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roguetrooper

Timed and non-timed handgrenades

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When you have both timed and non-timed grenades, you cannot cycle through the different types of them.

You should be able to select the type of handgrenade if you have different types in your inventory.

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This is posed more as a bug report/feature request, so IMO it belongs on the CIT.

However, to respond to the topic; when you have one type selected, try using the "Reload <type>" action (<type> may not actually be descriptive of the type however) to switch to another type. For example, if only the timed type appears, select it then look in the action menu for an option to reload to the non-timed type.

For a technical explanation (would be useful to include in a CIT ticket):

These two grenade types share a single muzzle class in the Throw weapon (CfgWeapons >> Throw), where for example frag grenades and smoke grenades use seperate muzzles which allows them to appear individually while cycling your selected weapon.

From class Throw:

class HandGrenadeMuzzle: ThrowMuzzle
{
magazines[] = {"HandGrenade","HandGrenade_West","HandGrenade_East","BAF_L109A1_HE"};
};

Ideally there should be a seperate muzzle class for each of those magazine types, as the HandGrenadeMuzzle can only load one of HandGrenade, HandGrenade_West, HandGrenade_East, or BAF_L109A1_HE at a time.

OFP similarly only had one muzzle for all grenade/throwable types, so you had to use the "Reload ..." action to switch between everything.

Edited by Big Dawg KS

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They just should patch it that way that either cycling through weapons or through firemodes should cycle through different grenade types as well and showing the name of the grenade in the upper right hud.

Currently there is no way to identify the type of grenade you are about to throw when you have different types in the inventory. Since ArmA's main focus is on infantry simulation, this infantry issue is quite important as I think...

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