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Thread: Diving Under Water

  1. #71
    New arma frontiers indeed. I like your work + nice model from eightball ! I put one of the dive screen shots up on my desktop.

    Quote Originally Posted by Feint View Post
    Currently, I'm not simulating HPNS (high pressure nervous syndrome) or Nitrogen Narcosis. HPNS (think Coffee in The Abyss) comes when you dive very deep.
    Hey yes, Coffey. I was thinking of Abyss like missions. There was also an old Unreal Tournament map where you start in a submerged sub and dive out the bottom down to a inhabited structure on the sea bed. Don't know if its possible to have underwater air masses or portals in the arma engine.
    Last edited by DJ_Barney; Apr 25 2011 at 20:35.

  2. #72
    That reminds me, it would be nice to have someone make an oil rig and do some kinda (COD?) insertion under it, swim to the bottom platform and infiltrate.

  3. #73
    Sergeant Major Defunkt's Avatar
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    Mana Island (Fiji) has an oilrig: PIC

    And Rocket/USEC released one for ArmA1 which probably works.

    Last edited by Defunkt; Apr 25 2011 at 22:20. Reason: Added pictures.

  4. #74
    Master Gunnery Sergeant Liquidpinky's Avatar
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    A whole new world of underwater maps is about to be opened up.



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  5. #75
    Quote Originally Posted by Defunkt View Post
    Mana Island (Fiji) has an oilrig: PIC

    And Rocket/USEC released one for ArmA1 which probably works.

    A little off topic, but thanks Defunkt for pointing out that the island had an oil rig. I never would have tried the island out if you didn't mention it. Should go nicely with the diving addon.

    Back OT- Feint, I have been reading all of the posts, but I'm not sure if I came up with the answer I'm looking into to. How complex is it for the novice mission maker to implement these features into their missions? Is it just a drop on the editor type thing or is it complex with multiple triggers and init strings?

    Just thought that would be a good question to start off the day, lol. Love the work, keep it up.

  6. #76
    Staff Sergeant Feint's Avatar
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    Quote Originally Posted by Raptor 6 Actual View Post
    A little off topic, but thanks Defunkt for pointing out that the island had an oil rig. I never would have tried the island out if you didn't mention it. Should go nicely with the diving addon.

    Back OT- Feint, I have been reading all of the posts, but I'm not sure if I came up with the answer I'm looking into to. How complex is it for the novice mission maker to implement these features into their missions? Is it just a drop on the editor type thing or is it complex with multiple triggers and init strings?

    Just thought that would be a good question to start off the day, lol. Love the work, keep it up.
    FYI, unfortunately the USEC oil rig doesn't work for Arma2 at the moment straight from the editor as it's not listed in the editor. But you might be able to create it if you know the 4 or 5 classnames used for it (it's in 4 or 5 separate pieces as I recall).

    @Raptor 6, one of my intentions has been to keep this extremely simple for the end user but also give mission makers options. So for the install, you just add the @UNDERWATER_DIVING folder and userconfig folder to your Arma2 directory. Then, take a look at the userconfig and change any of the settings you want or leave everything as is (this might be changing, but this is how it functions for now). Then in the editor, place any unit on land or sea. Then place the UNDERWATER DIVING MODULE into the editor and sync it with the unit you just placed. Hit preview and you're ready to go.




  7. #77
    One of the more interesting mods coming out. I was wondering if you drew any inspiration from Realtime Immersives underwater project?

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  8. #78
    Thanks Feint for the quick response. I'm sure many players will love the simplicity of putting it in the missions while increasing the complexity of gameplay for realism's sake.

  9. #79
    Staff Sergeant Feint's Avatar
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    Yeah, I mentioned that in the other forum thread. That new simulation uses the Cry Engine 3 and so it haas a lot of things that are difficult to simulate in Arma2, but some of which can be faked. It might be possible to simulate currents, but not as easily as cryengine's realtime editor.

    Anyway, I love that video and what Real Time Simulations is doing.

  10. #80
    I notice that the audio when diving sounds similar to the surface swimming sounds -any chance to use that muffled, pressurized sound when diving?

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