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Thread: Invasion 1944 v2.5 (CO)

  1. #881
    Thanx for the speedy reply been a little busy lately, will try to play around with it a little bit, thanx guys. Awesom mod

  2. #882
    btw we got tournament based on this mod.Everyone very welcome to join but currently German team full and only American Army needed.
    http://www.youtube.com/watch?v=l3PnsUB0x5Y

  3. #883
    Looks like our AI should be behaving normally again now, just running some tests on Aloft and even at night they are kicking my arse at a good range so fingers crossed 2.6 should perform a lot better no matter what time of day!

  4. #884
    It seems as thought the BIS conversation system does not work well with I44 units.

    Here is my issue in detail:

    http://forums.bistudio.com/showthread.php?t=124362


    can provide example missons if needed. Any hopes of getting this fixed. Really cuts down misson maker's tools.

    Yes, there are work arounds, but they dont not always work as well.

  5. #885
    Reading your post.. I have to say... I don't get what you're trying to do at all lol... the only thing I can suggest is that perhaps a radio object is required in the units inventory, we removed radio's from most units to help simulate the actual communication limitations of the time. Have you tried adding a radio to the units you're trying to get to communicate?

    As I really have no idea what you're trying to accomplish and have never used the system myself I can't really say anymore at this point. I'm not aware of any base unit changes that would affect it though.

  6. #886
    I'm making a singleplayer misson and just using it for conversations and delivering Objectives. I'll try the radio thing though and get back, but I don't think it will work.

  7. #887
    Well the standard way of setting of objectives definitely works, I've had no problems with them at all and I44 when I've been making missions. I've never used the conversation system, but like I said I don't know of any reason why it shouldn't work with I44 other than our lack of radios which results in some odd (but still very much functioning) squad level communication. When I have some more time I'll look into it but I'm currently overhauling all of our german infantry models so time is not on my side.

    After a quick re-read the only other thing I can spot is that you're giving a vehicle the unit name not the unit driving it, so when they exit they won't have the same name as far as I'm aware. In this event it can be a good idea to use empty vehicles, and name the crew and use a 'moveindriver' command to ensure that the unit itself and not the vehicle gets named. But still, definitely try adding radio's to the units (again to the units themselves not the vehicles) and let us know if you track down the issue.
    Last edited by PacUK; Aug 30 2011 at 19:55.

  8. #888
    Very much looking forward to the newversion when it's ready.

    Just one question: Will it be possible at some stage to have German units speaking German and British units speaking with British accents?

  9. #889
    We've already got the German radio voices working so yeah that'll be in. We're considering switching the British units over to the standard BAF DLC voices as well, but as none of us have it ourselves we're limited to the BAF_Lite version, so we're checking whether its acceptable enough to be used as part of the mod, originally they were far too low quality but one of the previous patches I believe increased their quality I just haven't had time to check them through myself to weigh up whether its worth using them or not.

  10. #890
    Thanks for the quick reply, Pac..... And many thanks for all your hard work on an excellent mod.

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