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Thread: Armarize, yet another utility for ArmA2

  1. #21
    Lance Corporal Nilmerg's Avatar
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    Update v1.1.0.1

    Well, as is mostly the case, I forgot to update a few lines of code and the result is an annoying bug. Anyway, it is fixed now and regarding the bug within the 32bit variant of v1.1.0.0 where Armarize seemed to be unable to detect that it is running elevated on Vista or Win7... That was not a bug within Armarize, that was a bug in front of my monitor...

    • [BUGFIX] Crash when rsync could not connect to a mirror.

    If you have already installed Armarize, just start it. Otherwise:


  2. #22

  3. #23
    Lance Corporal Nilmerg's Avatar
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    Update v1.1.1.0

    Actually I wanted to wait another week for this release but due to the fact that there are only some complex To-do-entries left on my list, I will do it now. This release contains only some minor features and improvements compared to the pending ones. So the next release may be finished not until one or even two months, except another annoying bug occurs of course. But in the meantime I will try to create some of the missing config-instructions, so that Armarize is able to automatically configure more modifications than A.C.E.2. These instructions are available for you without any update of Armarize, but up to now you will not get any notification when a new one is available. Only if you synchronize a modification, choose the (active) menu-entry within the configuration or look into this thread, you will notice that there has something changed. But that circumstance is one of these list-entries...

    Changelog:
    • [FEATURE] Armarize highlights missing mods within the box in the serverbrowser now.
    • [CHANGE] On Windows Vista or Windows 7, Armarize now starts the browser as the desktop user everytime.
    • [CHANGE] If the user has manually checked for new updates after initialization the local mod information will also be refreshed.
    • [CHANGE] On Windows Vista or Windows 7, Armarize tries to send ping requests only if it is running elevated. (Because it is only working then.)
    • [BUGFIX] Crash when Armarize could not connect to a mirror to where it was already connected before.
    • [BUGFIX] Armarize did not detect the right game variant after a game directory has been manually selected.
    • [BUGFIX] Crash when a game directory has been manually selected and a beta patch mod should be synchronized.
    • [BUGFIX] The beta patch for ArmA2OA was not detected as installed after a game directory has been manually selected.
    • [BUGFIX] Crash when Armarize collected additional information for the synchronisation and the user has been aborted it.
    • [IMPROVEMENT] The size of a modification is better formatted now.
    • [IMPROVEMENT] All checkboxes are now changeable with a click on the text beside them.
    • [IMPROVEMENT] All list controls are sortable now, except the one which is used to select the modifications to start.
    • [IMPROVEMENT] Now the last selected tab within the configuration remains selected when a new session has been started.
    • [IMPROVEMENT] The entire size and count of modifications within a directory will be displayed within the settings now.
    • [IMPROVEMENT] Within the profile settings where to select the mods to be synchronized only installed mods are displayed now.
    • [IMPROVEMENT] Mod detection has been highly improved. Armarize is now able to identify modifications which are differently named on the client and server.
    • [IMPROVEMENT] When the user set some profile options without creating a profile, Armarize saves these changes within an unnamed profile instead of discarding them.


    If you have already installed Armarize, just start it. Otherwise:

  4. #24
    Lance Corporal Nilmerg's Avatar
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    Update v1.1.1.1

    Quote Originally Posted by Nilmerg View Post
    So the next release may be finished not until one or even two months, except another annoying bug occurs of course.
    Well...

    Changelog:
    • [BUGFIX] Crash when a new modification should be installed in the very first defined mod directory.


    If you have already installed Armarize, just start it. Otherwise:

  5. #25
    there is one major error when you installed the mods
    all mod folders requires admin acces you then have to right click each folder saying allow all so it's readable through a launcher and as far as i know theres no golden way to just allow all folders and sub folders at once

    edit

    there is a golden way after using this program
    mark the arma 2 directory folder
    right click edit permitions in security
    allow for all include sub folders
    you have to make a new permition then search for admin under advanced and allow all
    Last edited by pressytcn; May 29 2011 at 18:37.

  6. #26
    Lance Corporal Nilmerg's Avatar
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    Oh well... until today I was not able to reproduce this behavior and I had not the foggiest notion what could be the reason for it, but I have ArmA2 not installed within the "Program Files"-Folder on the system drive... and that's the clue. Yes, probably the most obvious one.

    Let's see, when I have found a solution for it...

  7. #27
    Lance Corporal Nilmerg's Avatar
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    Cool Update v1.1.1.2

    Another annoying bug is fixed, finally! Everyone who has installed modifications on the windows system drive or any other permission protected location can do this now without further trouble. But before you try to update some of these mods, please let Armarize repair them because only then the synchronisation is able to do its work properly and all wrong permissions set by versions of Armarize before 1.1.1.2 will be reset.

    I apologize for the trouble this bug has caused.


    Changelog:
    • [BUGFIX] The ".rsync" directory and all of its contents of a newly installed modification will inherit the permissions of the chosen install location now.
    • [BUGFIX] Crash when the game has been started during a browser refresh and an external application could not be started.
    • [BUGFIX] A click on the text "Run game as admin." within the settings did not changed the checkbox.
    • [BUGFIX] Skipping of mods which were installed by Armarize but deleted externally.


