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Thread: Diving Under Water

  1. #351
    Forgot to ask my more important question earlier, Feint. How well do the AI divers follow the player currently? And how well do they do by themselves if in the mission editor you give them a route to follow. Say, with three waypoints of variable depths, then surface and move to a boat or beach?

    Just asking as it will affect a couple of missions I'm planning <rubs hands>

  2. #352
    Staff Sergeant Feint's Avatar
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    UPDATE: Dive Computer Display

    Quote Originally Posted by dialektiikka View Post
    Forgot to ask my more important question earlier, Feint. How well do the AI divers follow the player currently? And how well do they do by themselves if in the mission editor you give them a route to follow. Say, with three waypoints of variable depths, then surface and move to a boat or beach?

    Just asking as it will affect a couple of missions I'm planning <rubs hands>
    You can give the AI divers waypoints to follow, and they swim as well as the AI can swim on their own normally. You can't set depths for them though via waypoints. Really, they need to be kept after like small children. That means that you dive with them, you tell them when to dive, you tell them what depth to dive to, etc. If they get too close to land and are submerged, they WILL surface to avoid getting stuck on the sea floor. I've built that in as a safety precaution.

    I've mentioned this before, but it bears repeating because I think some people missed it. The way to get the AI to dive is to order them to dive the same way you order them to open their gear menu. I.e.:

    select AI > 6 > Dive to 3 meters (or 6 meters) (or surface)

    Hope this helps. Thanks for the good question.

    ------------------------------------------------------------------------------------

    UPDATE:
    One of my intentions with the RQ-11 Raven addon was to force myself to learn how to make displays (dialogs) and implement them so they work. For the longest time, I've been using the hint and structured text as the dive computer. This works fine, but whenever you want a hint in the game, it would appear then be replaced by the dive computer a half second later as it refreshed.

    Well, no more! Here's the new display I created for the dive computer. I found an interesting looking ruggedized PDA online and photoshopped it for my needs with a larger screen, removed the buttons, made the screen 3d, added a highlight and other details, etc.



    I'm pretty happy with how it looks and I am very happy that I FINALLY got the background image to show up. I struggled with that for a while and am really not sure how I fixed it. I'm still tweaking the positioning of the dive computer image relative to the display, but I think it's looking pretty good so far. It also seems to adapt well for different screen resolutions and widescreen vs 4:3 aspect ratios. I just need to tweak a few things so that everything shows up on resolutions from 1280x1024 to 1920x1200.

    Baraka made a pretty cool mine model for this project based on the Mila 6c mine. I've got it in game and working now.
    Last edited by Feint; May 15 2012 at 05:04.




  3. #353
    Feint, im incoming too with some stuff in gift

  4. #354
    Staff Sergeant Feint's Avatar
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    Actually, disregard my statement about not being able to set a depth for an AI diver at a waypoint. I haven't tested it yet, but theoretically it can be done.

  5. #355
    First Lieutenant Kremator's Avatar
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    Awesome update Feint! I'd say that you now know how to use dialogs

  6. #356
    @Feint, will death have a new animation under water?
    A--Is for ArmA 2
    B--Is for Battlefield 3
    C--Is for Call of Duty MW3
    That's what we took in preschool!

  7. #357
    Damn fine work feint! Cant wait till you get this out. Did you guys ever find out if you were gonna have that Sdv or not? I really am hoping for one as I have the Submarine for my Launch in an SDV but no SDV as of yet. I think when all is said and done thanks to your great work the opening part of my Campaign is just going to be GOLDEN. Also I appreciate your help with the Paints my friend was doing. We pulled it off after a little tweaking of the lines.

  8. #358
    Staff Sergeant Feint's Avatar
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    Quote Originally Posted by mememe12 View Post
    @Feint, will death have a new animation under water?
    Negative. Please see previous comments regarding animations. It's a common request, but I've no way of making new animations.

    Quote Originally Posted by Eaglezero6205 View Post
    Damn fine work feint! Cant wait till you get this out. Did you guys ever find out if you were gonna have that Sdv or not? I really am hoping for one as I have the Submarine for my Launch in an SDV but no SDV as of yet. I think when all is said and done thanks to your great work the opening part of my Campaign is just going to be GOLDEN. Also I appreciate your help with the Paints my friend was doing. We pulled it off after a little tweaking of the lines.
    SDV is progressing, but still requires a bit of work.

    -textures need to be created (semi-easy)
    -scripts for the turret (periscope) needs to be written (not sure - I've never done this - could be difficult, could be stupendously simpleish or a major PITA)
    -navigation system (or displays for navigation) need to be written (difficultish due to length of time it takes to test and change something and test and change and test)
    -get-in and get-out scripts need to be conceptualized and written so that ingress and egress while submerged can take place (difficultish due to stuff)
    -UDM needs to be altered so that breathing underwater will continue while inside this vehicle (easy)

    Mini-update:
    I think it would be best to release this stuff in a modular fashion similar to the components of a rifle (i.e. base rifle, scope, LAM, light, silencer). That way, I can release the ability to dive underwater first. Then I can release the underwater mines as a separate download (which can be used on land or underwater). Then I can release the SDV. Then I can release the exploding underwater death ray. Just kidding. I'm not working on that. But you get the idea.
    Last edited by Feint; May 18 2012 at 00:25.

  9. #359
    @feint, does the diving computer require a piece of equipment?

  10. #360
    @feint, does the diving computer require a piece of equipment?
    Feint here is good idea!

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