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Thread: Slow map loading times

  1. #1

    Slow map loading times

    Ok, ive asked this question to bushlurker and still we havent come up with a solution yet! ive a problem with my maps loading ingame slowly from a new
    binarize, no objects etc, just a pure new map! ive done it the same way as ive done my first ever map Nicosia, but its loading slow as hell, when you
    select the map it loads, around 3-4 mins it gets in to the editor! now once in the editor it loads in to game perfectly fast! and ingame also its perfect!
    everything I made and how it is, is all working fine.

    So, my question is what could be causing this? its annoying me now as ive gone over everything, even all the guides again and again to see if there is
    something ive missed, but nothing... also ive looked at the Binarize.RPT and I see nothing serious, other than whats below:

    ================================================== ===================
    == D:\Program Files\Bohemia Interactive\BIS TOOLS 2\BinMake\Binarize\Binarize.exe
    == -targetBonesInterval=56 -addon="p:\xess" -exclude="p:\xess\kandahar\exclude.lst" -textures="P:\BIN_TEMP" -binpath="D:\Program Files\Bohemia Interactive\BIS TOOLS 2\BinMake\Binarize" "p:\xess\kandahar" "P:\BIN_TEMP\xess\kandahar"
    ================================================== ===================
    Exe timestamp: 2011/04/04 15:49:17
    Current time: 2011/04/05 19:34:11

    ================================================== =====
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 75E61389
    Version 0.00.0
    Fault address: 75E61389 01:00001389 C:\Windows\syswow64\kernel32.dll
    Prev. code bytes: 90 90 90 90 90 90 90 8B 4C 24 04 B8 01 00 00 00
    Fault code bytes: F0 0F C1 01 40 C2 04 00 8D 49 00 8B 4C 24 04 B8

    Registers:
    EAX:00000001 EBX:00E3C428
    ECX:000005DC EDX:000005DC
    ESI:00000000 EDI:000005D8
    CS:EIP:0023:75E61389
    SS:ESP:002B:0018D478 EBP:04063838
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00010206
    ================================================== =====
    So, any ideas to what is causing my troubles please? any help would be great!

    Thanks guys.



  2. #2
    Are you sure it Binarized without errors?
    Whats the log say?

  3. #3
    Maybe it isn't something on your side, look at that post of the unsung team (scroll down to the bold text).

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  4. #4
    Sergeant Major Old Bear's Avatar
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    Have a look at this thread :
    http://forums.bistudio.com/showthread.php?t=113678

    .... and try something like this on "target" :

    "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@YourMap -exThreads=0

  5. #5
    CWR² Developer Bushlurker's Avatar
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    Could be this exThreads thing again I guess...
    I couldn't binarize the source you sent me at all... missing OA objects in my current P:\ setup... but I just copied the relevant data & image files into Sgt Aces tut samplemap - added a second surface, then created a new project to your parameters using that as a "shell"... worked fine, binarizes ok apart from my usual non-critical error or two and in game in the editor and preview we're talking 3 seconds to load... I think you'll be disappointed with the result tho... as I said in another post earlier - this is a greyscale of a satmap used as a DEM with a 20m variance between maximum low and high... it's not really working as a terrain without a proper DEM...

    I'll send you those files back shortly so you can compare them to your original in case it's any help... Meantime try that -ExThreads=0 in your launch command line as Old Bear suggests - see if it suddenly fixes the loading times thing...


    B
    Last edited by Bushlurker; Apr 5 2011 at 22:05.


  6. #6
    Binarization of the wrp will fix the issue, if not create a CIT ticket and provide all the necessary information.

    -exThreads=0 is only a workaround for buldozer - it is NOT useful as a solution for playing.

  7. #7
    Master Sergeant DarkXess's Avatar
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    Author of the Thread
    Quote Originally Posted by [APS]Gnat View Post
    Are you sure it Binarized without errors?
    Whats the log say?
    You mean this:

    Exception code: C0000005 ACCESS_VIOLATION at 75E61389
    Version 0.00.0
    Fault address: 75E61389 01:00001389 C:\Windows\syswow64\kernel32.dll
    Prev. code bytes: 90 90 90 90 90 90 90 8B 4C 24 04 B8 01 00 00 00
    Fault code bytes: F0 0F C1 01 40 C2 04 00 8D 49 00 8B 4C 24 04 B8
    So, if its an error, how to fix it then?

    Quote Originally Posted by Old Bear View Post
    Have a look at this thread :
    http://forums.bistudio.com/showthread.php?t=113678

    .... and try something like this on "target" :
    Didnt work mate...

    Quote Originally Posted by PvPscene View Post
    Binarization of the wrp will fix the issue, if not create a CIT ticket and provide all the necessary information.

    -exThreads=0 is only a workaround for buldozer - it is NOT useful as a solution for playing.
    How to do this then "binarization of the wrp" and also make a CIT ticket?
    how and where? thanks.

    *Just to add:

    Would it matter that ive not got it installed on the C drive? I set it all up properly etc, just on the D drive and not the C.
    Apart from that, im not doing anything else, and before my computer reboot it all worked fine!
    Last edited by DarkXess; Apr 6 2011 at 14:18.

  8. #8
    Check that you're not using any objects from OA that are not "cracked" for binarization purposes binpbo doesn't not work properly if p3ds have new flags from OA. Well, the binarization process does get done somehow, but there are long loading times present in the game itself.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  9. #9
    Quote Originally Posted by PvPscene View Post
    -exThreads=0 is only a workaround for buldozer - it is NOT useful as a solution for playing.
    And where did you get this from ?

  10. #10
    Master Sergeant DarkXess's Avatar
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    Quote Originally Posted by IceBreakr View Post
    Check that you're not using any objects from OA that are not "cracked" for binarization purposes binpbo doesn't not work properly if p3ds have new flags from OA. Well, the binarization process does get done somehow, but there are long loading times present in the game itself.
    There are no objects, this is a clean project nothing more than the island itself! sats, maps, textures, etc... im using the takistan .paa as with the re-edited takistan config file, its all working great in game, just the loading times are killing me! lol. Please dont say this is the problem? ...

    What about that error if any im getting in the rpt for binarize? is it something ive got to worry about, the cause of the problem? anyone know of it?

    Thanks IceBreakr

    Edit:

    Ok, now Bushlurker sent me a testmap which I did and was doing the same thing, he has sent it me back just for me to biniarize, so whatever it he has done its worked! lol.
    I notice he has CUT the configs right down bare, and also took all the stuff from takistan out! so im now thinking it could of been this problem like IceBreakr said, something that
    the binarize doesnt like with uncracked files etc...

    So now the question is, how DO you uncracked these files to use? lol.
    Last edited by DarkXess; Apr 6 2011 at 15:28.

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