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Thread: how would one reveal objective location after observing an area...

  1. #1

    how would one reveal objective location after observing an area...

    Ok so here is my scenario I am looking to setup for the campaign I am developing. A person is in the custody of insurgents. Intel indicates that they are holding this person at one of 3 farms.

    I would like to have it so the task marker doesnt show up on the captured person's location until the player has observed the 3 locations via optics/binocs and has viewed and identified maybe some named OPFOR Tak militia posted outside of the farmhut.

    Like maybe condition for task to be revealed is player sees these particular opfor which are listed in the condition field of trigger which reveals the objective location.... Something like:

    Triggered By-----------------------------
    OPFOR

    Detection--------------------------------
    BLUFOR

    Condition---------------------------------
    insurgent1 in thislist && insurgent2 in thislist

    Init---------------------------------------
    ???

    Any help/ideas would be greatly appreciated!

  2. #2
    If there is a clear object that the player should see/detect, then you can do something like this:

    player knowsabout objectToSee >= 1

  3. #3
    Private First Class
    Join Date
    Jun 30 2009
    Posts
    11
    Author of the Thread
    Ohhhh great snippet. I think I get it.

    So if I understand you correctly if the insurgents were known to be driving a particular Lada for example I could name the lada they have suspect_lada.

    I would then have the players main objective hidden by default then make a trigger to reveal the objective.

    Condition for trigger being: player knowsabout suspect_lada >= 1?

    Then for the On Activation I would use the procedure for revealing WestObjTsk1?

    Thanks for the advice so far man.

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