be actually able to hide.
    To this end, this addon will spawn a doughnut-shaped viewblock object around you to hide inside.

    "Fire At Will" - Functional AI artillery
    http://www.armaholic.com/page.php?id=15653
    Purpose of the "Fire At Will" addon is to give in simplest way possible fully functional AI artillery to battlefield for those, who can't or simply
    refuse to learn script language but still want functional AI artillery in his Arma 2 missions.

    HETMAN - Artificial Commander
    http://www.armaholic.com/page.php?id=15824
    This addon gives one or both sides of a conflict a field-commander level AI.
    - simply usage;
    - several different AI personalities;
    - customizable;
    - addon and script versions;
    - optional handling of logistic/ambulance support;
    - up to eight Leaders on map;
    - alternative, limited control modes;
    - up to four primary and two secondary objectives per Leader;
    - optional usage of ungrouped transport vehicles;
    - handling of garrisons;
    - mission notifications for human controlled team leaders;
    - secondary orders for idle groups;
    - alternative control modes;
    - optional "front" mode with limited to chosen area enemy groups recognition;
    - demo missions for simply and complex HAC config;
    - pdf manual.

    AI Forward Observer
    http://www.armaholic.com/page.php?id=15442
    This module gives mission designers the possibility to add artillery to the opposition.
    Last edited by Günter Severloh; Aug 5 2012 at 20:11. Reason: List Updated

  4. #24

    UPDATE Addition/Replace

    Arma2 Mods
    SLX mod
    http://www.armaholic.com/page.php?id=7045&highlight=SLX
    This mod is made to enhance the gameplay, make the AI smarter, effects better and add's some
    new gameplay features as well.

    Group Link 4 Special FX Edition
    http://www.armaholic.com/page.php?id=8848&highlight=GL4
    Group Link 4 features a wide range of different Player Friendly A.I. and Enemy A.I. Enhancements and
    many different Special FX features in visible and audible kind.
    Last edited by Günter Severloh; Dec 5 2011 at 03:00. Reason: Recompiled & Udated

  5. #25
    Hello Gunter,

    Long time i have not bin on, bin busy for a while, now starting to get some more time for
    Arma2, i'm so glad Warmod still exist Good job, so now i have bin looking for some news about Warmod, Is it finished yet the latest version that works with Arma2 CO...?
    Let me know please because i'm busy with the Vanilla AI Crapp, they dont do shit
    Without your Mod Compilation for the AI, it's no fun, they dont react at nothing, oh yes they do sometimes, but thats when the bombs almost hit the top of them tanks or vehicles, always tolate, even when the bad guys are in front of them, realy anoying to play alone or with a few friend, Because with your compilation, things change, and you can even play lot's of mission alone with some AI hehehehe, better aniway than the vanilla AI stuff LMAO.....tnx....
    Alea Jacta Est I Love Leo!!

    I Love Benny's Map's, I Praise Icebreaker's Island's, Eggbeast is a Animal Thank you so much for making ArmA 2 Much more Fun!!


    I Play the GITS's with A2WarMod & Cowarmod
    Soon The RACS Project


    Requested and finaly in ArmA 2 CO Leonie my girlfriend
    Thanks to The @AMT Mod Wizard's!!! Now i can Play all the Coop's Map alone! with my Squad !!! the AA Gepard RULESZZZZZZZZZZZZZZZZ!!

    Special Thanks to Gunther for guiding me through the Editing Part of the ArmA Editor!!

  6. #26
    Hey Mac its been a while, good to see you, er read, lol
    anyways keep warmod with warmod please, this is all about AI, if you want more info on status of warmod go to my website on the
    warmod wip part of the menu, as well as check my a2WarMod thread.

    Keep on topic.

    Plenty of AI addons and mods , as well as scripts to use that will enhance your game, any questions pertaining to them, let me know, or read up on them.

  7. #27
    ASR AI Addons also includes an updated version the ASR AI Skills so the latter should be delisted.

  8. #28
    Thanks for the update Rob, List has been updated.

    ASR AI Skills has been removed from the list.

  9. #29
    Would appreciate if you add this to the OA scripts:

    http://forums.bistudio.com/showthread.php?t=120389

    Thx

  10. #30

    Update

    Added:
    -[TdC]- Convoy Script
    http://forums.bistudio.com/showthread.php?t=120389

    located under Arma2OA Scripts.

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