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Thread: Ghost Recon - c09 - Farm Night - beta

  1. #1

    Ghost Recon - c09 - Farm Night - beta

    I am going to do the original campaign GR missions one by one and test them as I go eventually rebuilding most of at least a lot of good GR missions and some new ones too.
    Starting with remake of Farm Night.

    You will need Podagorsk - http://www.armaholic.com/page.php?id...ight=PODAGORSK

    And Norrins Fastrope - http://www.armaholic.com/page.php?id...light=FASTROPE

    This is built for MP lan/dedicated server.

    Please post feedback here.

    Mission dload - http://www.zshare.net/download/882690497b006cff/
    Last edited by Lightspeed_aust; Mar 26 2011 at 21:06.

  2. #2
    Sweet - will give it a try later
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  3. #3
    Chief Warrant Officer mrcash2009's Avatar
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    First off your URL links in OFP are wrong

    I played this under wrong conditions so maybe ignore me to a point, I played SP under MP as leader using one man (me) in the slot just to "see".

    Anyway, Most obvious is mission name on loading screen and picture are wrong and IT missions (I assume thats last to fiddle with your end). Also the fast rope idea, I thought it was odd to be dependant on that when that wasn't in original mission. Also I dont understand its use when heli LZ is in a clear away from enemy in an open field? Also I had no direct indication to select fast rope options, so if that stays maybe a radio message from pilot to prompt, maybe?

    That all went ok I moved just south to the first building right by the LZ .. and looked around, all of a sudden a lone man was running toward my position, I though it was a Civvy running, closer and closer he came until he ran past me and to the building at LZ and stopped. I walked up and it was a pilot ... I captured him and second objective for pilot was complete. Effectively he ran from objective all the way to LZ right up to me ... !? Very odd that was hehe.

    I didn't get much further to test, and again im not realy running via server with 9 slots in MP, just as LAN for me to try, so take my feedback with a slight pinch of salt

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  4. #4
    I'm downloading now.


    silent_op

  5. #5
    Quote Originally Posted by Lightspeed_aust View Post
    You will need Podagorsk
    And Norrins Fastrope
    links dont work - managed to find the island HERE but there's a couple of versions of fastrope by norrin HERE, and HERE so can you please specify which is the correct one..

  6. #6
    sorry links fixed - dont know why they did that initially - bizarre.

    pilot ran to you? first id say thats very lucky for you. second that is not supposed to happen lol. will check that out.

    all the other stuff mrcash is to be fixed but just want to see how the mission works - just early testing.

    ---------- Post added at 10:16 AM ---------- Previous post was at 10:08 AM ----------

    Also the fast rope idea, I thought it was odd to be dependant on that when that wasn't in original mission. Also I dont understand its use when heli LZ is in a clear away from enemy in an open field? Also I had no direct indication to select fast rope options, so if that stays maybe a radio message from pilot to prompt, maybe?
    good points here - this was really a test to see how well it works in MP - may take it out of this mission in future and use it in others. also, it's true that the original you start on the ground, however, the Ghosts did insert by some means - could have been a fastrope (we'll never know)

  7. #7
    Chief Warrant Officer mrcash2009's Avatar
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    The Ghosts did insert by some means - could have been a fastrope (we'll never know)
    I got a sneaking suspicion they inserted via stealth on this particular one Over some fences and into a open field .. "going with night-vision" ...

    Oh and its day time? This was a night mission right, in OGR?

    BTW .. this map and mission in OGR was one of my top favourites of the whole thing, I think I played that farm map so many ways until it was inside out, day & night, snow ... rain ... etc. It was this mission that I played my very first MP experience and it was via Alpha Squad, I was blown away by it, damn, come December it will have been 10 years ... ! I used to love the running water stream, coming up over the lip of that bank and scoping out the patrolling AI at the barn ready to take some headshots, oh the memories.
    Last edited by mrcash2009; Mar 26 2011 at 22:11.

  8. #8
    Just my opinion but heres my thoughts so far

    GOOD:

    1. Loving the fast rope.
    2. No errors so far (not that I've managed to finish it yet).
    3. OGR is back!!!

    NOT SO GOOD:

    1. Insertion is too far from mission area.
    2. Area is too dense giving AI a big advantage here - OGR Farm was more open than the area you choose for this.
    3. It's daytime not night (night vision scoped weapons need adding too).

    Looking forward to whats coming with improvements to this and of course the later missions in the campaign - keep up the good work

  9. #9
    yep cool - taking all this on board - was just a test run and i want to make a lot of improvements. it is not close enough to the original yet but ill get it there - ideally i would like to have crossing via the stream but i think height of the water will be the main problem - you will go into a swim animation.

  10. #10
    Quote Originally Posted by Lightspeed_aust View Post
    yep cool - taking all this on board - was just a test run and i want to make a lot of improvements. it is not close enough to the original yet but ill get it there - ideally i would like to have crossing via the stream but i think height of the water will be the main problem - you will go into a swim animation.
    Add the mod TrueMod "GamePlay" not the "User" (It's mainly a FOV and UI mod, not needed for this IMO) into it and that will solve that issue, you can swim all you like, also improves some of the transitions and animation speeds, which will also be alot more GR like.

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