Made this for myself but figured I might as well put it up. It's a new PMC faction designed to be compatible with/take advantage of ACE2, unlike the PMC DLC. You don't need the PMC DLC as I've used some nice community made add-ons for this (as I don't believe the PMC units can be edited anyway). The required addons are incuded in the download link below. Also, under the link, in the spoilers, you can see pictures of all the new units and then their loadouts with listed ACE weights. Faction is under BLUFOR - ACEX PMC.
LINK: http://www.zshare.net/download/88205276f2285d3f/
[Note: This is the first mod I've made, so I don't know how to server key sign it. If someone else wants to do so or explain how I'll update it and throw your name in the credits.]
Mi-8MTV-1:
[new reskinned model]
x3 Tactical Pilots
Military Land Rover:
[uses ACR offroad model
x3 Field Specialists
NEW GROUPS
Security Team: x1 Team Coordinator, x1 Field Specialist, x1 AT Specialist, x1 CQB Specialist
Support Team: x1 Team Coordinator, x1 Support Gunner, x1 Defensive Marksman, x1 Field Technician
Infantry Patrol Section: x1 Section Coordinator, x1 Field Medic, x1 Security Team (as above), x1 Support Team (as above)
Recon Team: x1 Tactical Marksman, x1 Tactical Observer
SpecOps Team: x1 Special Operator (GL), x1 Special Operator (AR)* x1 Special Operator (DM), x1 Special Operator (TWS)
*AR is as GL but with M8 SAW, DM is as TWS SD but with M8 Sharpshooter
Air Medevac Team: x1 Mi-8MTV-1 (with crew), x1 Crew Chief, x1 Flight Medic
Land Rover Patrol: x1 Military Land Rover (with crew), x1 Field Technician, x1 Field Medic
Would be nice to see this as a replacement pack for PMC models as well because Schnapsdrosel's units are way superior - like that pack for his mercs for AA2
Also I don't think that placing PMCs under BLUFOR is a good idea... "Resistance" side is the better choice as they don't belong to what is classified as BLUFOR and OPFOR
Can you provide some more details? Does this basically take the units from the mentioned addons and give them your loadout and group configs?
Pretty much. There was no PMC units designed to work well with ACE2 so that's what I made. It doesn't overwrite them though, but rather makes them a separate faction.
Would be nice to see this as a replacement pack for PMC models as well because Schnapsdrosel's units are way superior - like that pack for his mercs for AA2
Also I don't think that placing PMCs under BLUFOR is a good idea... "Resistance" side is the better choice as they don't belong to what is classified as BLUFOR and OPFOR
Well, both Schnaps and Waterhiro had their PMCs in BLUFOR. I was going to move them to independent, but they are licensed contractors not really typical mercs. As far as I'm aware, all combat PMCs are presently working for the US side.
Besides, you can change sides of any unit in the editor quite easily anyway.
By "work well with ACE" what exactly do you mean? I still don't fully understand what is actually needed to be done for units that makes them "ACE"? For example do they have additional config entries or what? Which ones and what are they for?
By "work well with" the major factor is adjusting gear so the weights aren't obscene. Units have about 20kg of base weight plus whatever gear they are assigned in ACE2. Especially with certain types of kits, like MG or AT, using defaults can mean your guy is lugging around 35kg extra weight of equipment. This is very tough even on a careful player but especially with AI they'll pass out fast. Units that need to move fast also need to be lowish on the weight side if possible.
There's also other things you really need added to the kit in ACE. Earplugs for instance are a near necessity, otherwise firing any heavy weapon will have your ears ringing. Rangefinders also need batteries, safety goggles help with MGs, and lots of little things like that. Then there's also the part about adding in items that certain types of units really can take advantage of in ACE, like SLAM munitions and gas grenades (and also protective gas masks) for specops guys. Hope this makes it clearer.
Last edited by General Malaise; Mar 25 2011 at 01:52.
#1 - I hope you got the original creators permission before rereleasing their work. (Putting their name in a readme isn't enough, you have to have their permission before you release anything, unless their readme/EULA/CC license says otherwise)
#2 - BB OA Mercs are already included in the official ACE, there's absolutely no need for somebody to create another version and label it an ACEX mod. You'll cause addon conflicts with people that are using the ACE Schnaps guys (which is basically everybody that has ACE)
#2 - BB OA Mercs are already included in the official ACE, there's absolutely no need for somebody to create another version and label it an ACEX mod. You'll cause addon conflicts with people that are using the ACE Schnaps guys (which is basically everybody that has ACE)