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Thread: AA Fire into air

  1. #1
    Master Gunnery Sergeant ArmAriffic's Avatar
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    AA Fire into air

    I want to make an AI ZU or a Shilka fire into the air like in Libya or when Baghdad was being invaded, how can i do this?

  2. #2
    spawn couple of blufor uavs high above doing circles
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  3. #3
    First Lieutenant Kremator's Avatar
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    I remember that there were some scripts released (cant remember who of course!) where you could do exactly that. I'm in work and dont have a lot of time to search but I'm sure search will bring up something.

  4. #4
    Master Gunnery Sergeant ArmAriffic's Avatar
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    Author of the Thread
    Quote Originally Posted by IceBreakr View Post
    spawn couple of blufor uavs high above doing circles
    Smartass but that will do though ill just give them cant die
    Last edited by ArmAriffic; Mar 29 2011 at 07:22.

  5. #5
    Staff Sergeant
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    Quote Originally Posted by IceBreakr View Post
    spawn couple of blufor uavs high above doing circles
    Just tried it and they get shot down. How high should they be? mine are 3000 high, tried with littlebird as well.

    Cheers

    GC

  6. #6
    Warrant Officer Demonized's Avatar
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    try place invicible hs around in the air and fire at them, or make the uav invincible.
    PHP Code:
    this allowDamage false
    My scripts:
    Spoiler:

    what to do when posting any kind of code dammit!!

    Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.

  7. #7

  8. #8
    Quote Originally Posted by ArmAriffic View Post
    I want to make an AI ZU or a Shilka fire into the air like in Libya or when Baghdad was being invaded, how can i do this?
    Actually, you can make something easier. In order to create a kind of battlefield atmosphere that the night sky is lightened by the AA bullets, you can put several enemy plane on the sky and make them unrivled and invisible by useing:
    Code:
    this setdamage false;
    hideObject this;
    Make them stop flying around by useing:
    Code:
    this enableSimulation false;
    Then, put some AA guns on the ground and force them fire at the sky:
    Code:
    _handle = this fireAtTarget [Airtarget1,Weapon classname];
    Create a loop to make sure that this guy can fire unlimited bullets so it may last longer:
    Code:
    loop = [] spawn {while {true} do {this setVehicleAmmo 1; sleep 60;}};
    Make the AA gun always being there and not being destoried by enemies, you can use:
    Code:
    this setcaptive true;
    You can take my suggestion for a reference. Good luck

  9. #9
    First Lieutenant Kremator's Avatar
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    That's the one fatty ... sorry mate couldnt remember who it was !

  10. #10
    Quote Originally Posted by kremator View Post
    that's the one fatty ... Sorry mate couldnt remember who it was !

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