I have a few question for those with real combat experience regarding ARMAs simulation and general mission design.
1) With a M16 (rifle of your choice) with optics, given a clear line of sight is it relatively simple to drop a target at 300m or do you spend half a clip doing so (assuming a steady prone target)
2) Does firing at people tend to put them off returning any meaningful accurate fire - in other words , is supressive fire a lot more effective on real people than AI in game ? (of course motivation plays a part IRL) . Could you describe the 'average' (professional soldier)s behaviour when under fire ( is it really textbook bounding overwatch or more haphazard ? )
3) What kind of advantage numerically would an attacking force (taking back ground) ideally have 2:1 3:1 ? - or is it much a case of deal with events as they arise and reassess . In ARMA , many missions have the player at a significant disadvantage numerically - IRL when such situations arise is there a 'rule of thumb' ?
The above questions are of course impossible to answer without a specific context, but your thoughts on what most often happens is greatly appreciated.