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Thread: A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread

  1. #1

    A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread

    Current Version: 1.2.10.381
    Latest Release Date: 05.13.2011
    Current TS3 Support: 3.0.0-rc1




    This is the next stable version of the A.C.R.E. addon. This new version has already been in use by the community at large for months, and has been deemed the most stable version to date. Some new features have been added; but frankly this entire release was a stability and performance release.

    Our continuing goal is to exceed any and all expectations in regards to game communications; allowing for the most realistic and immersive communications engine within ANY current simulation or video game on the market today.

    The ACRE team would like to thank the entire ArmA2 community for its support, and is proud to announce the latest stable version of the addon for everyones enjoyment.

    - IDI Systems / ACRE Team -


    WHERE TO PLAY?

    United Operations is the OFFICIAL ACRE COMMUNITY! Come play with us at http://unitedoperations.net!



    NEED HELP?
    Read the next post!


    DOWNLOAD
    Package: http://acre.unitedoperations.net/1.2...1.2.10.381.zip
    32-Bit Installer: http://acre.unitedoperations.net/1.2...10.381_x86.exe
    64-Bit Installer: http://acre.unitedoperations.net/1.2...10.381_x64.exe


    REQUIREMENTS
    * CBA - Community Base Addons (not included)
    . http://dev-heaven.net/wiki/cca
    * JayArmA2Lib (Included)
    . http://dev-heaven.net/projects/jayarma2lib/wiki



    LINKS
    Wiki - http://tracker.idi-systems.com/projects/acre/wiki
    FAQ - hhttp://tracker.idi-systems.com/proj..._Bug_Reporting
    Tracker - http://tracker.idi-systems.com/projects/acre/issues

    1.2.10 CHANGELOG
    Code:
    -- 1.2.10 --
    * Added: Lower/Raise headset now avialable via self interact
    * Added: Owner of a shared pack radio can now stop a person from using their radio via self interact (or running away)
    * Added: Remote radio usage now works with AI again via interact menu
    * Added: Current radios are now listed in the self interact menu under "Radio List". Radio dialog's are accessible via this menu
    * Added: Beginnings of a "dead" interaction menu. This menu does not work right now.
    * Added: a joinChannel API function
    * Added: The beginning of server side tvt auto-channel switching
    * Added: The beginning of enforced channel muting for out of game players
    * Changed: New distortion engine re-written from scratch. It should not be so ear bleeding now.
    * Changed: Carriers will, yet again, have direct issues. Sorry guys.
    * Changed: Distortion engine got a re-vamp, sounds digital now.
    * Fixed: Devide by zero error when inside vehicle with other players
    * Fixed: Sometimes you just couldnt talk to people or hear them in flight
    * Fixed: Script error spam while in vehicles
    * Fixed: TS3 crashes
    * Fixed: You would go global when going directly into game as a spectator
    * Fixed: isSpectator is now respected correctly
    * Fixed: Spatialization Delay for MPPT pushes is now gone
    * Fixed: isRadio now checks properly against crappy equipment and returns correctly.
    * Fixed: Sometimes radios would stop working until you dropped/picked them back up
    * Fixed: Starting a mission with a radio on ACE back would make the radio not register correctly.

    Whats new in 1.2?
    * Complete re-write of the entire TS3 engine utilizing the new TS3 sound engine. We have worked closely with the TS3 team on this new engine, and it is not only faster and more stable, but specially tailored to the needs of ACRE.
    * ACRE is now 99.9% crash free
    * A new radio, the handheld AN/PRC-152
    * New distortion engine
    * New API features
    * Read the changelog for full details



    GENERAL FEATURES
    * 100% ArmA2, OA and OA Combined Arms Compatible
    * Four ACRE-Specific Radios
    . AN/PRC-117F man pack radio
    . AN/PRC-119 man pack radio
    . AN/PRC-148 handheld radio
    . AN/PRC-152 handheld radio
    . AN/PRC-343 personal role radio
    * 100% ACE2 Compatible
    . Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics.
    * PRC-343 now replaces the default ArmA2 'ItemRadio'
    * Realistic GUI interfaces for radios, they are the real thing
    * Directional speaking for non-radio, normal communications
    . Real-time 3d positional information
    * Realistic terrain affects for radios
    . Signal lose & distortion from buildings, hills, trees, and other objects
    . Realistic power output and antenna length considerations for all radios that effect signal
    . Realistic frequency wavelength falloff; higher frequencies do not travel as far
    . Real-time positional calculation for fast-moving objects
    * Separate Push-To-Talk key (non-toggle) for using your radio
    . If a person speaks on their radio and you aren't on that frequency, you can hear them 'directly'
    * Multiple hotkeys and quick-displays for fast information about your radios
    * Players can carry multiple radios on different frequencies
    . Hot-swap radio hotkey
    . Current radios selection menu
    . Pop-up display on broadcast to know current radio in use
    * Radios are now considered unique objects within the ArmA2 world
    . Radios are droppable and maintain ALL settings for anyone who picks them up
    . Program a radio and trade it with a player!
    . Pick up your dead enemies radio and discover his platoon's frequency
    * Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW!
    * Custom Squawk sounds for all radio transmissions (credits to Krause)
    * Realistic distortion effects

