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Thread: CO 07 Behind European Lines (OA)

  1. #1

    CO 07 Behind European Lines (OA)

    Description:
    In a fictional war between the EU and US, an American UH-60 has gone down behind enemy lines. Can you save the save the pilot from the local German and Czech forces?



    Mission Summary:
    • The UH-60 has crashed in a random position in the south-east area of the map. The rescue team starts in a camp to the north-west.
    • Czech and German bases exist in the area -- these bases will send out various patrols to either seek out the chopper, intercept the pilot, or to rapidly respond to any firefights.
    • If a human is playing as the pilot, the pilot must return alive to the north-western camp, preferably with the help of the rescue team. The pilot can guide the rescue team, which saves time, but the mission will fail if he dies.
    • If no human is playing as pilot, the pilot doesn't exist. The rescue team must instead inspect the chopper wreckage. This means there is no risk of the pilot being killed, but the wreckage isn't always easy to find.




    Features:

    Player-selectable options for varying difficulty:
    • Enemy Forces. Choose from tiny, small, medium and large. Larger enemy forces will have more men in each infantry squad, and will possibly have extra vehicular and armoured units.
    • Respawn. The rescue team, by default, has unlimited respawns. You can limit the number of causalities for increased difficulty. Set to zero for maximum challenge -- no-one can die!
    • Basic Weapons. Enabling this feature removes those "powerful" weapons -- .50 cal sniper rifles, machine-guns with scopes, assault rifles bristling with attachments. You can also disable weapons with thermal sights.
    • No Nightvision. By turning off nightvision, you can force players to use the environment's light. Set the environment to "moonless night" to encourage the use of flashlights.
    • Limited Weapons. Whatever weapons you allowed, there won't be many of anything but the basic rifles. This way, not everyone can take a sniper rifle!
    • Bonus Objectives. Turn these on to add two optional objectives that involve entering the enemy bases.


    Randomness:
    • Random chopper crash location with each replay.
    • Patrolling enemies have randomised waypoints, and depart from the base at random times.
    • Enemy squad sizes vary with randomness. Sometimes the squad may not exist at all.
    • Enemies carry random weapons appropriate to their nation (Germany, Czech Republic).
    • Very low-probability "surprise units" across the map, including snipers and camouflaged machine gun nests. Keep your eyes open!


    Variable weather/time settings. Choose from:
    • sunny midday
    • foggy dawn
    • snowy morning
    • clear moonlit night
    • clear moonless night


    Miscellaneous features:
    • Set on the "Proving Grounds" map. A nice, small map which may assist those with less-capable machines. (The "Proving Grounds" map is part of the PMC expansion, but is available to anyone with just Operation Arrowhead.)
    • Server-selectable grass detail option.




    Requirements:
    • Operation Arrowhead v1.57.76815 or greater.
    • No other expansions or add-ons required.




    Download:
    Last edit date: 3 April 2011.

    Armaholic mirror:
    - Behind European Lines Co-07

    Feedback is appreciated!
    Last edited by nichevo; Apr 12 2011 at 03:14.

  2. #2
    Screenshots of some of the selectable environment options.

    Sunny midday:


    Rainy morning:


    Snowy morning:


    Clear moonlit night:


    Foggy dawn:

  3. #3
    Really nice mission! I loved the interactive ingame equipment-selection in the camp and the fact that the enemy wasn't OPFOR but EU-soldiers which offered another experience than the "normal missions" available. Furthermore the setting was well chosen and the small size of the map supports smooth gameplay and a more action-orientated approach (nevertheless if offers enough freedom to plan accordingly to the specific situation).
    I may encountered a few problems on the way as I wasn't able to finish the mission because the soldier in the first slot died (after some silly mistake no doubt! :-) ) and therefore the given tasks vanished. Furthermore there was a pilot in the chopper (at the gun) although I played in SP - which shouldn't be the fact accordingly to your description (of course I dunno whether you support SP because it's tagged as COOP mission).

  4. #4
    Quote Originally Posted by Velocity View Post
    Really nice mission!
    Thank you very much. Glad you enjoyed it.

    Quote Originally Posted by Velocity View Post
    I loved the interactive ingame equipment-selection in the camp
    Yeah, I often get lost arming myself, so I thought having little pop-up hints with pictures showing what was in each crate would help.

    Quote Originally Posted by Velocity View Post
    I may encountered a few problems on the way as I wasn't able to finish the mission because the soldier in the first slot died (after some silly mistake no doubt! :-) ) and therefore the given tasks vanished. Furthermore there was a pilot in the chopper (at the gun) although I played in SP - which shouldn't be the fact accordingly to your description (of course I dunno whether you support SP because it's tagged as COOP mission).
    Hmm, well the mission isn't really designed for single-player (as you stated) so strange things might very well happen. If you want to play it single-player you could always host a multi-player server and just play alone. That should work. You could play as the pilot, and try to get through enemy lines back to the camp, or you could play as one of the rescue team soldiers and try to find the chopper wreckage.

    Thanks again for the feedback.

  5. #5
    Nothing to thank for - hope you'll keep up with such high quality missions!

  6. #6
    Sergeant Major Kristian's Avatar
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    Features sure are nice, but uhh... Maybe refine the story bit more?
    1/13 Ei kotioudu koskaan

  7. #7
    Quote Originally Posted by Kristian View Post
    Features sure are nice, but uhh... Maybe refine the story bit more?
    Heh, well, I didn't think I was creative enough to come up with a good reason why the US and EU would go to war. So I kept the details very vague on purpose.

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