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Thread: Armarize, yet another utility for ArmA2

  1. #1

    Armarize, yet another utility for ArmA2

    Simplicity matters, that's my idea of an application that will provide its users a fast, straightforward and promising way to get the most out of something. In this case out of the game ArmA2. Armarize is intended to meet this idea so you don't have to worry about how you should set up the game, you'll just play the game! At most all of the complexity which ArmA2 implies will be undertaken by Armarize especially when you want to discover more than the standard game. You can simply enjoy all the great modifications out there with only some clicks! So don't hesitate and be armarized...


    Main features:
    • Fully featured buddy list with which you can connect with other users of Armarize.
    • Powerful serverbrowser for ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters with ping support.
    • Synchronisation. Installing and updating ArmA2(OA) as well as ToH modifications through the Six-Rsync-Network.
    • Create your own compressed mod archives and store them for later use.
    • Fully automatic installation of archived modifications.
    • Substantial interface for the modification management.
    • User defined profiles with many options to customise the launch of the game.
    • Automation of third party applications to be started on game launch.
    • Full Steam support for ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters.
    • Different languages are supported. (Currently English, German, French and Russian.)



    Additional features:
    • Gameserver favorites and history.
    • Lots of filter options to find specific types of gameservers.
    • Colored icons beside every server to indicate the odds to be able to join it.
    • Automated activation of server side running modifications when joining.
    • Configurable startup parameters for the game.
    • An acoustic notification system to inform you about status changes of one or more gameservers.
    • Automatable launch of third party applications before launching the game with options like "parameters", "run once", "run as", "process priority" and "start in".
    • Configurable delay before game launch when third party applications were started.
    • Under Windows Vista and Windows7 the game can be run as administrator or simple desktop user.
    • Possibility to set the process priority with which the game should be started.
    • Support for different directories where modifications can be managed.
    • Managing modifications with actions like "Move", "Copy", "Delete" and "Rename". It is also possible to automatically configure some modifications.
    • When synchronizing identical modifications at different locations, only one will be downloaded and every following one gets copies from all already downloaded files.
    • Support for splitting an rsync package from the installation directory of a modification.



    Pictures:



    I've got your interest? Then download the appropriate version for your operating system and be armarized!
    Download Armarize from the official website


    Some additional words:
    Armarize is not only easy to use and highly functional, but it is also very stable and reliable. It stays under constant development and should support new features of the game as soon as possible.

    If you are experiencing some issues with Armarize, you can use one of the few official forum threads or the official website (www.armarize.com) to ask for assistance.


    Credits:
    The synchronisation is based on the community driven rsync network which is also in use by the well-known Six-Updater by Sickboy. Thanks to everyone who is involved!
    Last edited by Nilmerg; Sep 15 2012 at 13:41.

  2. #2
    Lance Corporal Nilmerg's Avatar
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    If someone had problems starting Armarize on WindowsXP this is fixed now. Just download the installer once again.

  3. #3
    Sergeant Major Defunkt's Avatar
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    Looks pretty spiffy, going to check it out right now. Thanks!

  4. #4
    Lance Corporal Nilmerg's Avatar
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    I don't know exactly if it matters, but Armarize is able to handle seperate game folders and therefore CombinedOps should be working with Steam. It would be nice if someone could confirm that.

  5. #5
    Sergeant Major Defunkt's Avatar
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    Very nice work here.

    I like the way you've handled mod dependencies (don't assume but list the missing ones with the option to also add on update).

    I also like the multiple folders feature but can they be named rather than always being User Directory: 1, 2, 3 etc?

    Does it or could it support stand-alone zsync repositories? Not something I've played with in SU so I don't know how it works there but it would be very handy to be able to update off a standard web server.

    I have an issue in the settings dialog that the profile list displays not only the profile folders but a huge number of files it finds below them. It looks like you filtered out things like *.sqm *.ext but it still returns everything else (*.sqf, *.ogg, *.sqs, *.paa, *.txt etc.).

    Biggest question for me so far; is it possible to use your own folder names for six network installed mods? Say I want @isla_duala to be in @DUALA?

