Just a little update: I'm working on updating the @wglextras addons folder with additional addons, primarily islands, but with a few extras that should deepen the gameplay options available to those interested in making missions (thanks to Zulu, Marto, Drongo, and Chops for their help on this); it has been brought to my attention that a number of islands could/should be added, thus increasing the amount of already-made missions available for play. As part of the update, I will rename @wglextras to @wgltacops, in order to avoid confusion with another wgl addon folder out there named @wgl5extra - I will post an addons list, when this eventually happens.
Further off, I hope to add an additional mod to the mix (remote possibility for a third). It will, hopefully, involve ECP, if I can get it all to work. Some form of mod rotation might eventuate.
Regarding Coop Nights (or general gaming nights - there are several PvP missions available), while I am not always available to host them in any given week, I am open to allowing others to do so. If you're interested, PM me. By the way, the Friday night CST seemed to work nicely for the four continents involved.
On a side note, I've been keeping the server up and running as close to 24/7 as possible. If it's down, here are the major reasons - maintenance, my kids playing video games on the other partition, power outage.
As always, any helpful input is appreciated!
Have fun! Thanks for playing!
Last edited by Anguis; Apr 12 2011 at 16:05.
TacOps Server: feel free to play!
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Date: Friday April 15, 2011
Time: 10:00 p.m. CST (-6 CET)
Server password: ofp
Same policies as last time, see first post.
We have a PvP mission done up by Zwobot last year, sort of a LRRP meets AAS, that I'd like to try out (could use a little testing). If you want to check it out, it's on St. David, prefaced with "zztest. . ."
Well, thanks to Zulu, [CiA]Overlord, and Bielow, the TacOps server now has 1681 missions, up from about 500 this morning! What a difference a day can make.
Anyways, not all are accessible, yet (islands to add. . .), and some might not work (anyone know why Ubuntu would recognize .pbo's as either 'program,' 'HTML,' or 'unknown?'), but they're there for all to try. Some of you vets of the old WGL groups will recognize a bunch of them.
Cool Anguis, I just dropped in to see, looks like you've got most of them now. Bielow's mission pack looks like Pulverizers WGL collection which I was holding off on sending you till you added more islands, but Bielow beat me to it.
I still got you beat...got 2147 missions in WGL MPMissions folder
Just a little update: I'm working on updating the @wglextras addons folder with additional addons, primarily islands, but with a few extras that should deepen the gameplay options available to those interested in making missions (thanks to Zulu, Marto, Drongo, and Chops for their help on this); it has been brought to my attention that a number of islands could/should be added, thus increasing the amount of already-made missions available for play. As part of the update, I will rename @wglextras to @wgltacops, in order to avoid confusion with another wgl addon folder out there named @wgl5extra - I will post an addons list, when this eventually happens.
Hey Anguis,
Might be useful to make a seperate addon zip file with just the new addons, since most guys already have the wglextras and would not want to download this big file again unnecesarily... just the new addons they need...
Might be useful to make a seperate addon zip file with just the new addons, since most guys already have the wglextras and would not want to download this big file again unnecesarily... just the new addons they need...