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Thread: PvP Animation replacement/enhancement pack

  1.   Click here to go to the next Developer post in this thread.   #21
    Shhh....
    fragOut Studio www.fragoutstudio.com

  2.   Click here to go to the next Developer post in this thread.   #22
    http://www.youtube.com/watch?v=-R4GoNol-BU

    Still 3rd person view () but shows speed changes and small tweaks. A few anims have been reworked.

  3. #23

  4. #24
    Yeah if you want to walk this fast you need also bigger steps for it to look reasonable IMO.

    Transition from "bending" to actual crouch is too fast too IMO, though the other way around is about right (getting up from crouch should be faster than going crouch in general).

    What's the purpose of the "fall over" animation?

  5.   Click here to go to the next Developer post in this thread.   #25
    Which walk do you mean? The fast-paced? Check out Magpul's videos http://www.youtube.com/watch?v=segtXBwglj4 .

    I do not understand what do you mean by saying transition from "bending" to actual crouch. Do you mean crouch to kneel?

    Fall over animation purpose is to basically give another possibility of lowering your silhouette (its faster) - for instance if you see enemy in front of you and lowering your silhouette going prone in regular way will not be enough, you hit the panic button to go the other side. Also helpful when around the corners.

    Yeah if you want to walk this fast you need also bigger steps for it to look reasonable IMO.
    This is true for running. However, in order to obtain better stability and control over your legs and what you have under them, its better to make smaller paces but quicker (kinda semi-run manner). Just try it out and see it works. It is quite exausting though. On the other hand - if you increase the size of your step, you will not be able to actually hold your gun up very effecitively as the chance to trip is much bigger.
    Last edited by Smookie; Mar 12 2011 at 16:04.

  6. #26
    Yeah, I meant kneel to crouch seems too fast (but crouch to kneel is fine, it should be as fast as it is).

    Even in the video you've shown, their steps seem bigger than what you have when they walk fast at the start of the video.

  7.   Click here to go to the next Developer post in this thread.   #27
    Roger, I will double check it then and rework.

  8. #28
    Staff Sergeant CMB Unit 01's Avatar
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    Looking very good, mate. Best of luck on developing this.

  9. #29
    Warrant Officer Demonized's Avatar
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    looked at the promo vidz, very cool.
    especially love the Fall over move.
    Also would add an request already posted, new killed and hit animations, for instance not lay down like a sack of flour when shot in the head but head thrown back and fall on your back etc etc...
    Keep up the great work m8, best of luck in your endeavour.
    My scripts:
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    what to do when posting any kind of code dammit!!

    Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.

  10. #30
    These are awesome I can't wait for them!

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