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Thread: Diving Under Water

  1. #301
    Looks amazing but is there any prediction for a release yet ??

  2. #302
    Second Lieutenant Kremator's Avatar
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    SoonTM Just after QuiteSoonTM and a little before ALongTimeAway

  3. #303
    Excellent work fient, can you please give us an update?

  4. #304
    So is the player able to shoot underwater? Do the bullets encounter any limitation?

  5. #305
    Quote Originally Posted by mememe12 View Post
    Excellent work fient, can you please give us an update?
    If you read the thread you'll see lots of identical questions have already been answered. A friendly hint here:

    http://forums.bistudio.com/showthrea...=1#post2132855

    BR

    Orcnus

  6. #306
    Staff Sergeant Feint's Avatar
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    Author of the Thread
    UPDATE: the mod is progressing nicely.

    Behind the scenes note: For those of you who may not know it, once you add some sort of functionality to the game, all sorts of other issues come up. For example, if you drop your backpack while swimming and it ends up on the sea floor below a dive depth limit for closed circuit divers, that's a problem. Or if you enable aiming your weapon while swimming, should you still be able to dive and submerge? If you dive too much, the game engine injures you. So should you limit the amount you can dive while aiming? What if sea level changes from hour to hour or map to map? If you add the ability to make underwater flares, should you let them hang in the air? Should you add velocity to them so they fall to the ground as the engine takes over and adds gravity to them? What if they bounce around like a superball? Should you try to stop that? If you have a player ger nitrogen narcosis, should you injure them? What if they are already injured? Should you make a way for them to be healed or just let them get treated at a hospital?

    These are just a small portion of thr bigger picture items to say nothing about setVariable vs. Global Variable vs. private and local variables and scope and single vs double quotes and marker names and blah blah blah So there is a lot to work on and sleep is at a premium. It is a fun process though and I'm happy that so many of you are excited about this little project.

    Keep the good comments coming. When will it be done? Soon ©.

  7. #307
    Quote Originally Posted by Feint View Post
    For example, if you drop your backpack while swimming and it ends up on the sea floor below a dive depth limit for closed circuit divers, that's a problem
    "Shit happens" Like the (in)famous leg-bags the Normandy paratroopers were given..... As for nitrogen narcosis, easy-peasy - use a helium mix. Then all you have to worry about is changing every diver's voice

    So there is a lot to work on and sleep is at a premium. It is a fun process though and I'm happy that so many of you are excited about this little project.

    Keep the good comments coming. When will it be done? Soon ©.
    "Excited" is an understatement!

    Cheers

    Orcinus

  8. #308
    Quote Originally Posted by Feint View Post
    ... are excited about this little project.

    Keep the good comments coming. When will it be done? Soon ©.
    Little project uh??
    Feint, you're the man!

  9. #309
    Feint, about drop rucks in water - if droped in water, set pos him to water level, and he must swiming on water as boat ?!
    About lot of actions, you can try use CBA and ACE for interaction menu , and you can more
    about injured in water, if players target have variable (narcosis) then add action attach it to player and play animation "drag backward", ability to bring him on land (somelikes drag body)
    ... just a means...

  10. #310
    This has been in my mind several times, but I keep forgetting about it The swimming sounds have already been mentioned, but yeah, they need to go. The BI stock splish-splash sounds like my toddler son hitting the water with a rubber duck in a yard pond

    During RL dives, pretty much the only sound one hears is ones own regulator/rebreather sound. The swimming itself does not make any hearable sound at all. The only sound I've tended to notice is the sometimes backgound hiss of currents and surf. Underwater engine sounds etc. are ofcourse another realm entirely, maybe best left for specific sound mods.

    My suggestion for realistic diving presentation is therefore to get rid of the swimming sound completely, if possible. The addon's looking great, btw

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