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Thread: TacOps Server

  1. #31
    Who's in for Coop this Wed night (US time); Thurs late morning (Aus time), Thurs early morning (Eur time)...

  2. #32
    Master Gunnery Sergeant Zulu1's Avatar
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    Marto,

    I'm up for it and maybe a couple of others. I mentioned it to Viking also.
    [Abit Fatal1ty + Intel 630 P4 3ghz + 3gb DDR2 ram (PC4200 Dual Channel) + eVga GT240 512mb DDR5 (Overclocked) + Sound Blaster Fatal1ty x-fi

  3. #33

    TacOps server updated addons information

    Hi, folks!

    In anticipation of releasing the pack of updated addons required for the server in the, hopefully, not too distant future, I figured I should post a list of the addons currently guaranteed to be included, in case anyone interested already has them and could be saved from an unnecessary download (given that it'd be a big one).

    @wgltacops:

    Spoiler:


    I'm not sure how to adjust the formatting in order to make it easier to read.

    Regarding this Wednesday's Coop Night, I'm in, too, but I might be a little late - please, start without me, if so.

    Take it easy!

    Anguis
    TacOps Server: feel free to play!
    The Great Gordo on Twitter:
    @gordonkeith That's when I press the universe to my pants.
    RT@DeepakChopra: When an electron vibrates the universe shakes.

  4. #34
    Quote Originally Posted by Marto View Post
    Who's in for Coop this Wed night (US time); Thurs late morning (Aus time), Thurs early morning (Eur time)...
    Make it Friday (early) morning Euro time and I'm in.

  5. #35

  6. #36
    Master Gunnery Sergeant Zulu1's Avatar
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    I'm good for another round tonight. The server seems to be off at the moment, I hope Anguis remembers to turn it on.

  7. #37
    Woa. That sounds nice. If it weren't the fact that I am not into cooperative games but rather prefer human team vs human team scenarious with a broader tactical scope, I were in.

    WGL all the way!

    Cheers!

    Piotr

  8. #38
    Master Gunnery Sergeant Zulu1's Avatar
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    @wuschel

    I think most of us would not mind trying some PvP play. We'd only need to get enough players together.

  9. #39
    Hi, wuschel,

    I post a "Recommended Mission" message on the server - the current one for the last few days has been 'Hexenkessel.' I'm looking into options for more squad-level PvP missions (I'm learning mission editing). There are tons of larger scale PvP missions on the server - if you can get the players, feel free to play them! I think I've mentioned earlier that folks who want to organize a game night on the server can do so, just ask me about it. I believe the WGL CTI missions can be done PvP, too. If you put together a mission you'd like to see on the server, let me know - I'm open to submissions like that.

    I should add - we did play some PvP a few nights ago.

    By the way, I prefer human vs. human, too, but co-op with a fun group of guys is nice, as well! Here or FDF with CiA. . .

    Anguis
    Last edited by Anguis; Apr 24 2011 at 00:12.

  10. #40
    Hey folks!

    Nice to see You CiAs beeing alive and kicking! (: And great You got that server up, it is a must when You want to keep WGL alive. I am not sure what would be the best way to attract new players to it, though.

    Currently, I am not able to dedicate much time towards gaming, so it does not look I can get involved in any OPF/WGL activities. I think that a WGL community would be an excellent idea, especially when it comes to the making of realistic PvP missions. My troubles are reinforces by the fact that I am now on backup notebook, with most of my uncritical data, including my old notebook, having received a Viking like burial ceremony. This includes, unfortunatly, many of my CDs and DVDS, including my OPF CD and all my old editing stuff. Quite unbelievable that it happened to me.. would have never expected it! But this is always the case with unexpected things, isnt it?

    In a way, my hope lies with the Tactical System Command script by Drongo69, that promised to bring multiplayer compatible multi-squad control. Maybe this is still the window of oportunity to mold some PvP multiplayer with larger squad sizes and appriopriate artillery and arial support into a WGL mission. In a way, working on my mission Operation Matchball showed me some of the limits of the OPF engine when it comes to such a scenario, but in a way I have not given up on company sized PvP engagements with 6-10 players. Still, I do find that playing in that battalion size engagement on the Libya cost with having DAC reacting to my movements was quite something.

    On a sidenote: Project Reality - unfortunatly my notebook has now a weager VGA that can not cope with this - has finally pushed the player numbers to 128 in some tests, producing the milsim dynamics I always wanted to see in a shooter: simulating combined arms in larger tactical group formations with human behaviour. The immersion is really amazing. And as You all know, Project Reality is now coming to ARMA2 as well..

    Cheers,

    wuschel
    Last edited by wuschel; Apr 24 2011 at 16:02.

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