    . Normal broadcasting distortion
    . Signal lose distortion and noise
    * 100% BattlEye compatible
    * Performance and desync considerations
    . All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE
    . Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync.
    . Optimized distance, terrain, positional and signal calculations
    . Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2
    . Server side garbage collection of radios to prevent object clutter/long mission lag
    . Many fixes for ts3/arma2 crashes, server/mission disconnects
    * Global 15 second reset for any of these scenarios
    * Dead player and respawn handling for both radio and direct chat



    FOOTAGE

    COMING SOON

    THANKS
    * All the official ACRE testers
    * UnitedOperations.Net Community for dealing with me pushing broken updates all the time
    * Havoc Company (www.havoc-company.com) for all the 1-on-1 and beta time
    * rexehuk for killing so many animals on our behalf
    * Shack Tactical (www.shacktac.com) for multiple thorough testing sessions
    * SSG Clan (www.ssg-clan.se) for so much thorough testing and dealing with crashes
    * BI Forums community for the support
    Last edited by jaynus; May 13 2011 at 17:39.

  2. #2

  3. #3
    changelog

    -- 1.2.7 stable --
    * changed: Updated api version for next ts3 beta (pre12)
    * fixed: Base radios would error on respawn. Respawn now with gear scripts should not be broken. Fixes the 'beta bug'
    * fixed: Compound attenuation between vehicles would make you not able to scream between hmmvs
    * fixed: Atv's inherited cars attenuation. They now do not attenuate

    -- 1.2.6 stable --
    * added: Game disruption features implemented. Read http://dev-heaven.net/issues/11318#note-10 for usage
    * added: Jayarma2lib and dsound.dll verbose error reporting (and annoying beeps when your install of them is bad)
    * added: Acre now fades in and out in sync with ace wounds; people also cant hear you when you fade out.
    * change: Ace combatdeaf now makes ts3 volume fade just like in game volume
    * fixed: Ace on-back now works and doesn't cause ctds. It works 100% now
    * fixed: Certain scenarios where when you died values didnt get reset correctly
    * fixed: Radio's disappearing or not working with certain respawn scripts
    * fixed: Performance internal fixes related to death and respawn
    * fixed: Xeh postinit timely fashion error
    * fixed: Whoever made the bmd/bmp models did not properly name their turned out animations. This is now compensated for by acre.
    * fixed: Issue where randomly radio's would stop working until you dropped it and picked it up.
    * fixed: Crash/hang issue for windows xp users
    * fixed: Ace uncon/deaf would allow you to hear everyone

    -- 1.2.5 rc3 --
    * changed: Direct volume tweaked slightly for close distances
    * fixed: Memory leak concerning ts3 plugin messages
    * fixed: Issue where you would stop transmitting on radio with vad if you took a breath
    * fixed: Ace earplugs in/out a bunch of times decreased ts3 volume permenently (how the fuck would ssg(hi pelle) even find this bug!??!!?)
    * fixed: Apparently ace combat deaf did not make you deaf with acre and no one bothered to tell me. This is not true anymore.
    * fixed: Ace wounds overhaul system now supported. Acre now fades with unconciousness fading

    -- 1.2.5 rc2 --
    * changed: Direct volume attenuation finalized
    * fixed: Squawk volumes finalized
    * fixed: Error code now reports for duplicate pipe error. Please provide error code in popup

    -- 1.2.5 rc1 --
    * added: Api function to change what the default replacement for itemradio is
    * added: Isspeaking api now works on the local player, you can check if he is speaking and/or on radio
    * added: Acre_api_fnc_setradiovolume and acre_api_fnc_getradiovolume for manipulating radio volumes
    * changed: Increased timeout times to compensate for low fps disconnects
    * changed: Squawks are now spatialized and volume attenuated correctly for your receiving radio
    * changed: Picking up a new radio will no longer set it as active if you already have a radio
    * fixed: Squawks would sometimes not hit for squawk on or off of a remote transmission
    * fixed: You could not hear other players talk on radio or direct while you were talking (when on same freq)
    * fixed: Robot voices / static when you are dead and waiting to respawn and players are far away from you
    * fixed: Api spectator flag wasnt being respected.
    * fixed: Picking up a radio would not set your active radio correctly

    --- 1.2.4 ---
    * fixed: Issue where radio transmissions would not be recieved
    * fixed: Mppt spatialization now does not lag

    --- 1.2.3 ---
    * added: Multi-ptt system re-enabled and fixed
    - still uses the userconfig pttalternative configurations. Defaulted to shift+ctrl+1/2/3
    - known issue: When receiving a mppt transmission, spatialization currently lags ~20ms
    * added: Ptt key modifers are now respected in ts3 (you can now use shift/ctrt/alt combinations in userconfig)
    * changed: Direct volume re-worked to a scaled down inverse-square
    * fixed: Spatializing radio is now 100% to your left or right ear.
    * fixed: Misc. Hang fixes
    * fixed: Prc-343 ch8 & ch9 were the same frequency
    * fixed: Load/unload acre & mission-end bug's hopefully fixed
    * fixed: The "beta-man bug" is officially destroyed. Beta can now play with us. Rejoice!
    * fixed: Mitigated "cut out" mid-sentance bug
    * fixed: Issue where sometimes you couldn't use/hear radio transmissions after respawns
    * fixed: Hang at the end of a mission or on disconnect fixed
    * fixed: Lower/raise headset now appears in *all* vehicles
    * fixed: Fixed a memory leak causing ts3 to peak at ~150mb memory usage


