Being a WWI buff I certainly I'm curious.
The best of luck.![]()
Being a WWI buff I certainly I'm curious.
The best of luck.![]()
Gigabyte GA-P55A-UDP4 // I5-750@3.2Ghz // 2x G.Skill 2000 CL9 /2G // Asus 4890 1GB Voltage Tweaker // 2x HD WD1000EALS // Corsair HX750 // Thermalright Mux-120// CoolerMaster 690 // Win XP SP3 and Cat. 10.5 // Win 7 (64) and Cat 10.5
In case you really get this going, I have an almost finished Albatros D.III addon in several camouflages. I haven't really done much work on it in the last year, but I'm probably going to finish it and release as a stand-alone, so if you want to incorporate it later into the mod, I'm okay with it.
http://img192.imageshack.us/img192/9...0714174992.png
http://img84.imageshack.us/img84/340...0714173591.png
http://img852.imageshack.us/img852/1...0714162705.png
http://img819.imageshack.us/img819/2...0714144789.png
http://img850.imageshack.us/img850/1...0714250206.png
http://img16.imageshack.us/img16/658...0714284874.png
Regardless of your decision, good luck with the mod![]()
"Technology is like a mirror - if an idiot looks in, you can't expect an apostle to look out" - Stephen Fry
Thank you, we will most certainly look in to your addons when they are ready
That is one way, however not all animations would be quick as not all guys climbed out at the same speed as the man next to him. But yes that does sound like a good idea for us to look in to.
However first we need a map with trenches on them and large ones at that seeing as how moving in tight spaces in ARMA seems to mess up some times or the player gets stuck.
And to everyone else thank you for the support and best wishes ^_^
Decades of Development Mod Team
Researcher, Public Relations, and Modeller.
It depends on how good you want it to look.
Prolly because the animation is twitchy at best, generic so it fits on most ladder types, and the sound doesn't match the ladder material/animation.
As I mentioned, custom is the way to go here...it depends on how far you're willing to go to make it look good though.
Abs
Personally I will go as far as I can with my skill, I have only been modeling with Oxygen for 4 months max and thought not as great as everyone else I do feel my work is very good for a starter such as myself.
Still we hope to put as much effort as we can to make the mod as good as we can, both for this and for Decades of Tiberian.
[QUOTE=ProfTournesol;1893609]I'm sure you'll make a better mod with/for ArmA2, just a little video of my OFP mod to give you some inspirations (lot's of things aren't featured in the video, such as cavalry, artillery or ships, but it's already quite long)
Please do not quote images/videos
Thanks for the vid, will cehck it out![]()
Last edited by W0lle; Apr 8 2011 at 13:48.