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Thread: A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread

  1. #141
    Quote Originally Posted by M.Evans View Post
    the version of OA i am running is 1.59. The latest release. I dont run OA individually I run it as Combined Operations.

    I also get an in game error message saying



    I think this is the result of the original error as well. So please if anyone has any advice it would be much appreciated.
    Problem solved after update JAVA on my SO.
    I Have win 7 64bit ultra (SO),also run Teamspeack as admin,and the ArmAluncher as well

  2. #142
    Quote Originally Posted by M.Evans View Post
    the version of OA i am running is 1.59. The latest release. I dont run OA individually I run it as Combined Operations.
    What mods are listed as loaded? You need:

    @CBA
    @JayArma2Lib
    @ACRE

    I recommend an updater utility like Six-Updater @ dev-heaven.net to keep your mods up-to-date.

  3. #143
    .370 causes teamspeak segfaults JFYI, I don't have more details atm but will try to get a coredump or so...

  4. #144
    Using the latest RC1 TS Server and Client along with ACRE v1.2.9.370

    We've noticed an issue with 'direct' chat within vehicles.

    You can talk as soon as you get into a vehicle, but as you move away from the point you 'inserted' into a vehicle; the 'direct' chat starts to fade away until you can't hear anyone talking (you can still see lip/mouth movement).

    If you then move back (in the vehicle) to the same original starting point (where you inserted into the vehicle), or thereabouts, the 'direct' chat returns and you can hear again.

    Please can this be investigated as we've found it to be a real immersion breaker!
    __________________
    LondonLad/Dodge | 16 Air Assault Brigade MilSim Group
    www.16AA.net

    Intel Core i5 @ 2.67GHz, 4GB DDR3, 2* ATI 5850 1GB (Crossfire), 2 * Samsung Spinpoint F3 1TB (RAID0), Windows 7 x64 RTM

  5. #145
    Quote Originally Posted by LondonLad View Post
    Using the latest RC1 TS Server and Client along with ACRE v1.2.9.370

    We've noticed an issue with 'direct' chat within vehicles.

    You can talk as soon as you get into a vehicle, but as you move away from the point you 'inserted' into a vehicle; the 'direct' chat starts to fade away until you can't hear anyone talking (you can still see lip/mouth movement).

    If you then move back (in the vehicle) to the same original starting point (where you inserted into the vehicle), or thereabouts, the 'direct' chat returns and you can hear again.

    Please can this be investigated as we've found it to be a real immersion breaker!
    Yea, thats fixed. Was my fault, forgot to commit the earlier fix of the fix for the carrier bug...

    Sorry!

    It is ok though, there are other issue with the current release we want to really hash out. I'd advise sticking with pre-12 TS3 and the older release for now.

  6. #146
    Quote Originally Posted by NouberNou View Post
    Yea, thats fixed. Was my fault, forgot to commit the earlier fix of the fix for the carrier bug...

    Sorry!

    It is ok though, there are other issue with the current release we want to really hash out. I'd advise sticking with pre-12 TS3 and the older release for now.
    Would it be possible to put up the v1.2.6.xxx (with TS beta pre-11 or 12) package onto your site again?

    That was the last known working version we used as a group that didn't cause us any issues (worked brilliantly)
    Last edited by LondonLad; May 11 2011 at 11:48.

  7. #147
    Quote Originally Posted by LondonLad View Post
    Would it be possible to put up the v1.2.6.xxx (with TS beta pre-11 or 12) package onto your site again?

    That was the last known working version we used as a group that didn't cause us any issues (worked brilliantly)
    I think i have that as the stand alone package, will check when home form the office.

    Simon (REC.Roberts 16AA).


    CM HAF912+ | Corsair XMS3 | Intel Core i7 950@4.2Ghz | Palit GTX460 Superclocked
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  8. #148
    I was just in our server, and I could not go for longer than five minutes before my game would automatically alt-tab to a crashed Teamspeak popup telling me it had created a .dmp that I could send to people. I guess this is where I leave them?

    http://www.mediafire.com/?u6i8g134a6carec

    http://www.mediafire.com/?9b1dcp96d1ayp7t

    http://www.mediafire.com/?0lcudathph7no0f

    When Teamspeak doesn't crash, ACRE works just fine. It just won't let me play for longer than about five minutes before crashing again, which kind of makes playing completely impossible.

    TS3 info: 3.0.0-rc1 [Build:14345]
    Qt Version: 4.7.2

    ACRE version 1.2.9, API Version 11, Build 370

    I get no errors that indicate anything is wrong, TS seems to be A-OK with the ACRE version, so I am at a loss as to what exactly is happening here. All I know is that my Teamspeak crashes totally, my game automatically alt-tabs, I get a .dmp file thrown at me, and I have to get back in.

    The server ACRE version is exactly the same as the client version, too, so there should be no compatibility issues. JayArmA2lib and CBA are also fully updated.


    EDIT: And if we wanted to roll back to an earlier version, how should we do this? Because most of us have updated their Teamspeak by now and last we checked, 1.2.7 won't work on that, as the API version was not compatible. Have you got a link to a standalone TS3 installer that installs the most recent stable TS3 version? I've been looking but I didn't have much luck.


    EDIT2: Just had another crash, exactly the same except that it didn't automatically alt-tab my game. Instead, I suddenly got the 'ACRE not connected to T3" hint, alt-tabbed manually and saw it had crashed again. Didn't bother uploading the .dmp file because I cannot imagine it being much different than those provided
    Last edited by Von_Lipwig; May 11 2011 at 17:35.

  9. #149
    Yeah, i play with Von_Lipwig and id just thought id throw my 10c in here.

    The earlier TS3 pre12 beta that worked with v349 was fine for most of us, apart from 2 other members trying almost everything they could.

    Then a few people who had it working updated the TS3 client by mistake, prob because the update.ini was still in the root folder.

    Since downgrading to an earlier beta didnt seem to be an option, we've updated to 370, with matching TS3 API plugins. This has caused my first crash today along with Vons. Bane, another guy we play with, is reporting no issues apart from having to dis-connect/re-connect to TS3 when it bugs out and no beeps are heard (i was used to dealing with this in the last version).

    As a workaround for the moment, is there any way to acquire the installer for the last beta as opposed to updating through the client. Downgrading i think is the best option for us right now.

    As much of a headache the issues were experiencing are, i would like to acknowledge that myself and many others do appreciate the hardwork the ACRE devs are putting in.
    Ah jaysus! Drop by the Naked Fanatics!

  10. #150
    Quote Originally Posted by -[TdC]-Rico.it View Post
    Problem solved after update JAVA on my SO.
    I Have win 7 64bit ultra (SO),also run Teamspeack as admin,and the ArmAluncher as well
    Alright, I will try updating my Java. I have Windows Vista 64 bit.

    ---------- Post added at 05:51 PM ---------- Previous post was at 05:50 PM ----------

    Quote Originally Posted by Focher View Post
    What mods are listed as loaded? You need:

    @CBA
    @JayArma2Lib
    @ACRE

    I recommend an updater utility like Six-Updater @ dev-heaven.net to keep your mods up-to-date.
    I have addon sync can i do anything with that? And i honestly have no idea how to use six-updater, never used it before. And yes i am running all of those mods. It is my Jayarma2Lib that is the problem. As you can see that is where all of my problems come from.
    HITP Developer/ 2d Artist

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