Just a quick update, made a test Vault Dweller (and a quick 357. Revolver) though I think im going to completely re-do the model as I balls'd it up a bit stretching the model around, as you can see from the shoulder in this picture:
will make the texture more akin to Fallout 1 & 2 vault outfit's so more blue etc. As for vault number's I was going to go with vault 13 for old time sake's though I might throw together a quick fallout themed map with a new vault number or a few different vault numbers. Also going to make a Vault Security guard model.
I've mostly been concentrating on the NCR troops at the moment, I've added wound texture's to all the units with the exception of the ranger, I may need to try and get in touch with gavin again and ask about it as his models are different from the regular BIS/WW4 mod's ones.
Thinking alot about enemies too, definatly raider's though might do some powder ganger's too (although im starting to lean towards more Fallout 1 & 2 style rather than New Vegas) Wasn't sure about super mutant's as Im not a fantastic modeler, Im thinking of looking at the Ork's in the Warhammer 40k mod and seeing how they've been implemented and whether it would be possible to make a super mutant model in a similar way. As for Ghouls still need to look into the zombie mods
There are a number of pretty good Wasteland type maps already about in OFP which would be suited e.g. Ylass which was included in the CarWars mod is almost perfect for a fallout type setting or the ruined Starlight City map I think? which gave quite a nice decayed urban environment.
Will try and get a public release out over easter though if anyone want's to beta test what I've done so far drop me a message and I'll upload it somewhere.
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Thx for Your work Popka!
