Fourth Release!
http://dev-heaven.net/projects/mip
This is the fourth release of the BIS Module Improvement Project. This BIS MIP project is a drop-in replacement of the BIS Editor Modules including bug fixes and improvements to the code, while ensuring that the original functionality remains intact.
Latest MIP release here:
http://dev-heaven.net/attachments/do...p-20111022.zip
Changelog:
Ambient Civilians
- Added vanilla A2CO and custom A2CO missions for Utes
Garbage Collector
- Fixed Respect/respawn error caused by Garbage Collector deleting empty groups
- Choose traffic spawn points away from players
- Removed enableFleeing causing civs to run everywhere
- Allowed AUTOTARGET for armed civs
- Increased default skill for armed civs
- Store spawnpoints to increase performance
- Reverted to not broadcasting of setVariables
- Deactivate HouseEffects if town is not active
Civilian Vehicles
- Changed Garbage Collector Auto Scavange to be on by default
- Randomly remove weapon and magazine cargo
Demo Missions
The download found here:
http://dev-heaven.net/projects/mip/files
It contains demo missions of the improved BIS Ambient modules, all dedicated server tested.
Islands include:
- Chernarus
- Utes
- Takistan
- Zargabad
- Cicada
- Qom Province
- Lingor
- Isla Duala, and
- Podagorsk
Module Improvements
Improvments to the modules are:
Ambient Animals
- Fixed blacklist zones (no more animals on runways)
- Added random roosters to the mix of hens
- Added BIS_Animals_Debug variable for marker visibility
- Reduced spawn radius to improve MP performance
- Re-enabled to be dedicated server compatible
ALICE 2
- Made maximum traffic proportional to civilian count
- Minor bug fix causing cosmetic errors
- Added civilian stone throwing and random pistols (optional)
- Fixed ALICE2 house effects performance issues:
- emptydoor caching
- town active checking
- 15s delay between checks
- Fixed issue of always 1 passenger
- Reverted back to vehicles created in the center of town
- Initialising drivers with ALICE_civilianInit
- Added bis_alice_emptydoor code for A2 building compatibility
- Enabled random radio
- Added random lock (optional)
- Ported zGuba's random fuel and damage (optional)
- Rating -400 if stealing a civilian car (optional)
- Converge to terrain (zGuba)
- Reduced default AI skill for less CPU
- Traffic vehicles proportional to town population
- Added traffic debug markers
- Added passengers to traffic
- Driver and passenger faction dependent on town faction
- Added removal if vehicle moves out of range of players
- Randomise destination if vehicle still within range
- Reduced traffic spawn delay from 60 sec to max 15 sec
- Changed traffic spawn condition to when town active and 1 player within spawn distance
BIS Functions
- BIS_fnc_music is played in realtime, playback is faster after hitting Escape (zGuba)
- Fixed custom locations
Garbage Collector
- Added Test Garbage Collector mission
- Fixed Garbage Collector queue processing
- Process Queue variable set to broadcast (MP compatibility)
- Fixed auto empty Group bug
- Made code A2Free compatible
- Added dedicated server support to Garbage Collector
Installation Instructions
If a mission maker wishes to use this replacement code, here are the instructions.
- Simply copy the CA directory into your mission folder to over-ride the default BIS modules.
- Place a BIS Functions modules in the mission editor and add the following to the INIT:
Code:BIS_fnc_locations = compile preprocessFileLineNumbers "CA\modules\functions\systems\fn_locations.sqf";- Place a BIS Ambient Civilans (Expansion) module in the mission editor and add teh following to the INIT:
Code:BIS_ALICE2_fnc_civilianSet = compile preprocessFileLineNumbers "ca\modules_e\alice2\data\scripts\fn_civilianSet.sqf";
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