In anticipation of releasing the pack of updated addons required for the server in the, hopefully, not too distant future, I figured I should post a list of the addons currently guaranteed to be included, in case anyone interested already has them and could be saved from an unnecessary download (given that it'd be a big one).
I post a "Recommended Mission" message on the server - the current one for the last few days has been 'Hexenkessel.' I'm looking into options for more squad-level PvP missions (I'm learning mission editing). There are tons of larger scale PvP missions on the server - if you can get the players, feel free to play them! I think I've mentioned earlier that folks who want to organize a game night on the server can do so, just ask me about it. I believe the WGL CTI missions can be done PvP, too. If you put together a mission you'd like to see on the server, let me know - I'm open to submissions like that.
I should add - we did play some PvP a few nights ago.
By the way, I prefer human vs. human, too, but co-op with a fun group of guys is nice, as well! Here or FDF with CiA. . .
Nice to see You CiAs beeing alive and kicking! (: And great You got that server up, it is a must when You want to keep WGL alive. I am not sure what would be the best way to attract new players to it, though.
Currently, I am not able to dedicate much time towards gaming, so it does not look I can get involved in any OPF/WGL activities. I think that a WGL community would be an excellent idea, especially when it comes to the making of realistic PvP missions. My troubles are reinforces by the fact that I am now on backup notebook, with most of my uncritical data, including my old notebook, having received a Viking like burial ceremony. This includes, unfortunatly, many of my CDs and DVDS, including my OPF CD and all my old editing stuff. Quite unbelievable that it happened to me.. would have never expected it! But this is always the case with unexpected things, isnt it?
In a way, my hope lies with the Tactical System Command script by Drongo69, that promised to bring multiplayer compatible multi-squad control. Maybe this is still the window of oportunity to mold some PvP multiplayer with larger squad sizes and appriopriate artillery and arial support into a WGL mission. In a way, working on my mission Operation Matchball showed me some of the limits of the OPF engine when it comes to such a scenario, but in a way I have not given up on company sized PvP engagements with 6-10 players. Still, I do find that playing in that battalion size engagement on the Libya cost with having DAC reacting to my movements was quite something.
On a sidenote: Project Reality - unfortunatly my notebook has now a weager VGA that can not cope with this - has finally pushed the player numbers to 128 in some tests, producing the milsim dynamics I always wanted to see in a shooter: simulating combined arms in larger tactical group formations with human behaviour. The immersion is really amazing. And as You all know, Project Reality is now coming to ARMA2 as well..