Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 35

  Click here to go to the first Developer post in this thread.  

Thread: How about a new AI Please

  1. #11
    I then set up for the shot, I shoot hit he's down and now there alerted I move to another location in prone position and take a second shot. I shoot hit he's also down now there firing my way I quickly move with out them seeing me in PRONE position and they start firing closer to me and closer
    So what's the problem?

    Also how do you know they don't see you moving? Because you don't see them?

    then finally I run though real thick bush and try and hide but they track me down.
    So did you run in the end after all?

    silenced TAC50 snd sd rounds
    So the modder weapon?

    Not mentioning that silenced TAC-50 is still pretty loud IRL

    http://www.youtube.com/watch?v=UXVf20WT7uU

  2. #12
    Master Sergeant RangerPL's Avatar
    Join Date
    Feb 20 2011
    Location
    Soviet bunker on Pluto
    Posts
    628
    Quote Originally Posted by bravo409 View Post
    number 1 I don't run to the ai I run from them in another direction before they get a full beat on me. Here is what I did,I set some opfor squad down the road with waypoints coming my direction I move up the hill FILLED with BUSHES and I'm wearing a ghili suit that matches the color of the area around me using the ghili suit script. I then set up for the shot, I shoot hit he's down and now there alerted I move to another location in prone position and take a second shot. I shoot hit he's also down now there firing my way I quickly move with out them seeing me in PRONE position and they start firing closer to me and closer then finally I run though real thick bush and try and hide but they track me down. By the way I took both shots 300ms away with silenced TAC50 snd sd rounds. So now that pissed me off.
    The human eye looks for movement... you were "quickly moving".

    Do you think ghillie suits turn you invisible?

    Edit: If you're such a genius, write a new AI yourself. I'm sure BIS would appreciate it. Until then, please be quiet. The ARMA AI is far more sophisticated than that in any other game (because most FPS's are corridor shooters). It's immensely complicated, and it works.

    In fact, BIS's AI is one of the few "true" AIs in any game. The enemies in CoD, etc... they all follow scripted routines. This, however, works on any island, with any weapons, against all kinds of opponents. It's not perfect but what it lacks in "illusion" (scripted routines making bots look like intelligent enemies), it makes up for in versatility.
    Last edited by RangerPL; Apr 7 2011 at 04:13.

  3. #13
    im sure we can all sit here an spout off a list of 50 things we would like to see the AI do/improve, but we do have to acknowledge just how sophisticated these AIs really are.

    they may look dumb, lack any grace or charm, but they really are very impressive.

    they are also misunderstood. when they get things right, people call them cheaters with x ray vision, and when they fail people decry it as horrible or broken.
    Quote Originally Posted by MadDogX View Post
    "Gentlemen, you can't have useless discussions here! This is the internet!"

  4. #14
    I suggest you go to cornfield in podagorsk, where you can play hide-and-seek with AI.
    In nowadays version of ARMA2, If you say AI can still see everything, there are two possible reasons:
    1. the map has some visual issues
    2. you expose yourself
    Of course, I think the AI's memory for your movement should get some fix. Especially for some bad weather (heavy fog or rain or snow or sand storm etc.) or dark night and rainforest, AI should be more easy to lose your way.
    Last edited by msy; Apr 7 2011 at 05:39.

  5. #15
    Sergeant Major ])rStrangelove's Avatar
    Join Date
    Jan 24 2002
    Location
    Rainy, foggy, begins with G
    Posts
    1,760
    There's this hide addon from DWarwick i think, perfect for snipers. Still, running will give your position easily.

    Spoiler:

  6. #16
    Quote Originally Posted by metalcraze View Post

    Not mentioning that silenced TAC-50 is still pretty loud IRL

    http://www.youtube.com/watch?v=UXVf20WT7uU
    Thanks for posting that. I was shocked by how quiet ACE's version was. But I suppose their sounds are rather subdued in any case.

    More important than sound, did you see the huge quantity of smoke that shot put out? With .50 snipers, the visual component will force you to displace every time, and not at a sprint, ffs.

  7. #17
    I'm also relatively sure that smoke does give away your position to AIs as it does to humans.

  8. #18
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    300m is pretty close also - for me at least.

  9. #19
    While i disagree with the tone of the OP, i agree to his complaints.
    The points he listed are still among the most annoying AI Bugs since OFP or Arma1.
    Yes, we all do indeed know that Armas AI is not scripted like in most other todays games, but Jesus H Christ, these annoying things must be able to be fixed.

    An no, the solution is not to get used to it (even if you do automatically over time), they should be fixed, period.
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  10. #20
    Finally someone agrees with my complaints...These are very important complaints in the fact that the bluefor AI should work with you and listen other wise they just die quick....I usually snipe at 800 to 1000m away but I want to try different experiments to see how the Ai works an understand why they do what they do. You see I have tested Zeus Ai and found it to be to much the Ai really knew every move you make the flanking was great but they saw me 800m out not only that I shot and moved in prone position and ask anyone they can not and shouldn't see that far unless they have a scope or binoculars. GL4 was good but seem to give a to sight at night along slx only good thing about slx is the firstaid and different animation and blood effects. I have tested both Ai will Ace Ai as well to see a difference and it really mad them to aware where a silenced rifle would give you away at 300m and I understand its not that silent but 300 m is pretty far muffle the sound pretty good and not give away your position. Also I found with the AI hey know what buildings you go to even if you slip out the back and enter another building out of there site. So don't kill the messenger I'm just reporting my frustrations and others that have seen these things happen..Night vision is really bad one they dont nvgs and they some how know just where to shoot. So review my complaints and see for yourselves

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •