Excellent! I'll get started right away and record in 1080p and all of its HD glory.
Excellent! I'll get started right away and record in 1080p and all of its HD glory.
Hello. I try search how use manual host for download server's mods but not found.
As it does six updater - sixupdater://six.tacticalgamer.com/bravo/tgbravo.yml (parse him get some info)
as far as understand it load six.tacticalgamer.com/bravo/config.yml after parse his was found mods @TGMaps
load six.tacticalgamer.com/bravo/@TGMaps/.repository.yml
then load to addons folder every file from .repository.yml (example: six.tacticalgamer.com/bravo/@TGMaps/addons/mbg_killhouses.pbo.gz)
Custom repositories are currently not possible with Armarize but it is already on my todo list for some time.
I downloaded the latest version from the website (1.3.3.0 is the currently available one, Windows 7 64 bit). When I launch it, it will tell me that there is an update available (which I try to download). It does download it, and then quits, nothing happens anymore.
Through Windows 7's Resource Manager, I found out where the updater is downloaded to. It turns out to be 1.3.3.2 Incremental update. Manually executing it tells me to download the latest full archive from the website, which I already have.
Any pointers ?
Please see the following thread at my website: http://www.armarize.com/support-f6/p...3-3-1-t47.html
At the very bottom on the first page you will find an attachment that contains files to manually patch Armarize to the latest version. But before you will run the contained batch file be sure to edit it so that it contains the path where Armarize has been installed on your system.
Works like a charm. Thanks for the help, and the great tool
It's been a while that I have released a new update for Armarize and I would not have done it this weekend anyway. However, as GameSpy capped the listed gameservers to 500 at a time a few weeks ago I realized that I have to set up an update that compensates this behavior.
Additionally I reintegrated the player filter wherewith it is possible to search for players and their squadnames. This even works without a complete refresh of the browser now! Besides this feature there are some improvements mainly for the browser part again. Notably is the new setting in the configuration wherewith it is possible to affect how fast Armarize fetches the gameserver information. (Setting "Next to nothing" causes Armarize to fetch the information from one of the "master servers" instead of querying each gameserver directly.)
- [FEATURE] It is now possible again to filter based on the names and squads of the players on a gameserver.
- [IMPROVEMENT] Designed the serverbrowser more resource-friendlier.
- [IMPROVEMENT] When joining on a DayZ-Server Armarize does not complain about "hive" anymore.
- [IMPROVEMENT] Armarize has now its own collection of "master servers" to get the list of available gameservers.
- [IMPROVEMENT] It is now possible to configure how Armarize utilises the network when refreshing the serverbrowser.
- [BUGFIX] Frozen modifications can not be (accidentally) repaired anymore when using the batch action.
If you have already installed Armarize, just start it. Otherwise:
Hi
I can see there's a lot of good things in Armarize but it lacks several features that I find essential in Spirited Machines' launcher, namely the ability to create groups of mods that can be easily disabled, rearranging mod order by drag and drop, a beta switch, ability to set customs paths for both OA and Arma2 and display of the command-line that will be used to launch.
Armarize looks like it might come in handy for updating mods but without those features I can't see myself being able to use it for managing my profiles.
Thanks for your hard work on this tool anyway, just wanted to let you know what features I find most useful in case you feel like adding them.
Phenom II X4 955 @ 3.6Ghz, 16GB DDR3, MSI 990FXA-GD80, 2GB 6950 (unlocked to 6970, 900/1350Mhz), Win7 x64 Ultimate
Hi doveman.
You are not the first one who misses a grouping feature for modifications but it is basically possible by the creation of profiles on the one hand (though that is a bit odd) and on the other hand I resisted to implement it because that is some kind of unique feature of Spirited Machines' launcher. But as I can see Spirited Machine does not work anymore on his launcher, is that right? If so I may implement some variant of this feature.
Drag and drop to rearrange the mod load order is not a part of Armarize because I did not look into how drag and drop worksbesides the fact that it is IMHO not often necessary due to automatic consideration of dependencies. (Right click in the listing.)
The beta switch is not necessary in Armarize because beta-patch support has been implemented in some other way. If you activate the "beta" mod to be loaded when the game starts, Armarize does automatically use the beta executable and the proper command line additions.
What do you mean with "custom paths"? Do you want to store modifications somewhere outside the main installation directories? If that is the case, please take a look at the right listing in "Main Menu -> Configuration -> Settings".
And last but not least displaying the command line that is going to be used for the launch of the game... now I have exactly two suggestions regarding this feature, let me see if I find some nice way to implement this.(And no, that is not meant sarcastic!)
Hi Nilmerg
Yeah I don't think Spirited Machines actively develops anymore (I could be wrong though). Certainly there's some issues with the online features and it throws up an unhandled exception if I try and do "Show player list" on a server and it shows "Server not available" for everything where it's meant to show the mission, maps, mods for the server.
I can't see the "beta" mod in the list anywhere, where abouts should I be looking? I see there's an entry for Combined Operations at the top so I presume it just launches ArmA2 if that's not enabled?
As for the custom paths, I find it useful to be able to specify the path to the OA/Arma2 executable (and beta) as then I can have say beta 95417 in one location and launch that with one profile and beta 95601 in another location (i.e. a Sandboxie sandbox) and launch that with a different profile. Or with 1.60 stable and 1.62 stable I can launch one or the other for different profiles. It's partly for testing but I seem to do a lot of that trying to find out why things aren't working, or I have to use an earlier beta for some servers but want to use the latest beta when playing offline. I see I can specify a custom Arma2 executable though, so that might be all I need.