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Thread: The "Interesting Questions about the Game" thread, according to Instagoat

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  1. #1

    The "Interesting Questions about the Game" thread, according to Instagoat

    Decided to put some questions together about the game. Dunno if they´ll be answered, but at least it could spark some interesting conversation about what the game will, and what it won´t be. So, here goes:

    Campaign Questions:

    Will there be a business aspect included in the Campaign (Buying, Maintaining and Selling Helos, Recruiting Personell and Organizing Contracts and Missions)?

    Will there be wear and tear on the helos as they operate, and associated maintainance costs? Will different types of helos be harder to operate than others? (For example, more expensive replacement parts when operating a Kasatka versus a Huey)

    Will there be distinct characters in the campaign, and a story attached to them?

    Will the game take place in the Armaverse? Will there be crossovers with OFP/Arma?

    Will there be competing helo operators? How will they influence the campaign?

    Flight and Helo modelling Questions:

    How many helos will be included, and which types? How many vehicles in total, including AI only and ground vehicles?

    How deep will the simulation experience be? How much detail and complexity will there be modelled in the stock aircraft?

    Will there be clickable cockpits?

    Will characters be drawn in first person, and will they be animated as they operate the helicopter? (This is opposed to the empty pits usually coming with sims such as IL2COD or FSX, where the pilot body is not rendered)

    How detailed will the flight model be? (Will it model details such as retreating blade stall, vortex ring state or realistic auto rotation procedures?)

    How detailed will the damage model be? (Does the DM include wear and tear, overstressing the airframe and lifting surfaces, loosing parts of the aircraft and associated impacts on the flight model, randomized failiures based on aircraft age, maintainance state and type?)

    How detailed will the engine simulation be, and what types of engines will be modelled? Will the weather and flying altitude influence the power profile on the engines, or similar effects?

    Environment and weather modelling Questions:

    How detailed will the environment be?

    How large will the environment be?

    Will there be civilian ground traffic? (Editor Module based?)

    Will there be civilian air traffic? (Editor Module based?)

    Will there be a simulation of air traffic routes and associated navigational aids (VOR/NDB, ILS beacons, strobes on high rise buildings, running lights on ships and cars, etc.)

    Will there be city hazards, such as telephone and electrical wires running between buildings, power lines, street lights, trees, etc.?

    Will there be an advanced weather simulation? (Up and Downdrafts, Shear winds, Building aerodynamics, cloud formation and precipitation, dynamic weather in general?)

    Will AI be affected by the weather at all?

    Modding Questions:

    Will BI provide an editing suite as is provided for OFP/Arma? Will this be immediately after release, or after some time has passed?

    With how much extra detail over the stock aircraft can modders construct their own aircraft?

    Is the simulation limited to rotor wing aircraft, or could modders build fixed wing aircraft using the stock code too?

    Is there cross-compatabillity of Arma 2 terrains with TakeOn and vice versa?

    Is there cross-compatabillity of Arma 2 aircraft or vehicles in general with TOH, with Helos receiving a „default“ flightmodel until a detailed one is provided by the modder?

    Mission Editor Questions:

    How will the ME differ from the one shipped with OFP/Arma?

    Multiplayer Questions:

    What types of game modes will there be present by default? Races, Missions, Challenges?

    What is the scope of modes that can be constructed using the Editor?

    Will there be a multiplayer campaign? (Cooperatively, or competing with one another)

    Coop question: Is sharing an aircraft possible between multiple players?

    Will we get an ArmeX like gamemode?

    EDITS: Updated multiplayer section, added question about Terrain size.
    Last edited by InstaGoat; Mar 31 2011 at 18:46.

  2. #2
    Very complete, thanks. I would also ask about the multiplayer game modes. Multiplayer campaign? What type of mult game modes?

  3. #3
    I am most concerned about the helicopter flight models.Lets face it the flight model in Arma/Arma 2 isn't that great.Helicopters accelerate way too fast and at unrealistic speeds and take forever to slow down.It makes precision landing quickly into LZs very difficult.I would much prefer that Arma came to a standard somewhere near the models in X-plane or MSFS.I know they won't come to that standard but anything better then whats in Arma would be appreciated.

  4. #4
    WarriorM4, don't you think if BIS release a game that focus on helo the first thing they'll probably do is reworking the flight model ???

    Also before spreading your concerns into every single thread you might want to have a look at this
    PCG: Flight in Arma has some simulation-like qualities to it–you can retract flaps and gear, turn on autopilot, planes can stall, but the overall control dynamics are simplified–there’s little-to-no “switch-flipping.” How will that simplicity of control compare to Take On?

    JC: Perhaps unsurprisingly, precise control over a helicopter is a vital piece of the game. We’re definitely taking the fidelity of our simulation to the next level, and we’re working hard on some in-cockpit features/functionality that we hope to gleefully present in the near future. Take On is built around a high-fidelity helicopter flight dynamics model, completely different to more the generic, simplified one used in Arma series so far.

    That being said, our designers are “encouraged” to ensure that playing with the mouse and keyboard is just as satisfying as it is with a fully-blown flight control set up. Our focus is upon really nailing the experience of flying a helicopter. Authenticity, realism, fun – they’re all part of the same thing in our game.
    I hope it's clear now
    Last edited by Macadam Cow; Mar 31 2011 at 21:46.

  5. #5
    Quote Originally Posted by Macadam Cow View Post
    I hope it's clear now



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  6. #6
    Gunnery Sergeant Bascule42's Avatar
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    Particulary interested in the cross compatablility with Arma 2.
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  7. #7
    I wouldn't compare the flight model with Arma 2 all the time. Let's see what BI reveal about it but I think that making a heli sim definitely included a new (and better) flight model than in A2!


    EDIT:

    Thank you, Macadam Cow. You made it clearer than me!

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  8. #8
    I'm still questioning who is going to buy a game like take on. And if it really becomes a success. It's hard to set foot into the flight simulator game gerne. The ones that are popular are all titles which made a name into this genre. Il2, Flightsimulator, x-plane etc. these are all names which had several titles. The aspect of an accessible flightsimulator has came into the mind of alot of combat flightsimulator makers. Their a dozens of wII dogfight games but how many of those "easy" accessible titles became succesfull??

  9. #9
    Chief Warrant Officer Daniel's Avatar
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    Quote Originally Posted by coopr View Post
    I'm still questioning who is going to buy a game like take on. And if it really becomes a success. It's hard to set foot into the flight simulator game gerne. The ones that are popular are all titles which made a name into this genre. Il2, Flightsimulator, x-plane etc. these are all names which had several titles. The aspect of an accessible flightsimulator has came into the mind of alot of combat flightsimulator makers. Their a dozens of wII dogfight games but how many of those "easy" accessible titles became succesfull??
    The kind of people that buy Arma? BIS has a niche in immersive, realistic, do-what-you-want/go-where-you-like games. I'm sure there's a big market for a game that would let you fly a helicopter in an environment more realistic than most flight sims.
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  10. #10
    Moderator [FRL]Myke's Avatar
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    @coops

    every one that is now popular in the flight sim genre had to start one day. It's not that all of a sudden they appeared with XX titles released, they started one day with one title.

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