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Thread: New serverCommand restrictions?

  1. #1
    Private First Class
    Join Date
    Jul 14 2009
    Location
    Brisbane Australia
    Posts
    23

    New serverCommand restrictions?

    Since 1.59 BI seem to have removed the 'serverCommand' command in order to stop misuse of it by those who do not have admin rights.

    The problem now being I have several custom programmed mods on my server which do things automatically such as kicking players who run ace on a vanilla server, kick players who do excessive friendly fire, kicking players running banned mods, etc.
    These mods run server side only, I have tried serverCommand "#login *password*" before issuing the serverCommand "#kick *playername*" have even tried serverCommand "#exec kick *playername*" but it seems as though it has been disabled completely.
    Are there new restrictions on the command or does it no longer work at all?
    I really don't want to have to enable verifysignatures to kick people using banned mods, because there are a lot of 3rd party mods which the general (behaving) public like to use on the servers and finding out every one of those mods and getting the server key for them is going to be a very long and pain in the ass task.
    [OCB]KeV

  2. #2
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,007
    yeah I've noticed that serverCommand has been removed/disabled in 1.59

    I'd love if it wasn't because I did use it.

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