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Thanks for these packs. top stuff.
The SLA are all set to invade chernarus![]()
"Culpam Poena Premit Comes"
My BI Tour Of DutyOFP/OFP:RH/OFP:R/VBS1/ArmA/ArmA:QG/VBS2/ArmAII/ArmAII:OA/ArmAII:BAF/ArmAII:PMC/TOH/ArmAII:ACR
Mig15bis update 2.1 http://www.armaholic.com/page.php?id=12278
XMS pack for ofp:r - http://ofp.gamepark.cz/index.php?showthis=8008
USMC/ADF Radiomen for VBS1 - PM
AK-74m PSO for VBS1 - PM
Good mods, thanks for all the effort.![]()
Hey thanks for the release of the pack Marseille77.
I'm having a problem animating the dress soldier with the helmut he doesn't switchmove.
eg guard switchMove "ActsPercMstpSnonWrflDnon_interrogate02_forgot en"
this works fine with other arma2 units.
Any ideas? thanks in adv
Got some feedback for ya Marseille77:
*Milicia BRDM-2 displays error in mission-editor unable to use/load ingame:" Bad Vehicle Type KPFS_Police_Elite_b " (displayed ingame without quote marks!)
--> This turned out to be caused by the currently set driver and gunner for the Milicia BRDM-2. Put empty on map, it works fine. It's clearly a crew issue..
*Guard soldier with helmet not displayed under group Opfor/SLA/Guard but Opfor/SLA/Personnel.
*Milicia UAZ (unarmed) found under Civilian Car, and crewed by SLA regular (green uniform) officer, instead of police/milicia unit.
And for last, a polite meant suggestion; Perhaps it's an idea to put armed Guards as secondary choice for all Guard-models currently displayed? They are Guards afterall; Usually IRL these are put to use to keep watch at high profile objects (palace/ministry,etc).
Most real-life Guards are armed with vintage weaponry.. For example: In the US ceremonial guards, and profilic-object watch-guards still use M1 Garand WW2 gun.
So to compare that to Arma-2 standards, my gues would be to use the oldest default rifle available, being the AK-47.
These units probably have only one magazine at hand; That magazine being the one loaded to the gun itself!
Where else would these Guard units put their spare magazines, without any webbing being around?
As for the addon-packs so far: I'm glad these came to be, and happy with all that has been released so far, but nonetheless I wanted to point out the stuff mentioned above. Just incase you wish to see your addons become even better, compared to what they are already.![]()
Last edited by Thani '82; Apr 9 2011 at 06:52. Reason: Found problem of default crew, causing Milicia BRDM-2 to fail
I hate oneliners.... Damned irony!
Hi Marseille,
I've just checked the RACS packageI'm so exited to have the RACS back on A2 Sahrani. However I noticed some bugs.
If you take a look at the windows of the RACS landrovers you might notice that they appear white from the outside. As you already mentioned on the download page, there's still the proxy issue in the M2 landrover.
While placing the AH-6 RACS in the editor I'm getting these error messages:
And somehow the AH-6 has become a two-seater with an invisible second pilot.Code:KPFS_AH6_RACS: MachineGun - unknown animation source gatling_1 KPFS_AH6_RACS: MachineGun_1 - unknown animation source gatling_2 Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret body mainTurret not found while initializing the model ca\air_e\ah6j\ah6j.p3d Error: bin\config.bin/CfgVehicles/Helicopter/Turrets/MainTurret/: Turret gun mainGun not found while initializing the model ca\air_e\ah6j\ah6j.p3d Warning Message: Cannot load texture ca\air\data\optika_heli_tl.paa. Warning Message: Cannot load texture ca\air\data\optika_heli_stred.paa. Warning Message: Cannot load texture ca\air\data\optika_heli_bl.paa.
Maybe you can the M24 and the M136 into the ammo box as well? The would fit perfectly.
And finally I'd like to donate my M113 RACS Ambulance to you compilation: http://www.armaholic.com/page.php?id=10934
Keep on modding! I'm really looking forward to more releases and updates!![]()
@ [GLT] Legislator
In my version of ArmA 2 the AH-6 didn't make some errors. Only vanillia A2 OA 1.59 - BAF/PMC DLC with my Sahrani modfolder at the time. It must be an error with an other addon.
In the pack is only the M113 texture include who change the Takistan Versions under new name. No Modell included. I've only the problem to converted the M163 Vulcan and the wrong medic sign.
I knew the windows bug I'm working on them. In the case of the proxys I think it's the fine different .01 and .001 at the ending.
@Thani '82
Thanks for your reply. The Police cars are in the standard packs with wrong soldiers because they was included in the original game as none visible
True, I loaded CAA1 as well. I'll have a look into it. Maybe by disabling certain other stuff the problems can be solved.
By the way, I forgot to mention that the landrover wheels are spinning in a weird way while driving curves. Do you also have this problem or is it CAA1 vs. your mod related too?
Edit:
I think I found my AH-6 issue. I accidently referred in my one of my own files directly to the base class and not to the previous unit class. Now your AH-6 is working for me!![]()
Last edited by [GLT] Legislator; Apr 10 2011 at 14:18.