Page 100 of 144 FirstFirst ... 509096979899100101102103104110 ... LastLast
Results 991 to 1,000 of 1437

  Click here to go to the first Developer post in this thread.  

Thread: Invasion 1944 v2.5 (CO)

  1. #991
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,428
    Quote Originally Posted by Leopard View Post
    I fixed it by removing other mods (DSAI and Zeus AI) strangely now the AI is more crazier in my missions, i don't stand a chance. I think the Zeus AI ain't compatible with this mod.
    Thanks for the feedback. However Zeus AI hasn't been updated for almost a year and there have been significant updates to the OA since then through the innumerable beta patches. Consequently most of the community seems to have switched to ASR AI.

    Quote Originally Posted by student View Post
    Thank you for answer and small wish:make more coop missions.
    While I love coop missions (its pretty much ALL i play), I think the i44 team are better off focusing on fixing bugs and developing new features.

    My reasoning is that once 2.6 is released, the community can step up and create coop missions themselves. It's much harder for the community to fix i44 bugs and/or develop new features.

  2. #992
    First Sergeant Grub's Avatar
    Join Date
    Jun 21 2009
    Location
    NSW, Australia.
    Posts
    886
    Quote Originally Posted by Leopard View Post
    If its my mission (Ruins), i'm clad that even anyone has played it. I was making it a coop mission and enlarged version of it and planned releasing it after 2.5, but i lost it back some time when i forgot to make backup of it.
    I just found ruins.pbo on my HD.

    PM me if your interested
    Don't mention the war..... I mentioned it once, but I think I got away with it all right...
    -Basil Fawlty

  3. #993
    While I love coop missions (its pretty much ALL i play), I think the i44 team are better off focusing on fixing bugs and developing new features.

    My reasoning is that once 2.6 is released, the community can step up and create coop missions themselves. It's much harder for the community to fix i44 bugs and/or develop new features.
    While we are focusing most of our efforts on bug fixing and new features, and map updates, and new content, we have found a little time for a couple new COOP missions, updates to the old ones and hopefully at least one new TvT mission. Exactly what we'll be releasing with 2.6 is still very much up in the air, we'll include as much as physically possible from our small but very hard working team. I'll just say this, 2.6 has gone WAY beyond what was initially gonna be a small update to the British faction! We'll try and post a bit more news on some of the new things you'll be seeing soon, but there's a couple things we may also hold back as a surprise until the actual release if we can contain our excitement about them!

  4. #994
    First Sergeant Grub's Avatar
    Join Date
    Jun 21 2009
    Location
    NSW, Australia.
    Posts
    886
    Quote Originally Posted by PacUK View Post
    While we are focusing most of our efforts on bug fixing and new features, and map updates, and new content, we have found a little time for a couple new COOP missions, updates to the old ones and hopefully at least one new TvT mission. Exactly what we'll be releasing with 2.6 is still very much up in the air, we'll include as much as physically possible from our small but very hard working team. I'll just say this, 2.6 has gone WAY beyond what was initially gonna be a small update to the British faction! We'll try and post a bit more news on some of the new things you'll be seeing soon, but there's a couple things we may also hold back as a surprise until the actual release if we can contain our excitement about them!

    Whatever you guys release will be a very welcome addition!!

    Surprises are a good thing!!

  5. #995
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    Hey all,

    I noticed the new aircraft features and I'm curious about their sound configs. Will they use the A2 standard or still use the Armed Assault single entry method?

    Thanks!
    H.

  6. #996
    Someone writes a tut on how to do "A2" sounds config, then maybe I'll add extra, although a few already use that method.
    + I'm not good at making sounds .........

  7. #997
    Second Lieutenant GossamerSolid's Avatar
    Join Date
    Feb 3 2006
    Location
    Ontario, Canada
    Posts
    4,013
    Quote Originally Posted by [APS]Gnat View Post
    Someone writes a tut on how to do "A2" sounds config
    Take a peek into ACEX_SM or JSRS, might help.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  8. #998
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    I did try make a sound config for the P-51 in 2.0 but just got errors, however that could've been through inexperience!
    Last edited by Hellfire257; Sep 21 2011 at 14:32.

  9. #999
    I have a question , i was trying to insert a new sound for the k98 mauser German rifle, i unpacked the I44 sounds_w i found the file about the firing of the weapon and it was in a file form called wss, how can i convert a normal lets say avi sound file to that kind of file in order to use it in the mod?
    Thank you very much

  10. #1000
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,428
    Someone mentioned a Fallschirmjaeger campaign, does that mean the 2.6 release will include the FG42?

Page 100 of 144 FirstFirst ... 509096979899100101102103104110 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •