Decided to put some questions together about the game. Dunno if they´ll be answered, but at least it could spark some interesting conversation about what the game will, and what it won´t be. So, here goes:
Will there be a business aspect included in the Campaign (Buying, Maintaining and Selling Helos, Recruiting Personell and Organizing Contracts and Missions)?
Will there be wear and tear on the helos as they operate, and associated maintainance costs? Will different types of helos be harder to operate than others? (For example, more expensive replacement parts when operating a Kasatka versus a Huey)
Will there be distinct characters in the campaign, and a story attached to them?
Will the game take place in the Armaverse? Will there be crossovers with OFP/Arma?
Will there be competing helo operators? How will they influence the campaign?
Flight and Helo modelling Questions:
How many helos will be included, and which types? How many vehicles in total, including AI only and ground vehicles?
How deep will the simulation experience be? How much detail and complexity will there be modelled in the stock aircraft?
Will there be clickable cockpits?
Will characters be drawn in first person, and will they be animated as they operate the helicopter? (This is opposed to the empty pits usually coming with sims such as IL2COD or FSX, where the pilot body is not rendered)
How detailed will the flight model be? (Will it model details such as retreating blade stall, vortex ring state or realistic auto rotation procedures?)
How detailed will the damage model be? (Does the DM include wear and tear, overstressing the airframe and lifting surfaces, loosing parts of the aircraft and associated impacts on the flight model, randomized failiures based on aircraft age, maintainance state and type?)
How detailed will the engine simulation be, and what types of engines will be modelled? Will the weather and flying altitude influence the power profile on the engines, or similar effects?
Environment and weather modelling Questions:
How detailed will the environment be?
How large will the environment be?
Will there be civilian ground traffic? (Editor Module based?)
Will there be civilian air traffic? (Editor Module based?)
Will there be a simulation of air traffic routes and associated navigational aids (VOR/NDB, ILS beacons, strobes on high rise buildings, running lights on ships and cars, etc.)
Will there be city hazards, such as telephone and electrical wires running between buildings, power lines, street lights, trees, etc.?
Will there be an advanced weather simulation? (Up and Downdrafts, Shear winds, Building aerodynamics, cloud formation and precipitation, dynamic weather in general?)
Will AI be affected by the weather at all?
Will BI provide an editing suite as is provided for OFP/Arma? Will this be immediately after release, or after some time has passed?
With how much extra detail over the stock aircraft can modders construct their own aircraft?
Is the simulation limited to rotor wing aircraft, or could modders build fixed wing aircraft using the stock code too?
Is there cross-compatabillity of Arma 2 terrains with TakeOn and vice versa?
Is there cross-compatabillity of Arma 2 aircraft or vehicles in general with TOH, with Helos receiving a „default“ flightmodel until a detailed one is provided by the modder?
Mission Editor Questions:
How will the ME differ from the one shipped with OFP/Arma?
What types of game modes will there be present by default? Races, Missions, Challenges?
What is the scope of modes that can be constructed using the Editor?
Will there be a multiplayer campaign? (Cooperatively, or competing with one another)
Coop question: Is sharing an aircraft possible between multiple players?
Will we get an ArmeX like gamemode?
EDITS: Updated multiplayer section, added question about Terrain size.