    -- 1.2.2 --
    * fixed: Fuckup release fix
    * fixed: Ts3 now resets correctly at end of a map
    * fixed: Random muting is now gone again. Woops. Sorry guys. I suck
    * fixed: Hanging at mission reset fixed
    * fixed: Load/unload plugin wasnt working

    -- 1.2.1 --
    * changed: 3d attenuation was too quiet. Its now been turned up
    * changed: Radio volume was too quiet. Its now been turned up
    * fixed: Squawks on's should now only happen for channels your actually listening to
    * fixed: Dead channel caused global voices and robot voices
    * fixed: (asthetic) sometimes you would be muting yourself in teamspeak.
    * fixed: Sometimes at the end of game random muting would occur. This should be fixed
    * fixed: You could not hear a person on direct talking on a different radio frequency.
    * fixed: Version mismatch popup should now not happen
    * fixed: Ts3 would hang if you had internet connectivity issues

    -- 1.2 --
    * added: New hand-held radio, the an/prc-152 (by steffen frandsen, thanks!)
    * added: Debug version of acre with a debug dialog. May/may not be released public
    * changed and wtf: Full and complete plugin overhaul in expectancy of new ts3
    - new ts3 is probably going to suck ass, so we expanded support with b36
    - approximately a 70% code re-write for stability and design
    - new distortion engine (complete overhaul)
    - new, flexible internals allows for faster and stable feature dev in future
    - this code is epic. Should be much, much, much more stable
    * changed: Left/right ear radios should now be louder
    * removed: Multi-ptt has been disabled again until it can be re-worked
    * fixed: Due to plugin re-write, death muting and jip muting should be much more stable
    * fixed: No more 15-second reset timer
    * fixed: If your radio volume is 0, you just hear a person on direct
    * fixed: You can now raise/lower your headset in a vehicle
    * fixed: Wheeled apc's had incorrect attenuation class
    * fixed: Clientside cba post-init warning
    * fixed: Dropping radios would not actually make the radio go away 100%
    * fixed: Switching the 117f to 'off' would cause wierd results
    * finally! Actually fixed the ts3 permission issue. No longer have to run as admin. Swear to god.
    * fixed: Inconsistenty in prc-117f volume display
    * added: Integrated prc-343 volume knob images, thanks gmt2001!

  4. #4
    One mighty changelog to rule them all, one might fix to bind them.

    I've had fun playing with your knobs for many many months. On your radios that is.

    ***STATEMENT***

    I did not kill any animals, I breeded them to help ACRE live on. Jaynus decided to slaughter them in anger at the bugs we were testing... so many sheep, cows and goats DIED to make ACRE more stable for the future.

    ***ACRE guides to follow on Saturday***
    Last edited by rexehuk; Apr 14 2011 at 21:21.
    Current Rig

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    6GB Corsair XMS3 ** Crossfire Asus 4890s @ 950/4400
    Tagan 800W Piperock ** 100GB Vertex 2 SSD


  5. #5
    Installation guides are coming - although most of the ACRE community has already been using these versions.

  6. #6
    Did this version fix the ACRE bug in which altitude-based distance (Z coordinate) did not affect directional/proximity speech?

  7. #7
    I hope you fixed the distortion engine, coz it sucks! not trolling

  8. #8
    Hey there, I'm trying to assess the pros and cons of making the update now:

    -Do you have any premonition as to when the next ts3 stable will be released? This release would suggest otherwise
    -on the same note, if the next ts3 stable was to be released soon would a new version of acre require the ts update?
    -what's the plan on updates from here on in, going for larger stable releases and smaller dev updates alà ace, or choosing one path and sticking with it?

    Thanks!

  9. #9
    Quote Originally Posted by DaveP View Post
    Hey there, I'm trying to assess the pros and cons of making the update now:

    -Do you have any premonition as to when the next ts3 stable will be released? This release would suggest otherwise
    -on the same note, if the next ts3 stable was to be released soon would a new version of acre require the ts update?
    -what's the plan on updates from here on in, going for larger stable releases and smaller dev updates alà ace, or choosing one path and sticking with it?

    Thanks!
    I suggest you move from 1.1.1, assuming that is what you're on... the new build is MUCH more stable that 1.1.1. Not had a crash for a few weeks myself, and ACRE worked flawlessly in our last join op.

    It's not too much hassle moving over to the new platform, took me a few minutes.

  10. #10
    Still i'm getting error "JayArma2Lib: Incompatible version of Arma2 or unable to check versions"
    Arma2: OA 1.59.78955; CBA 0.7.5.151; ACE 1.9.0.474; Win7 x64 ultimate.
    What am I doing wrong?

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