    If you have already installed Armarize, just start it. Otherwise:

  8. #28
    Lance Corporal Nilmerg's Avatar
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    Update v1.2

    As already suggested, after nearly two months the next major update v1.2 is finished. The list of changes is long and therefore I'll give you a short overview over the most important things. Armarize now supports the launch of the game with Steam and modifications stored in subdirectories within the game installation directory are now properly loaded, this includes the ArmA2OA beta patch. In addition, the speed of the synchronisation has been significantly increased and the support for differently structured mod-archives was improved equally. But the probably greatest new feature are the new icons within the serverbrowser, which will indicate the odds to successfully join a server. This picture will illustrate you this functionality.


    Changelog:
    • [BUGFIX] Modifications stored in a subdirectory of the game installation directory, including the ArmA2OA beta patch, were not loaded correctly.
    • [BUGFIX] Various logical bugs fixed, especially when updating the GUI.
    • [BUGFIX] Crash when one of the key directories was detected as mod and the keys from this "mod" should be installed. (Hopefully..? Finally..?)
    • [BUGFIX] When the directory of a modification has been opened in the Windows explorer the mod could not be deleted.
    • [BUGFIX] Crash when the ArmA2OA path does not exist anymore and could not be queried from the windows registry.
    • [BUGFIX] The deletion of the last profile was not detected and so this change could not be saved when closing Armarize directly from within the profile management.
    • [CHANGE] Armarize will not store the set language in its installation directory anymore.
    • [CHANGE] Disabled the automatic resizing of the last column within the serverbrowser.
    • [CHANGE] Removed the column "Convertable" from the modification management.
    • [CHANGE] The favorites and server history are now...
      • saved in the settings, independent from the selected profile.
      • displayed in their own list above the main browser list.
      • refreshed "anytime" you open the browser. (Still changeable within the settings.)
    • [CHANGE] Disabled the Six-Updater compatibility functions.
    • [CHANGE] It is now possible again to abort the download of a new update even when it has been forced.
    • [FEATURE] The date and time of the last server join are now registered and displayed.
    • [FEATURE] Armarize displays an icon in front of every server in the list which will indicate the odds to be able to join it.
    • [FEATURE] It is now possible to copy and rename a modification. (Note: Only non network mods can be renamed.)
    • [FEATURE] It is now possible to open the synchronisation wizard within the modification management.
    • [FEATURE] It is now possible to start the game with Steam if it has been purchased there.
    • [FEATURE] It is now possible to change the location where packaged files from a network mod are stored.
    • [FEATURE] It is now possible to delay the launch of the game after all external applications were started.
    • [FEATURE] It is now possible to set the process priority with which an external application and the game will be started.
    • [IMPROVEMENT] Armarize has not to be restarted anymore when changing the language.
    • [IMPROVEMENT] Highly increased usability of the synchronisation wizard.
      • clarifying words on the first page about what can be done with the synchronisation.
      • Three new buttons (Select installed, Select outdated, Deselect all) and a new column with the modification types.
      • New choice box to select one install location for all new modifications at once.
      • Short summary at the end of the wizard where the total amount of modifications to be synchronized and the expected size to be downloaded are displayed.
    • [IMPROVEMENT] When moving, copying and repairing modifications the progress bar actually displays the progress now.
    • [IMPROVEMENT] New column "State" in the modification management and changed color highlightning depending on the respective state.
    • [IMPROVEMENT] The color highlightning within the serverbrowser represents the same colors as in the modification management now.
    • [IMPROVEMENT] When aborting a move operation within the modification management, it is now possible to move back all files of the last handled modification to its previous location.
    • [IMPROVEMENT] When the game should be stopped a confirmation dialog will be displayed now.
    • [IMPROVEMENT] Armarize is now able to stop the game after it has detected that it is already running.
    • [IMPROVEMENT] Completely reworked code of the archive installation.
      • It can handle more kinds of directory structures within an archive now.
      • When selecting the mods to install the required disk space will be displayed.
      • Short summary at the end of the wizard where to total amount of modifications to be installed, the total required disk space, the install location and the name of the archive are displayed.
    • [IMPROVEMENT] When one or more modifications were not successfully synchronized a note at the end of the synchronisation will be displayed now.
    • [IMPROVEMENT] The amount of concurrent rsync processes has now been limited to 10. This increases the reliability of the version checks when synchronizing many mods in a row.
    • [IMPROVEMENT] Generally increased reliability of the version checking during the synchronisation.
    • [IMPROVEMENT] Reworked code for the synchronisation a little bit to increase its performance and decrease its cpu load.
    • [IMPROVEMENT] When changing the screen resolution of the game with Armarize, the render resolution will also be set to 100%.
    • [IMPROVEMENT] The list of standard resolutions within the profile management is now based on the ones supported by the primary display.


    If you have already installed Armarize, just start it. Otherwise:

  9. #29
    Something we at AGE (AdultGamersElite) have noticed is that all of our servers do not show up now. Many of us appreciating the uniqueness of your toold have used it extensively. However, with your latest update we can not fine via filter or no filter all three of our servers. WE have two public servers up at this time (one dom and one Indurgency) Neither of these show up now. Our Private surver running Insurgency does show up.

    I've tried various combinations and even creating a New profile. No changes. Any ideas here?

  10. #30
    Probably due to the Gamespy protocol update and the tools need to be updated to work with it.
    For details see here: http://forums.bistudio.com/showthread.php?t=120552

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