    Also, I haven't yet stumbled across any provision for controlling mod load order (order in the -mod parameter).

    ---------- Post added at 10:27 AM ---------- Previous post was at 10:23 AM ----------

    Hmmm... having re-read the OP I guess I should've added the above to your tracker.
    Last edited by Defunkt; Mar 24 2011 at 21:13.

  6. #6
    Congrats on release!
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  7. #7
    Lance Corporal Nilmerg's Avatar
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    Quote Originally Posted by Defunkt View Post
    Very nice work here.
    Thanks!

    Quote Originally Posted by Defunkt View Post
    I like the way you've handled mod dependencies (don't assume but list the missing ones with the option to also add on update).
    Well, nice to hear, but this function does not detect the dependencies recursively so far. (the dependencies of the dependencies ) But that will be implemented with the next update.

    Quote Originally Posted by Defunkt View Post
    I also like the multiple folders feature but can they be named rather than always being User Directory: 1, 2, 3 etc?
    Hmm... there are two possibilities now. On the one hand using the folder name defined by the user and on the other hand a extra field to define a extra name. And I prefer the first one, because I do not want to create too many settings... Would that be ok?

    Quote Originally Posted by Defunkt View Post
    Does it or could it support stand-alone zsync repositories? Not something I've played with in SU so I don't know how it works there but it would be very handy to be able to update off a standard web server.
    No. The zsync functionality is one of these special ones the Six-Updater is using which I will not implement myself. Maybe I will implement the possibility to define a custom server for each mod or something like that.

    Quote Originally Posted by Defunkt View Post
    I have an issue in the settings dialog that the profile list displays not only the profile folders but a huge number of files it finds below them. It looks like you filtered out things like *.sqm *.ext but it still returns everything else (*.sqf, *.ogg, *.sqs, *.paa, *.txt etc.).
    Yep. You are not the only one with this bug. Will be fixed with the next update.

    Quote Originally Posted by Defunkt View Post
    Biggest question for me so far; is it possible to use your own folder names for six network installed mods? Say I want @isla_duala to be in @DUALA?
    Here are also two possibilities. Either defining a custom name that is only used to display the mod within the lists or renaming the physical modfolder. But I do not see the sense for using the last one, really. Why do you want to do that?

    Quote Originally Posted by Defunkt View Post
    Also, I haven't yet stumbled across any provision for controlling mod load order (order in the -mod parameter).
    You have not right clicked within the lists where to select the mods to start, right?

  8. #8
    Very very impressive tool Nilmerg!

    Started only to dive into it, yet I can see giving you a lot of feedback.

    Excellent to have yet another great app next to YAS and SU!

  9. #9
    Staff Sergeant Tom_Anger's Avatar
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    Awesome interface - kudos. A problem I have is I cannot find any of the servers I play on, yet they are in my game as active with many people on. Is there some type of problem recognizing servers?

  10. #10
    Sergeant Major Defunkt's Avatar
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    Quote Originally Posted by Nilmerg View Post
    Hmm... there are two possibilities now. On the one hand using the folder name defined by the user and on the other hand a extra field to define a extra name. And I prefer the first one, because I do not want to create too many settings... Would that be ok?
    Yes, good solution.

    Quote Originally Posted by Nilmerg View Post
    No. The zsync functionality is one of these special ones the Six-Updater is using which I will not implement myself. Maybe I will implement the possibility to define a custom server for each mod or something like that.
    Please reconsider, the ability for a clan or community to setup a custom repository on a standard web server is a huge bonus.

    Quote Originally Posted by Nilmerg View Post
    Here are also two possibilities. Either defining a custom name that is only used to display the mod within the lists or renaming the physical modfolder. But I do not see the sense for using the last one, really. Why do you want to do that?
    Mainly because I want to retain the ability to launch the game (with mods) from a shortcut or (in particular) from Steam which have limited command line lengths. I also find shorter names easier to recall. In fact a great feature I haven't seen anybody else provide would be the ability to use the GUI to setup all the parameters, especially beta & mods, then provide the ability to copy the whole command line to the clipboard.

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