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Thread: WW1 Mod - ArmA 2 CO

  1. #21
    Being a WWI buff I certainly I'm curious.
    The best of luck.
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  2. #22
    Sergeant Hurby's Avatar
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    In case you really get this going, I have an almost finished Albatros D.III addon in several camouflages. I haven't really done much work on it in the last year, but I'm probably going to finish it and release as a stand-alone, so if you want to incorporate it later into the mod, I'm okay with it.

    http://img192.imageshack.us/img192/9...0714174992.png
    http://img84.imageshack.us/img84/340...0714173591.png
    http://img852.imageshack.us/img852/1...0714162705.png
    http://img819.imageshack.us/img819/2...0714144789.png
    http://img850.imageshack.us/img850/1...0714250206.png
    http://img16.imageshack.us/img16/658...0714284874.png

    Regardless of your decision, good luck with the mod
    "Technology is like a mirror - if an idiot looks in, you can't expect an apostle to look out" - Stephen Fry

  3. #23
    Warrant Officer Abs's Avatar
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    Quote Originally Posted by XxEnigmAxX View Post
    Any idea's on how your going to deal with the trenches as of yet?
    One idea could be custom animations on a ladder object. Make an invisible ladder with an anim that plays relatively quickly and puts you high enough over the trench object. Add a few variations, and it should look organic enough.

    Abs
    My Projects:

    RHS Contributor | Former ONS Member | Former W'39 Member
    I will not be taking part in the contest, but I support it 100%! Great idea, BIS!

  4. #24
    Quote Originally Posted by Hurby View Post
    In case you really get this going, I have an almost finished Albatros D.III addon in several camouflages. I haven't really done much work on it in the last year, but I'm probably going to finish it and release as a stand-alone, so if you want to incorporate it later into the mod, I'm okay with it.

    http://img192.imageshack.us/img192/9...0714174992.png
    http://img84.imageshack.us/img84/340...0714173591.png
    http://img852.imageshack.us/img852/1...0714162705.png
    http://img819.imageshack.us/img819/2...0714144789.png
    http://img850.imageshack.us/img850/1...0714250206.png
    http://img16.imageshack.us/img16/658...0714284874.png

    Regardless of your decision, good luck with the mod
    Thank you, we will most certainly look in to your addons when they are ready


    Quote Originally Posted by Abs View Post
    One idea could be custom animations on a ladder object. Make an invisible ladder with an anim that plays relatively quickly and puts you high enough over the trench object. Add a few variations, and it should look organic enough.

    Abs
    That is one way, however not all animations would be quick as not all guys climbed out at the same speed as the man next to him. But yes that does sound like a good idea for us to look in to.

    However first we need a map with trenches on them and large ones at that seeing as how moving in tight spaces in ARMA seems to mess up some times or the player gets stuck.

    And to everyone else thank you for the support and best wishes ^_^
    Decades of Development Mod Team
    Researcher, Public Relations, and Modeller.

  5. #25
    Warrant Officer Abs's Avatar
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    Quote Originally Posted by TankGun View Post
    That is one way, however not all animations would be quick as not all guys climbed out at the same speed as the man next to him. But yes that does sound like a good idea for us to look in to.
    When I said quick, I meant quicker than the current ladder animation...and I mentioned doing a few to keep it looking natural.

    Just expanding on my previous comments.

    Abs

  6. #26
    Quote Originally Posted by Abs View Post
    When I said quick, I meant quicker than the current ladder animation...and I mentioned doing a few to keep it looking natural.

    Just expanding on my previous comments.

    Abs
    yeah the idea you proposed seems to be the most obvious way of going about it without having to go into the hell that is custom animations

  7. #27
    Quote Originally Posted by Abs View Post
    When I said quick, I meant quicker than the current ladder animation...and I mentioned doing a few to keep it looking natural.

    Just expanding on my previous comments.

    Abs
    A ya ok, ya well in the trenches they did have steping ladders but they were small and so it would still be a quick climbing animation when it comes to those as well.

    Personally I always felt the ladders in ARMA didn't seem or act right when you went up them.

  8. #28
    Warrant Officer Abs's Avatar
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    Quote Originally Posted by XxEnigmAxX View Post
    yeah the idea you proposed seems to be the most obvious way of going about it without having to go into the hell that is custom animations
    It depends on how good you want it to look.

    Quote Originally Posted by TankGun View Post
    ...Personally I always felt the ladders in ARMA didn't seem or act right when you went up them.
    Prolly because the animation is twitchy at best, generic so it fits on most ladder types, and the sound doesn't match the ladder material/animation.

    As I mentioned, custom is the way to go here...it depends on how far you're willing to go to make it look good though.

    Abs

  9. #29
    Quote Originally Posted by TankGun View Post
    Ya we saw the OFP version and one of our members told us about it. I for one never played the mod nor own OFP so I can't really look in to it. Still thanks for the tip and support
    I'm sure you'll make a better mod with/for ArmA2, just a little video of my OFP mod to give you some inspirations (lot's of things aren't featured in the video, such as cavalry, artillery or ships, but it's already quite long)


  10. #30
    Quote Originally Posted by Abs View Post
    It depends on how good you want it to look.



    Prolly because the animation is twitchy at best, generic so it fits on most ladder types, and the sound doesn't match the ladder material/animation.

    As I mentioned, custom is the way to go here...it depends on how far you're willing to go to make it look good though.

    Abs
    Personally I will go as far as I can with my skill, I have only been modeling with Oxygen for 4 months max and thought not as great as everyone else I do feel my work is very good for a starter such as myself.

    Still we hope to put as much effort as we can to make the mod as good as we can, both for this and for Decades of Tiberian.


    [QUOTE=ProfTournesol;1893609]I'm sure you'll make a better mod with/for ArmA2, just a little video of my OFP mod to give you some inspirations (lot's of things aren't featured in the video, such as cavalry, artillery or ships, but it's already quite long)

    Please do not quote images/videos

    Thanks for the vid, will cehck it out
    Last edited by W0lle; Apr 8 2011 at 13:48.

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