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Thread: TacOps Server

  1. #261

    Thumbs up

    AAR

    DTG: 14FEB12 2200hrs HOTEL

    Squad:
    Squad leader: Marto
    Grenadier: Bugs
    60mm Mortar gunner: AI
    Mortar #2: AI
    Mortar #3: AI

    Island:
    Freya

    Mission:
    Contact across the road v2

    Sequence of events:
    (reference map below)

    1. Started at "Our location" and came under extremely heavy RPG an indirect HE fire.

    2. Withdrew whole squad approx 300m NNE behind 98 feature, enemy shells and RPGs detonating everywhere including airbursts in the treetops.

    3. Deployed 60mm mortar baseplate behind 98 feature.

    4. Adjusted mortar fire on the enemy position approx 500m SW across the road. You would not believe the first round was on and hit an enemy AFV direct and exploded it. Unbelievable.

    5. Fire for effect (FFE) Shake'n'bake: HE/Willie Pete mix.

    6. Myself and Bugs maneuvred through the dead ground approx 250m WSW to the 99 feature.

    7. Engaged main enemy position with 5.56 and very accurate 40 mike mike by Bugs.

    8. By that time the enemy had executed a double pincer move - flanking and engaging us from the NW (far) and SE (close) with 7.62 short and at least 2x RPK and RPG rounds.

    9. Returned fire including 40mm but enemy had superior firepower, Marto wounded and bleeding heavily, managed to stop bleeding with field dressings, but by that time Bugs was hit and killed. Marto was then hit and killed trying to extract Bugs' body.

    10. Lessons learnt: Lack of rear and flank protection enabled enemy to maneuvre to our flanks undetected until they engaged us - needed to take more TacOps members in our assault group. Mortar team suppressed the main enemy position very effectively. Basic plan was good and warrants another try.

    Map:


    60mm mortar deployed behind 98 feature. Main enemy position 500m directly to the front on the feature with the pines:


    60mm Willie Pete burst on enemy position:


    BDA (bomb damage assessment) of enemy position after FFE:




    Marto and Bugs' position on the 99 feature RIP. Enemy position 300m to the front, across the road on those two small hills:


    A fun mission and unbelievable first round mortar hit on the enemy AFV.

  2. #262
    Awesome write up! It is a wicked mission - that WGL AI tends to do a great job in this one. We'll definitely hit it again.

    I was working on photos, yesterday. I'll have them up soon.
    Last edited by Anguis; Feb 15 2012 at 01:25.
    TacOps Server: feel free to play!
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  3. #263
    Corporal Revan9190's Avatar
    Join Date
    Aug 22 2011
    Location
    Weatherford, TX, United States
    Posts
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    It's a shame I haven't been keeping up with you guys. Definitely let me know of the next match along with the proper addon folder setup and .pbos and I'll hop into the Teamspeak server and we could definitely try another awesome mission.

    Marto, Zulu, and I had an awesome couple of missions last time I was on the server. Good to see those are still going on.

  4. #264
    For anyone interested in mortars, check out this 60mm mortar team:

  5. #265
    Wow - that's really something to see how much of a punch one of those rounds delivers.

  6. #266
    Anyone keen for a coop session this weekend?

  7. #267
    I'll be there! If you're up for a bit tomorrow morning (my time), let me know. I'll pass the word along - Fri, Sat, Sun?

  8. #268
    I'll be on in a couple of hours, just going down to the pool for a swim and then dinner. Sat morning and Sunday morning (my time) both good...

  9. #269
    Saturday morning?!

    I could be up for couple hours from 16.00 (UTC/GMT) at Saturday, I work on Sunday
    I would love to play with you guys

    Icarus

  10. #270
    That looks to be around 8 a.m. over here - I'll keep my eyes open, if I'm able to play.

    As it is, game nights this weekend will be around 10 p.m. CST, both Friday and Saturday; might work in something on Sunday, too.

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