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Thread: NCR Troopers 1.0

  1. #11
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    Quote Originally Posted by Gundam Meister View Post
    The vault dweller you are going to make what numbers are going to be on their clothes
    Just a quick update, made a test Vault Dweller (and a quick 357. Revolver) though I think im going to completely re-do the model as I balls'd it up a bit stretching the model around, as you can see from the shoulder in this picture:



    will make the texture more akin to Fallout 1 & 2 vault outfit's so more blue etc. As for vault number's I was going to go with vault 13 for old time sake's though I might throw together a quick fallout themed map with a new vault number or a few different vault numbers. Also going to make a Vault Security guard model.

    I've mostly been concentrating on the NCR troops at the moment, I've added wound texture's to all the units with the exception of the ranger, I may need to try and get in touch with gavin again and ask about it as his models are different from the regular BIS/WW4 mod's ones.

    Thinking alot about enemies too, definatly raider's though might do some powder ganger's too (although im starting to lean towards more Fallout 1 & 2 style rather than New Vegas) Wasn't sure about super mutant's as Im not a fantastic modeler, Im thinking of looking at the Ork's in the Warhammer 40k mod and seeing how they've been implemented and whether it would be possible to make a super mutant model in a similar way. As for Ghouls still need to look into the zombie mods

    There are a number of pretty good Wasteland type maps already about in OFP which would be suited e.g. Ylass which was included in the CarWars mod is almost perfect for a fallout type setting or the ruined Starlight City map I think? which gave quite a nice decayed urban environment.

    Will try and get a public release out over easter though if anyone want's to beta test what I've done so far drop me a message and I'll upload it somewhere.
    Last edited by POPKA; Mar 27 2011 at 14:04.

  2. #12
    Nice skin
    If You want to use orks contact with Ladie From hell but remember that orks using his own great Sanctuary/Sengir's animations (another p3d model) so it will be a while to add all things to config.

    What with Buildings POPKA ? You have any plans to it ?

  3. #13
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    Quote Originally Posted by Bielow View Post
    Nice skin
    If You want to use orks contact with Ladie From hell but remember that orks using his own great Sanctuary/Sengir's animations (another p3d model) so it will be a while to add all things to config.

    What with Buildings POPKA ? You have any plans to it ?
    Yeah definatly going to make some destroyed buildings, static objects are my fortay really. I just want to see how they've done it in the 40k mod, Im not sure im skilled enough to make a super mutant model might be worth a go though, will have to try my hand at some power armor too.

    I made a vault security guard this afternoon, still needs some texture's brushing up and the vault numbers are not definate yet:


  4. #14
    yeah good update but when the secuirty guard is done will it have the 10mm pistol and mabye with and without helmet men

  5. #15
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    Quote Originally Posted by Gundam Meister View Post
    yeah good update but when the secuirty guard is done will it have the 10mm pistol and mabye with and without helmet men
    yeah, just modeled one still needs lod's though:


  6. #16
    what progress have you made?

  7. #17
    Revelations
    Mix with Hitcher's car wars and Dr Pepper zombie will be excellent and I'll have fallout in ofp Thx for Your work Popka!

  8. #18
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    I've been lazy the past few days though I'll compress the updated NCR troopers and vault security and upload them tommorow. Still trying to work on some raiders and a regular vault dweller, haven't been happy with the models I've done so far.. Also need to get back to my desktop PC in manchester where I have a working version of 3DS Max, o2 is a right pain in the arse. I'll try and upload what's done tommorow so far if im not too hungover, have a good weekend everyone

  9. #19
    Been a while, made any progress

  10. #20
    Hi guys, I've just registered to say that I'm impressed with work you did here.

    I'm particularly interested in Fallout games, especially in the project "Fonline" which is fan-made online modification to the Fallout 2 (with its own engine, written from the scratch). Currently, our small community are trying to re-create original models for that modification and we're looking for people that can help us with it. In fact, this project is finished on approx. 75% already, but there's still some things left undone. You can check our progress here (weapons) and here (armors). If you want to help, we'll appreciate it very much. There's also some requirements that need to be followed:

    1. Polycount should be as low as possible
    2. Models should be as similar to the originals as possible
    3. Maximum texture size should be 128x128 at a final stage
    4. While creating a model, you should use these models as a base. Male and Female.

    Some of these models are already used in the game and available for download for anyone from here. To use it, you need to download an SDK as well.

    Also, I'd like to show you how 3D looks in-game:
    1. http://www.youtube.com/watch?v=oL82Ozgs5R4
    2. http://www.youtube.com/watch?v=G-Lc81Fb_ZU
    3. http://www.youtube.com/watch?v=vXyBDp6ea9Y
    4. http://www.youtube.com/watch?v=b5Ag2IjRZF0
    5. http://www.youtube.com/watch?v=iqMtA-Z_FIk

    So, as you can see, we are also trying to reproduce original animations from Fallout 2 as much as possible.

    If you have any questions, feel free to ask them on our forum (3D section).

    P.S.
    Quote Originally Posted by POPKA View Post
    Four variations of NCR troopers and an Officer
    Could you please send me a models you did here for that project in any wide-used file format? (3Ds, max or obj would be nice) I'll appreciate it very much! Thanks.

    Regards, Graf.

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