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Thread: Invasion 1944 v2.5 (CO)

  1. #911
    Think about it this way, if planes were to attack infantry they'd end up dropping bombs and rockets on a single infantry unit, they can't distinguish between a single unit or a crowd of them, so a plane would end up wasting its heavy ordanance on single units instead of for targets that actually need them.

    It is possible for planes to engage using their guns on infantry for strafing runs, I've seen AI do it, but still that leaves them defenseless against other air targets they might encounter and they'll always take priority in the AI's routines. To qoute Saving Private Ryan "..the airforce isn't gonna spend ordanance on one machine gun..."

    In my opinion its not an issue at all, if you're playing single player and you've made yourself a mission with planes available, just make it playable, switch to the plane and bomb whatever you like. If it's multiplayer, try and persuede your pilot buddy to do a bombing run on infantry (they'll probably tell you its a waste though).

    If its that vitally important to you, script it yourself and incorporate it into the missions you make. As a feature for I44 though, its not something we'll be doing as its innacurate with regards to realism, and something that would waste a valuable asset on something you can just as easily shoot yourself.

  2. #912
    Sergeant Major
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    I quite agree, apart from its earliest origins (WW1), air forces historically rarely engaged infantry as it simply wasn't an efficient use of resoucres. They favoured instead much higher value targets such as tanks, artillery, ships and other aircraft.

    So although it's a shame that BIS leaves us with this limitation, its not as serious as it first seems.

    I think we have to accept that the Arma series is above all an infantry simulator, rather than an flight sim.
    Moreover I think that there are other inaccuracies which deserve much greater attention, e.g. damage modelling of tank armour
    Last edited by domokun; Sep 7 2011 at 08:30.

  3. #913
    wow! Awesome updates coming, can't wait, thanks PacUK...

    Also want to throw out a huge thanks to all the I44 guys... AGW is set to begin our 6th tour this coming Sunday, using the I44 Mod for the first time & our community is so looking forward to it. I will add this update to our news blog, thanks again for all the hard work guys... it's one of our favorite mods.
    Last edited by TCEd; Sep 8 2011 at 22:36.

  4. #914
    Private First Class FedaykinWolf's Avatar
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    Wow guys!!!

    I had to take the time to say Great Work!!! I just saw the aircraft pics from ArmaHolic's WIP post, wow just wow... I've been waiting for WW2 in ArmA (actually I waiting for all "pre-electronic" warfare mods (sharpe's rifles too)).

    I can't say thank you enough (without sounding "light on my loafers"), I can barely find the time to play, never mind create the beautiful...

    Long live the Modders!!!

  5. #915
    Quote Originally Posted by PacUK View Post
    Yac's been busy working on some new planes to fill out our air forces a bit further, here's a couple screenshots showing off the new Hawker Typhoon Mk.Ia (based on CSJ's original model, with bomb and rocket variants), and the Me262 A-1 Schwalbe, and A-2 Sturmvogel:
    Will these planes be available on an updated version of the standalone the_FEW pack?

  6. #916
    Will these planes be available on an updated version of the standalone the_FEW pack?
    You'd have to ask Yac that, as I44 is not directly involved in The Few's development but we do share some of their modders, as far as I know they are coded to the same standards destruction and feature wise, but I'm not sure what the plans are for future versions of the Few. Right now I can only speak for their inclusion in v2.6 of I44 though!

  7. #917
    Sweet planes!

    Keep it up - can't wait for 2.6

    Cheers,
    D.

    Follow our developer blog: http://hellinthepacific.blogspot.com/

  8. #918
    It's understandble you guys would like to put more strength and time on something maybe more urgent and valuable for the Mod. But it's still a great regretful the infantry troops could be exempted from attacks of AI aircrafts no matter they are in groups or so on. It's really not realistic enough in the game of a WW2 scenario. But for the moment, we have to forget it till some other Mods may make it.
    By way, the planes in the above screens, seem the latest german fighters in the final period of the war.
    Last edited by FKPLACE; Sep 9 2011 at 15:14.

  9. #919
    We can't explain it any better, and I'm just repeating myself over and over now... if planes were able to engage with their bombs by default from AI, they would drop their bombs on a single AI infantry unit, a pure waste of ammo. They DO engage infantry with their guns, I've seen them do it, I've been chased by them doing it, so what you're not understanding I really don't know. The matter is closed!

    As I've said if you make a mission and you want AI planes to drop a bomb on a target of infantry, you CAN script it yourself, anything is possible with mission based scripts. But to code something so unnecesary into the mod would be a real waste of time and resources.

    The Me262 meanwhile was put into action mid-1944, as our mod is called Invasion 1944... I think it fits perfectly well within the timeframe of our mods setting, and gives our users some great options for mission making with them available.

  10. #920
    It would seem that from my previous post I had made a mistake on why I was getting the Addon error message, It was my assumption that when you down loaded the @I44CO Mod that it would default to strictly @I44CO multiplayer servers. However I soon found out that it was only bringing up Arma2 Takistan servers. Is there a reason I can't seem to find any Invasion 1944 servers on my list. Where do I find @I44CO Multiplayer servers? I really want to try it out.

    Thanks,
    KeVlarSCOUT

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